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Topics - Giftheck

#1
Here's an initial version of the Sixth Unit Restoration Project for people to play around with. This is not a final version, I'm still tweaking bits and pieces, but so far I'm happy with what I've got.

You require the SWBFSpy exe found here, and Dark Phantom's BF1 Memory Extender, found here, in order for this to work. At present, this does not support the Classic Collection release, but given the intent of this project, I'm intending on releasing the Data folder once this gets up to V1, which will include the mission scripts as well so anybody wishing to port this over to the CC version of SWBF1 can do so.

DOWNLOAD

There are a couple of nice little surprises I've added in as well, but I'll leave it up to you to find those out for yourself. If you have suggestions for further balancing, please let me know 🙂 I think in a general sense there's a happy medium that I think I'm hovering around but I'm not 100% sure I've hit it yet.

CREDITS:
Quote-Dark Phantom (discovering and patching the code and scripting for several new features, such as having up to ten selectable units per team)
-John Williams (music from the Star Wars Saga)
-Ben Burtt (Star Wars Sound Effects)

Here's the most recent video showing off the new sixth units:
#2
SWBF1 Modding / Sixth Unit Restoration Project
January 20, 2025, 02:33:57 PM
Hey all!

First, I would like to thank ‪Dark Phantom for his excellent work on cracking the unit selection screen to allow for up to 10 selectable units. This was something I threw together fairly quickly to test it out - a prototype restoration for the cut sixth unit from Star Wars: Battlefront. As these are prototypes, they may not align perfectly with how a finished, polished version of these units would work. Phantom's work will blow open the possibilities for new mods for the game. So once again, I would like to extend my thanks.

Here's a video of the initial prototype:


With the public release of his patcher, I am currently working on a more polished version of this with a couple of nice surprises thrown in for good measure. Including the sixth unit (or 'seventh' for the CIS - as I am also including the Battle Droid alongside the Super Battle Droid to offer a bit of faction-exclusive variety!) has actually changed the game in some pretty fun ways, and I can't wait to be able to finish this off and show it to you all.

Additional credit to psych0fred as the Imperial Officer and Rebel Spy are based off the units he provided for his Chain Isle map.
#3
General / 20 years ago today...
September 17, 2024, 12:00:41 AM
The Star Wars: Battlefront franchise began with the release of the original Star Wars: Battlefront - the very game we are all here for today! Happy 20th anniversary to the best Star Wars game! :cheers:
#4
It's finally out! Star Wars: Battlefront - Anniversary Edition (formerly known as Star Wars: Battlefront Legacy - not to be confused with Battlefront III Legacy) is a large scale mod for the original Star Wars: Battlefront which pulls inspiration from all corners of the franchise, from the original games to DICE's versions and even from the cancelled Star Wars: Battlefront III.

Download it from the ModDB page

If you downloaded this mod prior to the update released on the 19th, you can download the 1.1 patch to fix certain issues here.

Please note that, owing to compatibility issues regarding LUA and the manner in which addons are handled, the Star Wars: Battlefront - Classic Collection version cannot be used to play this mod. This mod is compatible only with CD/DVD, Steam and GOG versions of Star Wars: Battlefront.

==========================
INSTALLATION INSTRUCTIONS
==========================

Extract all files.

###IMPORTANT: Backup the original Data/_LVL_PC folder and the addon/Tat3 folder###

Before you begin, please remove Tat3 from your Addon folder as this mod comes with its own version.

Copy everything in this folder into your "Star Wars Battlefront/GameData" folder. If you are asked to replace files, click "Yes" or "OK" (or, in Vista onwards "Copy and Replace").

==========================
CREDITS
==========================

-John Williams (music from the Star Wars Saga)
-Gordy Haab (music from Star Wars Battlefront and Star Wars Battlefront II)
-Ben Burtt (Star Wars Sound Effects)
-Additional objects from Star Wars: Galaxy of Heroes (EA Capital Games)
-Snakey (Weapon scopes)
-Sereja (Naboo Arch parts, Naboo Guard models and weapons, Tatooine Mos Eisley additional models)
-Special thanks to those who tested this mod before release: Vilhelm
#5
I'm encountering a peculiar crash on two of Red04's maps: Utapau and Mygeeto.

