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Messages - GFink

#1
Quote from: Led on November 29, 2014, 03:20:30 PM
he can use the /noframelock option.  I will see if I can find a link to describe the process.  Note that it can be a little buggy.

edit:  here are the instructions:
http://social.xfire.com/communities/perfectlittleangels/forums/157275/topic/1548076

edit:  xfire link dead, see instructions below
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Posted: 2009-12-20 6:20 PM PST    
Hi SWBF players,

I have only recently become aware of a command that will make your game play very smooth.

The command is /noframelock.

The way you use this command is as follows:

Make a short cut from battlefront.exe, usually located at

C:\Program Files\LucasArts\Star Wars Battlefront\GameData

NOT the file, LaunchBF.exe

Paste the shortcut to your desktop. Right click on the desktop shortcut icon, select properties, and edit the target to say

"C:\Program Files\LucasArts\Star Wars Battlefront\GameData\Battlefront.exe" /nointro /noframelock


The program location may vary if you have it installed on another drive or if you use Windows 7.

Note that sometimes you will get flakey graphics artifacts happening, like your unit's head will get exploded. It can also be difficult to get to the respawn screen.


Now, here is the important part--use the new shortcut to launch SWBF!

Enjoy!

Led


Hi Led, how am I supposed to have the TPS bypass combined with the SWBF Launcher.exe that allows me to have a widescreen game? A 60fps + fullscreen widescreen LAN server is what I'm trying to do.
#2
Quote from: Led on June 06, 2017, 06:40:23 PM
I don't know, but it may be easier if you use the dedicated server software with the /tps option.

Hi Led, thanks for the reply.

The platform I used to host servers with friends, Evolve, shut down a few days ago. It allowed me to host a faux LAN dedicated server to play through the internet with a group of friends. So I got Tunngle, a very similar but far messier and sloppier service, which to my surprise didn't seem to work with dedicated servers. When I would host a ded-server with Tunngle, the people with me in the party would either not see the server in the list or never be able to join because of missing content (on a vanilla map). The normal method of hosting still works, where the host has to be in-game, but I'm getting real sick of the 30 FPS cap. Is there any way I can get 60 FPS, and still be able to play with friends?

#3
Umm... how do I install this?
#4
Quote from: Led on December 24, 2009, 12:44:47 PM
Hosting Mod Maps with the Dedicated Server Software
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You need two things to host a mod map:
1) the mod map, and
2) a file called mapinfo.txt for each map (if you use the GUI).


If you want to host a mod-map using the dedicated server software,
you will need to place the map folder in the Addon Folder of the
*server* software.  If you are using the 1.2 deicated server software,
there will already be a folder located in the Addon Folder call Tat3.

Tat3 is Jabba's Palace, which is a map that was released with upgrade
1.2 of the software.

The mapinfo.txt must reside inside of the mod map folder, or else the
GUI will not be able to recognize that the map is to be loaded into
the GUI.


Here is the file from Tat3:
CW,TATOOINE: JABBA CW,tat3c,CIS,republic,200,200
GCW,TATOOINE: JABBA GCW,tat3a,alliance,imperial,200,200

The format of the file is:
ERA, TEXT NAME what ever you want, mapname-with-faction-extension, faction1, faction2, tickets1, tickets2

The mapname is very important to get correct.  The folder is called tat3,
and the extension "c" is usually for CW era and the "a" is usually for the GCW era. However, some maps don't use this designation, and there is no way to know for sure if the mod map maker followed these conventions.  (Although you may try looking in the addme.script file to get some clues.)

Therefore, some maps can not be hosted using the dedicated server software, and instead must be hosting using the game disk method, which does not require the mapinfo.txt file.


Alright so I installed a map that used all the normal SWBF assets and it worked fine on my dedicated server. FYI it's Bespin Platforms 2. Then I tried a map (Coruscant: City) with different assets and textures than vanilla SWBF and it crashed the server. I know it's possible to host a modmap server with different assets than normal SWBF because I tried it w/o a dedicated server a few years back and it worked fine. Or is this even the problem at all? It seems all maps deviating from vanilla swbf assets crash the dedicated server platform.

I'm insistent on using the dedicated server platform so I dont get that choppy 20 or 30 fps while playing with friends.