Why won't Jedi's block in the PC version?

Started by Bluetothestars, November 07, 2020, 07:25:57 PM

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Bluetothestars

It works on certain mod maps, but in vanilla, the Jedi's don't block any blaster fire.

AnthonyBF2

Disabling the ability for AI touse saber throw will result in AI heroes blocking a lot more.
Never let a person named AnthonyBF2 touch your BF2.

Bluetothestars

Quote from: AnthonyBF2 on November 07, 2020, 07:52:50 PM
Disabling the ability for AI touse saber throw will result in AI heroes blocking a lot more.
I'm talking about BF 1 not 2.

Dark_Phantom

I'm pretty sure in BF1 they do block on the PC version.
I've been hit by deflected bullets and missiles on all versions
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Bluetothestars

Quote from: Dark_Phantom on November 08, 2020, 05:17:57 PM
I'm pretty sure in BF1 they do block on the PC version.
I've been hit by deflected bullets and missiles on all versions
For some reason, in vanilla, they don't block, they are just invincible, no blocking.

Is there a way to make it so that they block?

Bluetothestars

Quote from: juliancorrea on January 31, 2021, 11:25:23 AMHow? i wanna know also please  :help:
Go into the lightsaber ODF and put CanDeflect    = 1 at the very bottom of the code so it looks like this:

[WeaponClass]

ClassLabel          = "melee"

[Properties]
IconTexture     = "HUD_all_rifle_icon"


GeometryName        = "all_weap_inf_lightsabre"
AnimationBank       = "lightsabre"

MuzzleFlash         = "med_muzzle_flash"
Discharge           = "med_smoke_effect"

RoundsPerClip       = "75"
ReloadTime          = "5.0"





LockOnRange         = "1.0"
LockTime            = "0.4"
AutoAimSize         = "1.0"

MinRange            = "0"
OptimalRange        = "1.5"
MaxRange        = "3"


FirePointName       = "hp_fire_lightsabre"

HitSound            = "imp_weap_lightsabre_hit"
//DeflectSound        = "imp_weap_lightsabre_deflect"
SwingTime           = "0.7 0.5 imp_weap_lightsabre"
Texture = "greenlightsabre"

CanDeflect    = 1