If the Droideka explodes, the game immediately crashes. I'm told this might be a collision issue because it has happened in SWBF2 on Mygeeeto as well.

Anybody come across this and found a fix?

EDIT: this issue also occurs with the standard battle droid explosions too.

EDIT 2: investigating further, the compiled versions of these maps are about 4MB lighter than the ones in Red04's addon pack and I can't figure out why - I've not changed anything about Utapau to begin with and the only thing changed on Mygeeto was changing the Bespin AAA turrets to Recoilless turrets.
#6
General / Supported email domains?
August 04, 2024, 12:48:19 AM
Thanks to Yahoo's total incompetence with handling spam attacks, I've decided to retire my Yahoo account entirely in the near future. I will need to change my associated email address here. I primarily use my GMail account but I remember the last time I tried to change that, I was locked out because this site isn't okay with GMail. My other account is a Hotmail account. Is that a viable alternative?
#7
SWBF1 Modding / Endor: Imperial Base [WIP]
March 25, 2024, 06:47:02 AM
The third and quite possibly final map in my SWBF2015 Demake series is one I've wanted to tackle ever since I first started this little side project.

Progress is bit-by-bit, so here's some shots so far.









Heroes will be the Emperor for the Empire, and Princess Leia for the Rebels.
#8
Just a word of warning: a hacker has compromised iamashaymin's (the SWBF3 Legacy lead developer) account and has already tried to compromise other accounts in an attempt to close down SWBF-related Discord servers - SWBF3 Legacy's official server and the Gametoast server were targeted. If anybody here is on Discord and has been in contact with shaymin prior, you might want to block and report that account, and be sure to change passwords if you use the same password outside of Discord just to be sure. And remember: if somebody suddenly sends you something on Discord that is unsolicited, and makes a request like "hi, please test my game", then it's 99% an attempt to hijack your account.

This particular hacker masqueraded as shaymin by providing details that related to the community, such as certain in-jokes in the community, so be extra vigilant.
#9
Features both the first and second games, plus DLC. Will release on Steam, PS4, PS5 and Switch.

#10
Released Assets / The "This Asset Link Is Dead" thread
January 31, 2024, 11:59:04 AM
This thread is for people to post if they come across an asset with a dead link. Basically this is meant to serve as an SWBFGamers version of Gametoast's 'Help finding a pre-existing asset' thread.

DO:
-Tell us the asset and post a link to the thread it was originally in as a reply to this thread.

DON'T:
-Bump topics with dead links.
-Request new assets. This is not the place for it.
#11
Released Maps and Mods / Naboo: Siege Of Theed
November 25, 2023, 02:41:43 AM
This is Naboo: Siege of Theed, inspired by the 1999 Phantom Menace video game. TBH, I lost my modding mojo for quite a while, so I did this little project to help me get it back.

It can be played in both Clone Wars (Trade Federation Vs Royal Naboo Security Forces) and Galactic Civil War (501st Legion Triton Squad vs Royal Naboo Security Forces).

ModDB: https://www.moddb.com/games/star-wars-battlefront/addons/naboo-siege-of-theed2
TEMP LINK: https://drive.google.com/file/d/1R0e5H2Jgw6-SdOUGh9N7CsLZBAJ6rHBT/view?usp=sharing

CREDITS:
Quote-Pandemic Studios - Mod Tools
-Sereja - Naboo: City Of Theed map models and Naboo Guards
-DICE, Free Radical, Myself - Weapon models
-Krome Studios - Models from Star Wars: The Force Unleashed (Wii)
-Ben Burtt - Star Wars sound effects

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#13
Released Assets / Improved Imperial unit models
December 10, 2022, 02:45:41 AM
Hi, here's my new improved Imperial units, including new pilots I put together to more consistently line up with the other Stormtroopers visually. You may use these any which way you want, including improving the textures.



