mod release is at:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=389
I will work on modding Mos Eisley for Multiple Native units.
This post will have some information that I have found about the map.
Mos Eisley is tat2.lvl.
Stock map has:
Team 1 as Empire/Republic
Team 2 as Rebel/CIS
Note: byte offsets are given for the lvl file installed with the game, not the dedicated server file. Game lvl files can be used on the dedicated server, but dedicated server files can not be used for single player or host player games (you wont see any terrain/building if you do use it).
CP1: given to team 1: byte offset: 1E3693C (change to integer value for other team, 0 for neutral)
CP2: given to team 1: byte offset: 1E37C2C (change to integer value for other team, 0 for neutral)
CP3: given to team 2: byte offset: 1E36520 (change to integer value for other team, 0 for neutral)
CP4, CP5, CP9: hidden CP's given to Jawa (team 3) not sure how to change these to other teams yet.
CP6: given to team 2: byte offset: 1E373E0 (change to integer value for other team, 0 for neutral)
CP7: given to team 2: byte offset: 1E1C7E4 (change to integer value for other team, 0 for neutral)
CP8: given to team 1: byte offset: 1E35CC8 (change to integer value for other team, 0 for neutral)
Team 1 (empire/republic CP names)
Market: CP2
Housing: CP8
Warehouse: CP1
Team 2 (rebel/cis CP names)
Shops: CP6
Hangar: CP7
Cantina: CP3
I can't find the jawa spawns or the jawa CP lights on the map yet, but I'm still looking in ZE.
Right now, I can change any of the 6 CPs listed to any other team.
ok, team 3 is still the Jawa spawns, I cant find any CPs for them. Here is how I changed the rest.
CP1: given to team 4: byte offset: 1E3693C Warehouse: CP1
CP2: given to team 1: byte offset: 1E37C2C Market: CP2
CP3: given to team 2: byte offset: 1E36520 Cantina: CP3
CP6: given to team 5: byte offset: 1E373E0 Shops: CP6
CP7: given to team 6: byte offset: 1E1C7E4 Hangar: CP7
CP8: given to team 7: byte offset: 1E35CC8 Housing: CP8
Note: you will need to make a mission file that uses the cps. I could never find how to change the jawa to another team. It seems they have spawn nodes but no cps.
mos eisley with 7 teams (needs mission file)
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=389 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=389)
So the teams are ATT, DEF, 3, 4, 5, 6, and 7?
Quote from: jdee-barc on November 08, 2011, 04:09:15 PM
So the teams are ATT, DEF, 3, 4, 5, 6, and 7?
yes. but you don't have to have team 3 (jawa if you use the tat2.lua file), so it can be 6 teams (named 1,2, 4,5,6,7) like you wanted.
Or, another thing you can do is to make two teams the same units and make them allies, then you can have more of that type of unit spawn.
See top post for what teams get what cps.
Quote from: Buckler on November 08, 2011, 04:16:23 PM
yes. but you don't have to have team 3 (jawa if you use the tat2.lua file), so it can be 6 teams (named 1,2, 4,5,6,7) like you wanted.
Or, another thing you can do is to make two teams the same units and make them allies, then you can have more of that type of unit spawn.
See top post for what teams get what cps.
Is each team 1 unit or have u tested them with 5 units each? I want to make a mod map with all alien species in it, so that would require about 30 types (6 local teams with 5 units each).
Each team can have multiple AI as defined by the lua for the map. I did not make a lua for this one, but it would be similar to the one I released with the cloud city 4 locals + 2 selectable teams map.