I love this map, fast pace and hectic even with the limited amount of units on the field - you're never out of the action.
Thanks for another great map Giftheck!
Thanks for another great map Giftheck!
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Show posts MenuAttachOdf = "light_flicker"
AttachToHardPoint = "hp_light"
FlickerType = StrobeFade //or just 3
FlickerType = Pulse //or just 4
FlickerType = Flicker //or just 5
>>Note there's no quotes around the text, that's purposeful. 99% of the time when there is a string you want quotes, but not this time. It might work with but I know it doesn't without. Actually I just use the numbers.Quote from: blob on September 06, 2022, 05:41:38 PMam i the only one who finds that the steam version was ruined since the mp patch? not only referring to the forced fov / removal of 4:3 res, other things as well. not to mention incompatibility with at least 1 serejas map.
QuoteBelow is a couple of screenshots showing how the game uses LOD models.
Red Spheres are LOD0 (Full Detail)
Green Spheres are LOD1
Blue Spheres are LOD2
Orange Spheres are LOWD (Low Detail/Far Scene models)
All spheres were ico spheres with each LOD model have one less subdivision than the last.
The map's near scene range values set to NearSceneRange(90.0, 400.0, 120.0, 600.0);.
https://github.com/PrismaticFlower/SWBF-msh-Blender-IO/raw/master/docs/images/lod_example_distances_0_hill_view.jpg
--this.buttons.console.hidden = gDemoBuild or gFinalBuild
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