Quote-Scout Trooper texture parts from Jedi Challenges by Lenovo
-Backpack and pauldron textures from The Force Unleashed by LucasArts


DOWNLOAD
#14
Here is my newest map, Hoth: Rebel Base. It's a 'demake' of the map from the 2015 game, with custom sides. A total of 6 CPs are in this map, 12 AI per side since it is a fairly small map, 175 reinforcements in total. Unlike Dune Sea Exchange (which has also been updated, BTW) this map is more 'closed'.


local link:  http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1623

Preview:





DOWNLOAD

CREDITS:

Quote-Pandemic Studios - Mod Tools
-Lucasfilm/Lenovo - GR-75 from Star Wars: Jedi Challenges
-Lucasfilm - Models from Star Wars: The Force Unleashed
-Sereja - SE-14C model, RT-97C model, DH-17 model, assets from his Tatooine: Mos Eisley Spaceport map
-Ben Burtt - Star Wars sound effects
-DICE - Jump pack models, floorboard and floor texture
-TT Games - Bedsheets
-Snakey - Scope textures
#15
SWBF1 Modding / Hoth: Rebel Base (2015 map demake)
October 27, 2022, 02:07:13 PM
Here's a couple of WIP shots of my next map, a demake of the Rebel Base map from the 2015 game. I've wanted to do something like this for some time now, but couldn't find the time or inspiration, but after successfully completing Dune Sea Exchange, I've decided to have another go at it. It's already blocked out as these teaser shots show, and I'm in the process of creating from that blockout.

Like Dune Sea Exchange, it's a small, close-quarters-combat map but unlike that map, it's indoors so combat will basically come down to what command posts can be seized. 5 command posts will be there in total and the sides will be based upon the Dune Sea Exchange map's sides.




#16
Released Maps and Mods / Tatooine: Dune Sea Exchange
October 24, 2022, 02:58:55 AM
Here is my latest map, Tatooine: Dune Sea Exchange. It's a 'demake' of the map from the 2015 game, with custom sides. A total of 5 CPs are in this map, 12 AI per side since it is a fairly small map, 175 reinforcements in total.



DOWNLOAD

CREDITS:

Quote-Pandemic Studios - Mod Tools
-Lucasfilm/Lenovo - GR-75 from Star Wars: Jedi Challenges
-Lucasfilm - Models from Star Wars: The Force Unleashed
-Sereja - SE-14C model, RT-97C model, DH-17 model, assets from his Tatooine: Mos Eisley Spaceport map
-Ben Burtt - Star Wars sound effects
-DICE - Jump pack models, floorboard texture
-Snakey - Scope textures
-Gordy Haab and John Williams - music from the official Star Wars soundtracks
#17
SWBF1 Modding / Tatooine: Dune Sea Exchange [WIP]
October 22, 2022, 03:45:44 AM
Having fallen out of map-making for a while, I decided to go back to an old map I had started some time ago but never completed. Much like Scarif: Landing Pad 13, this is effectively a 'demake' of a DICE Battlefront map. There will be a total of four or five command posts. It'll be a fairly small map and I plan on including custom sides ALA Scarif, Hoth and The Invisible Hand

Here's some shots in-editor and during the first-run test:








#18
Star Wars Battlefront (2004 Original) / 18 Years Today
September 21, 2022, 11:38:50 AM
Happy 18th birthday, Star Wars: Battlefront! The game was released September 21, 2004.
#19
SWBF1 Modding / Bespin: Carbon Chambers
July 24, 2022, 12:23:25 PM
Here's the next map I'm making: Bespin: Carbon Chambers. It's inspired by the DICE map but it's not slavish to that version, instead pulling elements from the stock map and film source. It's also the first of three Bespin maps I have planned, including Cloud City and Administrator's Palace.

As with The Invisible Hand, there will be custom sides. I plan on having the map playable in both Clone Wars and Galactic Civil War eras.

Here's some screenshots of the model work so far:











#20
Happy May 4, all! Here is Elite Squadron Map Pack 2, containing the following maps:

QuoteCoruscant: Federal District
Death Star: Interior
Mustafar: Hidden Base
Vjun: Bast Castle

DOWNLOAD

You will need the updated Map Pack 1 to play it. You can get that here: https://www.moddb.com/mods/star-wars-battlefront-elite-squadron-for-star-wars-battlefront/downloads/star-wars-battlefront-elite-squadron-base-pack-version-11

local link:  http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1624


Credits:

Quote-Rebellion Developments - Star Wars: Battlefront: Elite Squadron
-Teancum and Calrissian97 - Elite Squadron map conversions to SWBF2
-DICE - Helmet rack, gun rack, Republic cargo box objects
-Free Radical - Battlefront III models, weapons, textures, sounds
-Netmarble Games - Force Arena models