SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: (GGR)Veteran on February 06, 2012, 05:05:34 PM

Title: decay rate for bodies
Post by: (GGR)Veteran on February 06, 2012, 05:05:34 PM
This has rly nothin to do with this topic but can you make it so that when you die, your body will still be there to make the game more realistic? like if your destroying droids and you have body parts flyin all over?
Title: Re: decay rate for bodies
Post by: Led on February 06, 2012, 05:14:00 PM
yes, please make a new topic.  I have done it for you this time.

Bodies can be set to decay more slowly.  However, this comes at a cost--it eats memory. The game now
has to keep track of the collision of all those bodies.  You will be more likely to lag and crash.

Title: Re: decay rate for bodies
Post by: jdee-barc on February 06, 2012, 08:28:03 PM
how do you do this?
Title: Re: decay rate for bodies
Post by: SleepKiller on February 06, 2012, 08:43:47 PM
Actually collision would not be the issue. Lets look at it this way, SWBF was made in 2004 and was not optimized to handle 100 dead bodies on the ground.
Title: Re: decay rate for bodies
Post by: (GGR)Veteran on February 06, 2012, 09:39:37 PM
thanks buck and i knew that might be a problem as well once i thought about the idea.
Title: Re: decay rate for bodies
Post by: Led on February 06, 2012, 11:19:27 PM
Quote from: jdee-barc on February 06, 2012, 08:28:03 PM
how do you do this?
http://www.secretsociety.com/forum/display_message.asp?mid=1181

ok, maybe not an answer about how, but why you don't want to change the decay rate.

(I recalled this thread, and thought there was an answer.  I will change the answer to "maybe" through exe hex edit :P )
Title: Re: decay rate for bodies
Post by: Unit 33 on March 06, 2012, 12:53:58 PM
I can imaging the kinds of lag that would occur. The engine isn't that sophisticated.

There's always the option to add the props of dead bodies into the making of a map; to make the battle feel more real or whatever.
It's been done effectively in a small number of maps.
Title: Re: decay rate for bodies
Post by: Phobos on March 06, 2012, 06:16:40 PM
another mod waiting to be discovered
Title: Re: decay rate for bodies
Post by: {TcF}Dr.Penguin on March 06, 2012, 09:51:53 PM
I'd really appreciate if some one could mod endor like this, or tell me, it's just for a movie.
Title: Re: decay rate for bodies
Post by: Gen.anime{snp} on June 28, 2012, 05:20:58 PM
where do you think the hex code would be? i really want to get this working.
Title: Re: decay rate for bodies
Post by: Led on June 28, 2012, 08:12:28 PM
no one knows, but presumably in the exe file somewhere...happy hunting
Title: Re: decay rate for bodies
Post by: Bamdur on June 28, 2012, 08:19:19 PM
The only plausible solution I see here is to somehow convert the body models after the animation plays into a         static prop with no bones or animation skeleton so that the game runs just like it would normally.  Except I have no idea how to do this  :confused:
Title: Re: decay rate for bodies
Post by: Led on June 28, 2012, 08:29:12 PM
Do chunks have a decay value?
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