I am working on a arena map where all of the different sides fight eachother. Every time i try playing it it give me the error FATAL Could not open MISSION\YAPc_con.lvl. Here is the code that adds all of the extra sides [spoiler]--Republic
SetTeamAsEnemy(3,ATT)
SetTeamAsEnemy(4,ATT)
SetTeamAsEnemy(5,ATT)
SetTeamAsEnemy(6,ATT)
SetTeamAsEnemy(7,ATT)
SetTeamAsEnemy(8,ATT)
SetTeamAsEnemy(9,ATT)
SetTeamAsEnemy(10,ATT)
SetTeamAsEnemy(11,ATT)
SetTeamAsEnemy(12,ATT)
SetTeamAsEnemy(13,ATT)
--CIS
SetTeamAsEnemy(3,DEF)
SetTeamAsEnemy(4,DEF)
SetTeamAsEnemy(5,DEF)
SetTeamAsEnemy(6,DEF)
SetTeamAsEnemy(7,DEF)
SetTeamAsEnemy(8,DEF)
SetTeamAsEnemy(9,DEF)
SetTeamAsEnemy(10,DEF)
SetTeamAsEnemy(11,DEF)
SetTeamAsEnemy(12,DEF)
SetTeamAsEnemy(13,DEF)
--Geonosians
SetTeamAsEnemy(ATT,3)
SetTeamAsEnemy(DEF,3)
SetTeamAsEnemy(4,3)
SetTeamAsEnemy(5,3)
SetTeamAsEnemy(6,3)
SetTeamAsEnemy(7,3)
SetTeamAsEnemy(8,3)
SetTeamAsEnemy(9,3)
SetTeamAsEnemy(10,3)
SetTeamAsEnemy(11,3)
SetTeamAsEnemy(12,3)
SetTeamAsEnemy(13,3)
SetTeamName(3, "geo")
AddUnitClass(3, "geo_inf_geonosian", 4)
SetUnitCount(3, 6)
SetReinforcementCount(3, -1)
--Wookies
SetTeamAsEnemy(ATT,4)
SetTeamAsEnemy(DEF,4)
SetTeamAsEnemy(3,4)
SetTeamAsEnemy(5,4)
SetTeamAsEnemy(6,4)
SetTeamAsEnemy(7,4)
SetTeamAsEnemy(8,4)
SetTeamAsEnemy(9,4)
SetTeamAsEnemy(10,4)
SetTeamAsEnemy(11,4)
SetTeamAsEnemy(12,4)
SetTeamAsEnemy(13,4)
SetTeamName(4, "wok")
AddUnitClass(4, "wok_inf_basic", 4)
SetUnitCount(4, 6)
SetReinforcementCount(4, -1)
--Alliance
SetTeamAsEnemy(ATT,5)
SetTeamAsEnemy(DEF,5)
SetTeamAsEnemy(3,5)
SetTeamAsEnemy(4,5)
SetTeamAsEnemy(6,5)
SetTeamAsEnemy(7,5)
SetTeamAsEnemy(8,5)
SetTeamAsEnemy(9,5)
SetTeamAsEnemy(10,5)
SetTeamAsEnemy(11,5)
SetTeamAsEnemy(12,5)
SetTeamAsEnemy(13,5)
SetTeamName(5, "all")
AddUnitClass(5, "all_inf_rifleman", 4)
SetUnitCount(5, 6)
SetReinforcementCount(5, -1)
--Desert People
SetTeamAsEnemy(ATT,6)
SetTeamAsEnemy(DEF,6)
SetTeamAsEnemy(3,6)
SetTeamAsEnemy(4,6)
SetTeamAsEnemy(5,6)
SetTeamAsEnemy(7,6)
SetTeamAsEnemy(8,6)
SetTeamAsEnemy(9,6)
SetTeamAsEnemy(10,6)
SetTeamAsEnemy(11,6)
SetTeamAsEnemy(12,6)
SetTeamAsEnemy(13,6)
SetTeamName(6, "des")
AddUnitClass(6, "tat_inf_jawa", 4)
SetUnitCount(6, 6)
SetReinforcementCount(6, -1)
--Ewoks
SetTeamAsEnemy(ATT,7)
SetTeamAsEnemy(DEF,7)
SetTeamAsEnemy(3,7)
SetTeamAsEnemy(4,7)
SetTeamAsEnemy(6,7)
SetTeamAsEnemy(5,7)
SetTeamAsEnemy(8,7)
SetTeamAsEnemy(9,7)
SetTeamAsEnemy(10,7)
SetTeamAsEnemy(11,7)
SetTeamAsEnemy(12,7)
SetTeamAsEnemy(13,7)
SetTeamName(7, "ewk")
AddUnitClass(7, "ewk_inf_basic", 4)
SetUnitCount(7, 6)
SetReinforcementCount(7, -1)
--Gammoreans
