My Coustom Map did work secssecfuly but the I went ot edit it then clean it then munge it and then it crashed
Need more information to help you:
-crash on munge?
-crash on playing?
-how many maps do you have in addon?
Ok, first things first, is this Battlefront 1 or 2 we're talking about?
Second, Can you tell us all the steps you took to create this map?
Third, did you modify any scripts? If so please show us them.
Forth, did you create custom units to go along with this map?
And finally, did you receive any error messages after munging?
My map when playing it crashes an my maps in addon are 6 maps
I have BF1
Can you please answer our other questions? And if you can, please explain them in as much detail as possible.
I just edited my LUA script for GCW and that was all I edit on my maps
here is my LUA script
--start header
function ScriptInit()
local ALL = 1
local IMP = 2
local ATT = 1
local DEF = 2
--end header
--start objectives
AddMissionObjective(IMP,"red", "level.NR1.objectives.1");
AddMissionObjective(IMP,"orange", "level.NR1.objectives.2");
AddMissionObjective(IMP,"orange", "level.NR1.objectives.3");
AddMissionObjective(ALL,"red", "level.NR1.objectives.1");
AddMissionObjective(ALL,"orange", "level.NR1.objectives.2");
AddMissionObjective(ALL,"orange","level.NR1.objectives.3");
--end objectives
--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1gcw");
--end soundlvl
-- Start sidelvls
ReadDataFile("SIDE\\all.lvl",
"all_inf_basicdesert",
"all_inf_lukeskywalker",
"all_inf_smuggler",
"all_fly_kwing",
"all_fly_xwing",
"all_fly_ywing",
"all_hover_combatspeeder",
"all_hover_hovernaut");
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_basic_tie",
"imp_inf_darthvader",
"imp_inf_dark_trooper",
"imp_fly_tiefighter",
"imp_walk_atat");
--end sidelvls
--start loadouts
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_soldierdesert",10)
AddUnitClass(ALL, "all_inf_vanguard",1)
AddUnitClass(ALL, "all_inf_pilot",2)
AddUnitClass(ALL, "all_inf_marksman",2)
AddUnitClass(ALL, "all_inf_smuggler",1)
SetHeroClass(ALL, "all_inf_lukeskywalker")
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_trooper",10)
AddUnitClass(IMP, "imp_inf_shock_trooper",1)
AddUnitClass(IMP, "imp_inf_pilottie",2)
AddUnitClass(IMP, "imp_inf_scout_trooper",2)
AddUnitClass(IMP, "imp_inf_dark_trooper",1)
SetHeroClass(IMP, "imp_inf_darthvader")
--end loadouts
--start teamstats
SetUnitCount(ATT, 16)
SetReinforcementCount(ATT, 200)
SetUnitCount(DEF, 16)
SetReinforcementCount(DEF, 200)
--end teamstats
--start alliances
SetTeamAsFriend(ATT, 1)
SetTeamAsEnemy(ATT, 2)
SetTeamAsFriend(DEF, 2)
SetTeamAsEnemy(DEF, 1)
SetAttackingTeam(ATT);
--end alliances
--start memorypools
ClearWalkers()
SetMemoryPoolSize("EntityWalker",-3)
AddWalkerType(0, 0)-- special -> droidekas
AddWalkerType(1, 0)-- 1x4 (1 pair of legs)
AddWalkerType(2, 4)-- 3 atats (2 pair of legs each)
AddWalkerType(3, 0)-- 3x2 (3 pair of legs)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("EntityFlyer", 10)
SetMemoryPoolSize("EntityHover", 10)
SetMemoryPoolSize("CommandWalker", 3)
SetMemoryPoolSize("CommandHover", 1)
SetMemoryPoolSize("EntityCarrier", 10)
--end memorypools
--start worldlvl
ReadDataFile("dc:NR1\\NR1.lvl")
--end worldlvl
--start spawndelay
SetSpawnDelay(8.0, 0.25)
--end spawndelay
--start flyheight
--end flyheight
--start ainotify
--end ainotify
--start stayinturrets
--end stayinturrets
--start denseenvironment
SetDenseEnvironment("false")
--end denseenvironment
--start birdsandfish
--end birdsandfish
--start deathregions
--end deathregions
--start soundconfig
OpenAudioStream("sound\\tat.lvl","tatgcw_music");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\gcw.lvl","gcw_vo");
OpenAudioStream("sound\\gcw.lvl","gcw_tac_vo");
OpenAudioStream("sound\\tat.lvl","tat1_emt");
