Recent posts

#1
Requests / Re: Some SWBF1 beta assets
Last post by Ty294 - Today at 07:53:07 AM
Quote from: Miraak49 on Today at 06:56:35 AMI got the Bothan Spy from https://www.gamefront.com/games/star-wars-battlefront/file/bothan-spy#Download (it's also on moddb)
Found the Imperial Officer in a map ressource (don't remember wich one) (the snow version, ATAT commander, is already in)
Clone Commander is already in
I made my own texture for the Tactical Droid (B1 officer droid) and IG-88 is already in
Psych0fred website http://www.secretsociety.com/forum/downloads/ has tons of cool goodies, mostly cut vehicles

I unmunged the march 2024 beta files wich allowed me to get some differents textures and effects (such as the rebel pilot with white boots/gloves or the bigger particles for the scatter gun) (sadly models are not unmunged correctly wich is why i am looking for them)

Is that all you got ?

I think I have all of the first section stuff (I've also gone through Psych0fred's site, even got a few things form him directly), just not the textures you mentioned from your beta unmunge. I know I've seen screens of the Rebel pilot with the white boots before, but I'm not sure I've seen the texture for it.

Did you release those files anywhere?
#2
Requests / Re: Some SWBF1 beta assets
Last post by Miraak49 - Today at 06:56:35 AM
I got the Bothan Spy from https://www.gamefront.com/games/star-wars-battlefront/file/bothan-spy#Download (it's also on moddb)
Found the Imperial Officer in a map ressource (don't remember wich one) (the snow version, ATAT commander, is already in)
Clone Commander is already in
I made my own texture for the Tactical Droid (B1 officer droid) and IG-88 is already in
Psych0fred website http://www.secretsociety.com/forum/downloads/ has tons of cool goodies, mostly cut vehicles

I unmunged the march 2024 beta files wich allowed me to get some differents textures and effects (such as the rebel pilot with white boots/gloves or the bigger particles for the scatter gun) (sadly models are not unmunged correctly wich is why i am looking for them)

Is that all you got ?
#3
Requests / Re: Some SWBF1 beta assets
Last post by Ty294 - Today at 05:04:47 AM
Where are the ones that you did find uploaded, out of curiosity? I've been trying to gather up as many of the early game assets as I can find, and I'd be interested to see if there's anything you've found that I haven't.
#4
Requests / Some SWBF1 beta assets
Last post by Miraak49 - March 28, 2024, 09:12:20 PM
Hey,
So almost all beta (mostly from xbox march 2004) models (units) have been ported and released
but some are still not aviable (or at least i didn't found them)

-recon droid
-health and ammo dispenser
-remote detonator/timed bomb (seismic mine)
-gonk droid (ammo droid)
-atat
-atst

does someone have these or is able to port them ?
Thanks in advance
#5
Forum News and Forum Rules / Re: Configuration Change
Last post by {PLA}gdh92 - March 28, 2024, 04:12:32 PM
Thanks for the fix. It's now one tap on my phone to visit here, not two.

And that's not sarcasm, it genuinely is really nice 🙂
#6
Forum News and Forum Rules / Re: Configuration Change
Last post by Led - March 28, 2024, 03:28:54 PM
my bookmarked http page takes is now blank
#7
SWBF1 Modding / Re: Endor: Imperial Base [WIP]
Last post by Red04SWBF - March 28, 2024, 02:10:56 PM
I love the bunker interior and the crashed antenna area. Lookin' good! 8)
#8
Forum News and Forum Rules / Re: Configuration Change
Last post by Red04SWBF - March 28, 2024, 02:06:17 PM
All seems to work fine for me.
#9
Forum News and Forum Rules / Configuration Change
Last post by Dark_Phantom - March 28, 2024, 09:38:14 AM
Hello there,

I'm working to update some settings and the first changes have been made.  Two issues seem to be remedied:
1.) Initial loads of SWBFGamers result in a plaintext version of the site
2.) Images that were loaded from unsecure pages were broken.  The site now caches them and shows them to you.  This should fix a lot of broken images.

Let me know if anything seems off or is broken by this change.  Thanks.
#10
SWBF1 Modding / Re: Creating Shadow Volumes in...
Last post by crowbardoctor - March 27, 2024, 07:53:13 AM
Quote from: Isaac1138 on November 07, 2023, 08:24:36 PMYou would duplicate the mesh and prefix "sv_***"

More info here
https://github.com/PrismaticFlower/SWBF-msh-Blender-IO/blob/master/docs/reference_manual.md
The mesh becomes collision. Is there a way to avoid having the 'shadowvolume' become collision?