Hi everyone, I'm back! had to stop rather abruptly to focus on school (because going in for a music degree leaves you with very little free time for the first two years - and what free time you have you end up spending getting too turnt)
I purchased a new laptop, redownloaded all my assets, and have more less retaught myself how to do everything. I don't have a release date for the mod I was working on unfortunately.
FYI Just now I figured out how to make the "setcarrierclass" command work, although the animation of the LAAT/c gunship itself seems a bit messed up at first (and the collision is incorrect - i basically just copied the rep_fly_gunship odf, replaced the geometryname, animationname, and removed the weapons. It also does not take off after the AT-TE disengages, and due to the current but fixable collision issue, it just walks right through the laat/c) I'll look more into it later and post screens when I have the time.
I purchased a new laptop, redownloaded all my assets, and have more less retaught myself how to do everything. I don't have a release date for the mod I was working on unfortunately.
FYI Just now I figured out how to make the "setcarrierclass" command work, although the animation of the LAAT/c gunship itself seems a bit messed up at first (and the collision is incorrect - i basically just copied the rep_fly_gunship odf, replaced the geometryname, animationname, and removed the weapons. It also does not take off after the AT-TE disengages, and due to the current but fixable collision issue, it just walks right through the laat/c) I'll look more into it later and post screens when I have the time.