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Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: Led on November 07, 2011, 07:12:28 PM

Title: Modded Mos Eisley for j-dee
Post by: Led on November 07, 2011, 07:12:28 PM
mod release is at:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=389



I will work on modding Mos Eisley for Multiple Native units. 

This post will have some information that I have found about the map.

Mos Eisley is tat2.lvl.

Stock map has:

Team 1 as Empire/Republic
Team 2 as Rebel/CIS


Note:  byte offsets are given for the lvl file installed with the game, not the dedicated server file.  Game lvl files can be used on the dedicated server, but dedicated server files can not be used for single player or host player games (you wont see any terrain/building if you do use it).

CP1:  given to team 1:  byte offset:  1E3693C   (change to integer value for other team, 0 for neutral)
CP2:  given to team 1:  byte offset:  1E37C2C   (change to integer value for other team, 0 for neutral)
CP3:  given to team 2:  byte offset:  1E36520   (change to integer value for other team, 0 for neutral)

CP4, CP5, CP9:  hidden CP's given to Jawa (team 3)  not sure how to change these to other teams yet.

CP6:  given to team 2:  byte offset:  1E373E0   (change to integer value for other team, 0 for neutral)
CP7:  given to team 2:  byte offset:  1E1C7E4   (change to integer value for other team, 0 for neutral)
CP8:  given to team 1:  byte offset:  1E35CC8   (change to integer value for other team, 0 for neutral)

Team 1 (empire/republic CP names) 
Market: CP2
Housing: CP8
Warehouse: CP1


Team 2 (rebel/cis CP names)   
Shops: CP6
Hangar: CP7
Cantina: CP3

I can't find the jawa spawns or the  jawa CP lights on the map yet, but I'm still looking in ZE.

Right now, I can change any of the 6 CPs  listed to any other team.

ok, team 3 is still the Jawa spawns, I cant find any CPs for them.  Here is how I changed the rest.

CP1:  given to team 4:  byte offset:  1E3693C   Warehouse: CP1
CP2:  given to team 1:  byte offset:  1E37C2C   Market: CP2
CP3:  given to team 2:  byte offset:  1E36520   Cantina: CP3

CP6:  given to team 5:  byte offset:  1E373E0   Shops: CP6
CP7:  given to team 6:  byte offset:  1E1C7E4   Hangar: CP7
CP8:  given to team 7:  byte offset:  1E35CC8   Housing: CP8


Note:  you will need to make a mission file that uses the cps.  I could never find how to change the jawa to another team.  It seems they have spawn nodes but no cps.




Title: mos eisley with 7 teams (needs mission file)
Post by: Led on November 08, 2011, 03:54:36 PM
mos eisley with 7 teams (needs mission file)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=389 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=389)
Title: Re: mos eisley with 7 teams (needs mission file)
Post by: jdee-barc on November 08, 2011, 04:09:15 PM
So the teams are ATT, DEF, 3, 4, 5, 6, and 7?
Title: Re: mos eisley with 7 teams (needs mission file)
Post by: Led on November 08, 2011, 04:16:23 PM
Quote from: jdee-barc on November 08, 2011, 04:09:15 PM
So the teams are ATT, DEF, 3, 4, 5, 6, and 7?

yes.  but you don't have to have team 3 (jawa if you use the tat2.lua file), so it can be 6 teams (named 1,2, 4,5,6,7) like you wanted.

Or, another thing you can do is to make two teams the same units and make them allies, then you can have more of that type of unit spawn.


See top post for what teams get what cps.
Title: Re: mos eisley with 7 teams (needs mission file)
Post by: Phobos on November 08, 2011, 08:06:50 PM
Quote from: Buckler on November 08, 2011, 04:16:23 PM
yes.  but you don't have to have team 3 (jawa if you use the tat2.lua file), so it can be 6 teams (named 1,2, 4,5,6,7) like you wanted.

Or, another thing you can do is to make two teams the same units and make them allies, then you can have more of that type of unit spawn.


See top post for what teams get what cps.
Is each team 1 unit or have u tested them with 5 units each? I want to make a mod map with all alien species in it, so that would require about 30 types (6 local teams with 5 units each).
Title: Re: Modded Mos Eisley for j-dee
Post by: Led on November 09, 2011, 05:42:28 AM
Each team can have multiple AI as defined by the lua for the map.  I did not make a lua for this one, but it would be similar to the one I released with the cloud city 4 locals + 2 selectable teams map.
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