SetTeamAsEnemy(ATT,8)
SetTeamAsEnemy(DEF,8)
SetTeamAsEnemy(3,8)
SetTeamAsEnemy(4,8)
SetTeamAsEnemy(6,8)
SetTeamAsEnemy(5,8)
SetTeamAsEnemy(7,8)
SetTeamAsEnemy(9,8)
SetTeamAsEnemy(10,8)
SetTeamAsEnemy(11,8)
SetTeamAsEnemy(12,8)
SetTeamAsEnemy(13,8)
SetTeamName(8, "gam")
AddUnitClass(8, "gam_inf_gamorreanguard", 4)
SetUnitCount(8, 6)
SetReinforcementCount(8, -1)
--Naboo Guard
SetTeamAsEnemy(ATT,9)
SetTeamAsEnemy(DEF,9)
SetTeamAsEnemy(3,9)
SetTeamAsEnemy(4,9)
SetTeamAsEnemy(6,9)
SetTeamAsEnemy(5,9)
SetTeamAsEnemy(7,9)
SetTeamAsEnemy(8,9)
SetTeamAsEnemy(10,9)
SetTeamAsEnemy(11,9)
SetTeamAsEnemy(12,9)
SetTeamAsEnemy(13,9)
SetTeamName(9, "gar")
AddUnitClass(9, "gar_inf_vanguard", 4)
SetUnitCount(9, 6)
SetReinforcementCount(9, -1)
--Gungans
SetTeamAsEnemy(ATT,10)
SetTeamAsEnemy(DEF,10)
SetTeamAsEnemy(3,10)
SetTeamAsEnemy(4,10)
SetTeamAsEnemy(6,10)
SetTeamAsEnemy(5,10)
SetTeamAsEnemy(7,10)
SetTeamAsEnemy(8,10)
SetTeamAsEnemy(9,10)
SetTeamAsEnemy(11,10)
SetTeamAsEnemy(12,10)
SetTeamAsEnemy(13,10)
SetTeamName(10, "gun")
AddUnitClass(10, "gun_inf_soldier", 4)
SetUnitCount(10, 6)
SetReinforcementCount(10, -1)
--Wampa
SetTeamAsEnemy(ATT,11)
SetTeamAsEnemy(DEF,11)
SetTeamAsEnemy(3,11)
SetTeamAsEnemy(4,11)
SetTeamAsEnemy(6,11)
SetTeamAsEnemy(5,11)
SetTeamAsEnemy(7,11)
SetTeamAsEnemy(8,11)
SetTeamAsEnemy(9,11)
SetTeamAsEnemy(10,11)
SetTeamAsEnemy(12,11)
SetTeamAsEnemy(13,11)
SetTeamName(11, "snw")
AddUnitClass(11, "snw_inf_wampa", 4)
SetUnitCount(11, 6)
SetReinforcementCount(11, -1)
--Imperials
SetTeamAsEnemy(ATT,12)
SetTeamAsEnemy(DEF,12)
SetTeamAsEnemy(3,12)
SetTeamAsEnemy(4,12)
SetTeamAsEnemy(6,12)
SetTeamAsEnemy(5,12)
SetTeamAsEnemy(7,12)
SetTeamAsEnemy(8,12)
SetTeamAsEnemy(9,12)
SetTeamAsEnemy(10,12)
SetTeamAsEnemy(11,12)
SetTeamAsEnemy(13,12)
SetTeamName(12, "imp")
AddUnitClass(12, "imp_inf_rifleman", 4)
SetUnitCount(12, 6)
SetReinforcementCount(12, -1)
--Jedi
SetTeamAsEnemy(ATT,13)
SetTeamAsEnemy(DEF,13)
SetTeamAsEnemy(3,13)
SetTeamAsEnemy(4,13)
SetTeamAsEnemy(6,13)
SetTeamAsEnemy(5,13)
SetTeamAsEnemy(7,13)
SetTeamAsEnemy(8,13)
SetTeamAsEnemy(9,13)
SetTeamAsEnemy(10,13)
SetTeamAsEnemy(11,13)
SetTeamAsEnemy(12,13)
SetTeamName(13, "jed")
AddUnitClass(13, "jed_knight_01", 4)
SetUnitCount(13, 6)
SetReinforcementCount(13, -1)
[/spoiler] :wall:
am pretty sure you can only have 8 teams including the two playable teams
it is true, you cannot have over 8 teams, but that limitation should not cause mission errors, those are usually caused by corrupt req files or a bad munge, I am not familiar with these issues so you will need to wait for someone else with more skill to reply.