SetBleedingVoiceOver(ALL,ALL,"all_off_com_report_us_overwhelmed",1);
SetBleedingVoiceOver(ALL,IMP,"all_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,ALL,"imp_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,IMP,"imp_off_com_report_us_overwhelmed",1);
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1,1);
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1,1);
SetOutOfBoundsVoiceOver(2,"Allleaving");
SetOutOfBoundsVoiceOver(1,"Impleaving");
SetAmbientMusic(ALL,1.0,"all_tat_amb_start",0,1);
SetAmbientMusic(ALL,0.99,"all_tat_amb_middle",1,1);
SetAmbientMusic(ALL,0.1,"all_tat_amb_end",2,1);
SetAmbientMusic(IMP,1.0,"imp_tat_amb_start",0,1);
SetAmbientMusic(IMP,0.99,"imp_tat_amb_middle",1,1);
SetAmbientMusic(IMP,0.1,"imp_tat_amb_end",2,1);
SetVictoryMusic(ALL,"all_tat_amb_victory");
SetDefeatMusic (ALL,"all_tat_amb_defeat");
SetVictoryMusic(IMP,"imp_tat_amb_victory");
SetDefeatMusic (IMP,"imp_tat_amb_defeat");
SetSoundEffect("ScopeDisplayZoomIn","binocularzoomin");
SetSoundEffect("ScopeDisplayZoomOut","binocularzoomout");
SetSoundEffect("SpawnDisplayUnitChange","shell_select_unit");
SetSoundEffect("SpawnDisplayUnitAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplaySpawnPointChange","shell_select_change");
SetSoundEffect("SpawnDisplaySpawnPointAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplayBack","shell_menu_exit");
SetPlanetaryBonusVoiceOver(IMP,IMP,0,"imp_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(IMP,ALL,0,"imp_bonus_all_medical");
SetPlanetaryBonusVoiceOver(IMP,IMP,1,"");
SetPlanetaryBonusVoiceOver(IMP,ALL,1,"");
SetPlanetaryBonusVoiceOver(IMP,IMP,2,"imp_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(IMP,ALL,2,"imp_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(IMP,IMP,3,"imp_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(IMP,ALL,3,"imp_bonus_all_hero");
SetPlanetaryBonusVoiceOver(IMP,IMP,4,"imp_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(IMP,ALL,4,"imp_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(IMP,IMP,5,"imp_bonus_imp_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(IMP,ALL,5,"imp_bonus_all_sabotage");
SetPlanetaryBonusVoiceOver(IMP,IMP,6,"");
SetPlanetaryBonusVoiceOver(IMP,ALL,6,"");
SetPlanetaryBonusVoiceOver(IMP,IMP,7,"imp_bonus_imp_training");--advanced training
SetPlanetaryBonusVoiceOver(IMP,ALL,7,"imp_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL,ALL,0,"all_bonus_all_medical");
SetPlanetaryBonusVoiceOver(ALL,IMP,0,"all_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(ALL,ALL,1,"");
SetPlanetaryBonusVoiceOver(ALL,IMP,1,"");
SetPlanetaryBonusVoiceOver(ALL,ALL,2,"all_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(ALL,IMP,2,"all_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(ALL,ALL,3,"all_bonus_all_hero");
SetPlanetaryBonusVoiceOver(ALL,IMP,3,"all_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(ALL,ALL,4,"all_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(ALL,IMP,4,"all_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(ALL,ALL,5,"all_bonus_all_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(ALL,IMP,5,"all_bonus_imp_sabotage");
SetPlanetaryBonusVoiceOver(ALL,ALL,6,"");
SetPlanetaryBonusVoiceOver(ALL,IMP,6,"");
SetPlanetaryBonusVoiceOver(ALL,ALL,7,"all_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL,IMP,7,"all_bonus_imp_training");--advanced training
--end soundconfig
--start activebonus
--end activebonus
--start camerashots
AddCameraShot(-0.404895, 0.000992, -0.914360, -0.002240, -85.539894, 20.536297, 141.699493);
AddCameraShot(0.040922, 0.004049, -0.994299, 0.098381, -139.729523, 17.546598, -34.360893);
AddCameraShot(-0.312360, 0.016223, -0.948547, -0.049263, -217.381485, 20.150953, 54.514324);
--end camerashots
--start footer
end
--end footer
And you have your map NR1.lvl installed?
