So people are always talking about how if you really know what you're doing, space battles take like 5 minutes even when the points are cranked up to 300 or so, right? Well, I just thought up a little mod map to stop that. Here's what I have in mind:
The points possible for the match: 1,000 (!)
The era: GCW
The Map: Death Star Space
Layout: 2 Imperial capital ships, 1 Rebel capital ship, 1 ground rebel base, (Yavin 4 Temple CP, with X-wings and Y-wings in it, you glide over the trees for a second or so (Hangar is above the trees) and you see a brief space hyperdrive type thingy, and poof, you are in space.) and for the Imps: The Death Star itself.
Death Star: Glide over the surface for a bit, then there is a long, narrow trench. At the end lies a small thermal exhaust port (Or something that looks like that, maybe just a whole in the trench. I don't know.) Which the X-wing can lock onto and fire its missiles at, destroying the death star. The Empire, of course, has the two hangars in the Death Star to launch their ships from. (CPs 1 and 6) Beyond that, is the Death Star: Interior map, minus CPs, or at least no capturable ones. Along the trench is TONS of auto-turrets.
Points: Standard, 1 point for each kill, 18 points for capital ship systems, and for the Rebs: If they manage to get an X-wing in the trench and destroy the DS, they get the full 1,000 points right then and there. (Heck YES!)
Ships: No landing craft/transports for either side, besides that all ships for imperials, but for the Rebs: Mostly X-wings with a couple Y-wings here and there. Like a 6:2 ratio of X-wings to Y-wings. (6 being X-wings)
Obviously, this would be dead hard as the rebs, but dead fun. Any thoughts?
The points possible for the match: 1,000 (!)
The era: GCW
The Map: Death Star Space
Layout: 2 Imperial capital ships, 1 Rebel capital ship, 1 ground rebel base, (Yavin 4 Temple CP, with X-wings and Y-wings in it, you glide over the trees for a second or so (Hangar is above the trees) and you see a brief space hyperdrive type thingy, and poof, you are in space.) and for the Imps: The Death Star itself.
Death Star: Glide over the surface for a bit, then there is a long, narrow trench. At the end lies a small thermal exhaust port (Or something that looks like that, maybe just a whole in the trench. I don't know.) Which the X-wing can lock onto and fire its missiles at, destroying the death star. The Empire, of course, has the two hangars in the Death Star to launch their ships from. (CPs 1 and 6) Beyond that, is the Death Star: Interior map, minus CPs, or at least no capturable ones. Along the trench is TONS of auto-turrets.
Points: Standard, 1 point for each kill, 18 points for capital ship systems, and for the Rebs: If they manage to get an X-wing in the trench and destroy the DS, they get the full 1,000 points right then and there. (Heck YES!)
Ships: No landing craft/transports for either side, besides that all ships for imperials, but for the Rebs: Mostly X-wings with a couple Y-wings here and there. Like a 6:2 ratio of X-wings to Y-wings. (6 being X-wings)
Obviously, this would be dead hard as the rebs, but dead fun. Any thoughts?