post your complete mission lua
[spoiler]
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")
-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;
function ScriptPostLoad()
--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}
--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:Start()
EnableSPHeroRules()
end
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
ReadDataFile("ingame.lvl")
SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight (30)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
ReadDataFile("SIDE\\geo.lvl",
"gen_inf_geonosian")
ReadDataFile("SIDE\\wok.lvl",
"wok_inf_basic")
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman")
ReadDataFile("SIDE\\des.lvl",
"tat_inf_jawa")
ReadDataFile("SIDE\\ewk.lvl",
"ewk_inf_basic")
ReadDataFile("SIDE\\gam.lvl",
"gam_inf_gamorreanguard")
ReadDataFile("SIDE\\gar.lvl",
"gar_inf_vanguard")
ReadDataFile("SIDE\\gun.lvl",
"gun_inf_soldier")
ReadDataFile("SIDE\\snw.lvl",
"snw_inf_wampa")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman")
ReadDataFile("SIDE\\jed.lvl",
"jed_knight_01")
SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_anakin")
--Republic
SetTeamAsEnemy(3,ATT)
SetTeamAsEnemy(4,ATT)
SetTeamAsEnemy(5,ATT)
SetTeamAsEnemy(6,ATT)
SetTeamAsEnemy(7,ATT)
SetTeamAsEnemy(8,ATT)
SetTeamAsEnemy(9,ATT)
SetTeamAsEnemy(10,ATT)
SetTeamAsEnemy(11,ATT)
SetTeamAsEnemy(12,ATT)
SetTeamAsEnemy(13,ATT)
--CIS
SetTeamAsEnemy(3,DEF)
SetTeamAsEnemy(4,DEF)
SetTeamAsEnemy(5,DEF)
SetTeamAsEnemy(6,DEF)
SetTeamAsEnemy(7,DEF)
SetTeamAsEnemy(8,DEF)
SetTeamAsEnemy(9,DEF)
SetTeamAsEnemy(10,DEF)
SetTeamAsEnemy(11,DEF)
SetTeamAsEnemy(12,DEF)
SetTeamAsEnemy(13,DEF)
--Geonosians
SetTeamAsEnemy(ATT,3)
SetTeamAsEnemy(DEF,3)
SetTeamAsEnemy(4,3)
SetTeamAsEnemy(5,3)
SetTeamAsEnemy(6,3)
SetTeamAsEnemy(7,3)
SetTeamAsEnemy(8,3)
SetTeamAsEnemy(9,3)
SetTeamAsEnemy(10,3)
SetTeamAsEnemy(11,3)
SetTeamAsEnemy(12,3)
SetTeamAsEnemy(13,3)
SetTeamName(3, "geo")
AddUnitClass(3, "gen_inf_geonosian", 4)
SetUnitCount(3, 6)
SetReinforcementCount(3, -1)
--Wookies
SetTeamAsEnemy(ATT,4)
SetTeamAsEnemy(DEF,4)
SetTeamAsEnemy(3,4)
SetTeamAsEnemy(5,4)
SetTeamAsEnemy(6,4)
SetTeamAsEnemy(7,4)
SetTeamAsEnemy(8,4)
SetTeamAsEnemy(9,4)
SetTeamAsEnemy(10,4)
SetTeamAsEnemy(11,4)
SetTeamAsEnemy(12,4)
SetTeamAsEnemy(13,4)
SetTeamName(4, "wok")
AddUnitClass(4, "wok_inf_basic", 4)
SetUnitCount(4, 6)
SetReinforcementCount(4, -1)
--Alliance
SetTeamAsEnemy(ATT,5)
SetTeamAsEnemy(DEF,5)
SetTeamAsEnemy(3,5)
SetTeamAsEnemy(4,5)
SetTeamAsEnemy(6,5)
SetTeamAsEnemy(7,5)
SetTeamAsEnemy(8,5)
SetTeamAsEnemy(9,5)
SetTeamAsEnemy(10,5)
SetTeamAsEnemy(11,5)
SetTeamAsEnemy(12,5)
SetTeamAsEnemy(13,5)
SetTeamName(5, "all")
AddUnitClass(5, "all_inf_rifleman", 4)
SetUnitCount(5, 6)
SetReinforcementCount(5, -1)
--Desert People
SetTeamAsEnemy(ATT,6)
SetTeamAsEnemy(DEF,6)
SetTeamAsEnemy(3,6)