Nothing stands out to me from the LUA.
Does your map have any vehicles?
BTW, DarthC3PO88, please don't make multiple accounts, if you forgot your password, I can reset it.
Quote from: Delta327 on August 30, 2014, 07:49:58 PM--start memorypools
ClearWalkers()
SetMemoryPoolSize("EntityWalker",-3)
this might be causing it. try changing to
SetMemoryPoolSize("EntityWalker", 0)
I have in my map 3 atats and I hovernaut , 1 kwing, 3 xwings, 1tie fighter , and 2 combatspeeders
I tested it out and the kwing dosent appear
Quote from: Delta327 on August 31, 2014, 06:30:18 AM
I have in my map 3 atats and I hovernaut , 1 kwing, 3 xwings, 1tie fighter , and 2 combatspeeders
Then certainly your walkers line is not right.
Take a look at tatooine desert map LUA for settings to use for all those vehicles.
I will disable your previous account. Multiple accounts are not allowed here. If you make another account, all of them will be banned. Please review our forum rules.
Qick question where do you find the LUA script
Quote from: Delta327 on August 31, 2014, 06:44:23 AM
Qick question where do you find the LUA script
Look in the stock world assets folder. I think the GCW asset is tat2r.lua if I recall correctly.
I look at the LUA scripts and nothing says anything about and I kinda get an idea for it im going to test it out and see what happens
I think something went wrong with the hovernaut and the kwing
It crashed again
I do not think the Hovernaut and the K-wing will work in stock sides. Try taking them out of reference or munge a new side level file with a fixed Hovernaut and K-wing.
This time. I put the atte for rebels and it still crashed
Did you change the memory pools? And Darth3P0, please follow
Led's advice. He knows it's you, and we only allow for one account per computer.
I only added the SetMemoryPoolSize("Entity Carrier", 5) and that was it and im on a tablet
Quote from: Delta327 on August 31, 2014, 10:12:01 AM
I only added the SetMemoryPoolSize("Entity Carrier", 5) and that was it and im on a tablet
Then try removing that and see if it works.
We got this CommanderAwesome, thanks. --DP
I recall there were issues with Fred's K-Wing when I tested it in 2009. Either the ODF needs to be updated or the MSH is bugged. Since it could be causing the crash I would try removing it.
If you are using the updated Hovernaut assets I posted it should not crash.
It keeps crashing
Then there is likely a problem with the map proper, did you add anything to it before it started crashing?
I added another vehicle spawn and labeld it "all_walk_atte"
read the tutorial on adding vehicles
http://www.swbfgamers.com/index.php?topic=3545.0
and make sure you have done everything properly
How my map is loading a very long time
How long have you been waiting? It usually takes about 2-5 minutes for me. (my computer is slow)
5 minutes
Despite the delay, does the map load up properly?
Yes ???
So there's no crashing or anything? Then it's probably just lag, nothing to worry about. While it's annoying, you can't do anything about it and it doesn't affect gameplay. This happens to me even on stock maps with stock sides.
Okay thank for your help