SetTeamAsEnemy(4,6)
SetTeamAsEnemy(5,6)
SetTeamAsEnemy(7,6)
SetTeamAsEnemy(8,6)
SetTeamAsEnemy(9,6)
SetTeamAsEnemy(10,6)
SetTeamAsEnemy(11,6)
SetTeamAsEnemy(12,6)
SetTeamAsEnemy(13,6)
SetTeamName(6, "des")
AddUnitClass(6, "tat_inf_jawa", 4)
SetUnitCount(6, 6)
SetReinforcementCount(6, -1)
--Ewoks
SetTeamAsEnemy(ATT,7)
SetTeamAsEnemy(DEF,7)
SetTeamAsEnemy(3,7)
SetTeamAsEnemy(4,7)
SetTeamAsEnemy(6,7)
SetTeamAsEnemy(5,7)
SetTeamAsEnemy(8,7)
SetTeamAsEnemy(9,7)
SetTeamAsEnemy(10,7)
SetTeamAsEnemy(11,7)
SetTeamAsEnemy(12,7)
SetTeamAsEnemy(13,7)
SetTeamName(7, "ewk")
AddUnitClass(7, "ewk_inf_basic", 4)
SetUnitCount(7, 6)
SetReinforcementCount(7, -1)
--Gammoreans
SetTeamAsEnemy(ATT,8)
SetTeamAsEnemy(DEF,8)
SetTeamAsEnemy(3,8)
SetTeamAsEnemy(4,8)
SetTeamAsEnemy(6,8)
SetTeamAsEnemy(5,8)
SetTeamAsEnemy(7,8)
SetTeamAsEnemy(9,8)
SetTeamAsEnemy(10,8)
SetTeamAsEnemy(11,8)
SetTeamAsEnemy(12,8)
SetTeamAsEnemy(13,8)
SetTeamName(8, "gam")
AddUnitClass(8, "gam_inf_gamorreanguard", 4)
SetUnitCount(8, 6)
SetReinforcementCount(8, -1)
--Naboo Guard
SetTeamAsEnemy(ATT,9)
SetTeamAsEnemy(DEF,9)
SetTeamAsEnemy(3,9)
SetTeamAsEnemy(4,9)
SetTeamAsEnemy(6,9)
SetTeamAsEnemy(5,9)
SetTeamAsEnemy(7,9)
SetTeamAsEnemy(8,9)
SetTeamAsEnemy(10,9)
SetTeamAsEnemy(11,9)
SetTeamAsEnemy(12,9)
SetTeamAsEnemy(13,9)
SetTeamName(9, "gar")
AddUnitClass(9, "gar_inf_vanguard", 4)
SetUnitCount(9, 6)
SetReinforcementCount(9, -1)
--Gungans
SetTeamAsEnemy(ATT,10)
SetTeamAsEnemy(DEF,10)
SetTeamAsEnemy(3,10)
SetTeamAsEnemy(4,10)
SetTeamAsEnemy(6,10)
SetTeamAsEnemy(5,10)
SetTeamAsEnemy(7,10)
SetTeamAsEnemy(8,10)
SetTeamAsEnemy(9,10)
SetTeamAsEnemy(11,10)
SetTeamAsEnemy(12,10)
SetTeamAsEnemy(13,10)
SetTeamName(10, "gun")
AddUnitClass(10, "gun_inf_soldier", 4)
SetUnitCount(10, 6)
SetReinforcementCount(10, -1)
--Wampa
SetTeamAsEnemy(ATT,11)
SetTeamAsEnemy(DEF,11)
SetTeamAsEnemy(3,11)
SetTeamAsEnemy(4,11)
SetTeamAsEnemy(6,11)
SetTeamAsEnemy(5,11)
SetTeamAsEnemy(7,11)
SetTeamAsEnemy(8,11)
SetTeamAsEnemy(9,11)
SetTeamAsEnemy(10,11)
SetTeamAsEnemy(12,11)
SetTeamAsEnemy(13,11)
SetTeamName(11, "snw")
AddUnitClass(11, "snw_inf_wampa", 4)
SetUnitCount(11, 6)
SetReinforcementCount(11, -1)
--Imperials
SetTeamAsEnemy(ATT,12)
SetTeamAsEnemy(DEF,12)
SetTeamAsEnemy(3,12)
SetTeamAsEnemy(4,12)
SetTeamAsEnemy(6,12)
SetTeamAsEnemy(5,12)
SetTeamAsEnemy(7,12)
SetTeamAsEnemy(8,12)
SetTeamAsEnemy(9,12)
SetTeamAsEnemy(10,12)
SetTeamAsEnemy(11,12)
SetTeamAsEnemy(13,12)
SetTeamName(12, "imp")
AddUnitClass(12, "imp_inf_rifleman", 4)
SetUnitCount(12, 6)
SetReinforcementCount(12, -1)
--Jedi
SetTeamAsEnemy(ATT,13)
SetTeamAsEnemy(DEF,13)
SetTeamAsEnemy(3,13)
SetTeamAsEnemy(4,13)
SetTeamAsEnemy(6,13)
SetTeamAsEnemy(5,13)
SetTeamAsEnemy(7,13)
SetTeamAsEnemy(8,13)
SetTeamAsEnemy(9,13)
SetTeamAsEnemy(10,13)
SetTeamAsEnemy(11,13)
SetTeamAsEnemy(12,13)
SetTeamName(13, "jed")
AddUnitClass(13, "jed_knight_01", 4)
SetUnitCount(13, 6)
SetReinforcementCount(13, -1)
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)
SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:YAP\\YAP.lvl", "YAP_conquest")
ReadDataFile("dc:YAP\\YAP.lvl", "YAP_conquest")
SetDenseEnvironment("false")
-- Sound
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)
OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")
SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)
SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")
SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)
SetVictoryMusic(REP, "rep_yav_amb_victory")
SetDefeatMusic (REP, "rep_yav_amb_defeat")
SetVictoryMusic(CIS, "cis_yav_amb_victory")
SetDefeatMusic (CIS, "cis_yav_amb_defeat")
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);
AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end
[/spoiler]
After editing of the script it gave me an error about a .req file.
[spoiler]
C:\BF2_ModTools\data_YAP\_BUILD\Common\..\..\..\ToolsFL\Bin\luac.exe: ..\..\common\scripts\YAP\YAPc_con.lua:210: unexpected symbol near `,'
ERROR[scriptmunge scripts\YAP\YAPc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\YAP\YAPc_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings
ERROR[levelpack mission\YAPc_con.req]:Expecting bracket, but none was found.
File : munged\pc\yapc_con.script.req(1)...
ucft <--
ERROR[levelpack mission\YAPc_con.req]:Expecting bracket, but none was found.
File : munged\pc\yapc_con.script.req(1)...
ucft <--
2 Errors 0 Warnings
[/spoiler]
After fixing it it gave me the same error again. Maybe it has to do with the req file. Here it is:
[spoiler]
ucft {
REQN
{
"config"
"cor_movies"
}
REQN
{
"script"
"YAPc_con"
}
}
[/spoiler]
I don't think it has to do with the req file. Look at your error code, it tells where the issue is:
C:\BF2_ModTools\data_YAP\_BUILD\Common\..\..\..\ToolsFL\Bin\luac.exe: ..\..\common\scripts\YAP\YAPc_con.lua:210: unexpected symbol near `,'
That means look at line 210 of your YAPc_con.lua file. There is something unusual/unexpected near the comma.
Subsequent errors are likely the result of the first error.
I fixed the typo but the game still gives me FATAL Could not open MISSION\YAPc_con.lvl. I found something in the log file that might help.
[spoiler]ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 068FAF5C
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: YAP<A>_<B>
The key, value is: mode_con_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 064DBE0C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: YAPc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(112)
OpenScript(YAPc_con): script (f052726d) not found
Message Severity: 5
C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1283)
Could not open MISSION\YAPc_con.lvl
[/spoiler]