[WIP] Umbara: Shadow Forest

Started by Sereja, July 05, 2015, 07:11:41 AM

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When I think I've seen the best... he just keeps coming with more amazing stuff!
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

Have a nice flight!
[spoiler][/spoiler]
The map, is almost ready for play, and in exception of some rarely annoying crash bugs :whip: its looks pretty playable to me. I try to decrease almost all of the effects, but perhaps, the map is just too big... If somebody wish to test it - pm me.
Release of the "Umbara: Shadow Forest", may happens in about few days, I guess. Don't miss the premiere.  ;)
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

this looks amazing sereja!!!!!
Proud [Freelancer Consortium] Member! [FC]Leader.Helios

July 27, 2015, 12:08:24 PM #18 Last Edit: July 27, 2015, 12:22:20 PM by Phobos
Quote from: Sereja on July 27, 2015, 06:15:21 AM
The map, is almost ready for play, and in exception of some rarely annoying crash bugs
[spoiler]I think missing effects might cause some crashes
QuoteMessage Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "imp_weap_inf_remotedroid2_exp2" missing effect "umb_sfx_millicreep_exp_sm"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "umb_weap_inf_poisonthrower_exp" missing effect "com_sfx_inf_damage_poison"

This could also cause crashes, the total team spawn count and unit counts mismatching
QuoteMessage Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Team.cpp(166)
AddUnitClass lua script command specifies too many units for team !

This will likely cause crash, missing weapons
QuoteMessage Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityDroid.cpp(1316)
Droid "rep_weap_inf_remotedroid2_ord" weapon 2 "rep_weap_inf_orbital_attack" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\WeaponDispenser.cpp(373)
Dispenser missing entity class "all_weap_inf_remote_charge_dispenser2_ord"

Some geometry bugs, possibly crash
QuoteMessage Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1746)
Weapon "imp_weap_inf_probedroid_blaster" missing geometry "l5r_weap_t21"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "imp_weap_inf_probedroid_blaster" missing high res geometry "l5r_weap_t21"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1746)
Weapon "imp_weap_inf_probedroid_blaster" missing geometry "l5r_weap_t21"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "imp_weap_inf_probedroid_blaster" missing high res geometry "l5r_weap_t21"

Not sure if these will cause crash
QuoteMessage Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP3"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\HintManager.cpp(201)
Hint references nonexistant command post "CP3"

Idk about this memorypool, haven't seen it before
QuoteMessage Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 60

Also try adding these lines to the mission LUA
QuoteSetMemoryPoolSize("Aimer", 500)
SetMemoryPoolSize("EntityLight", 500)
SetMemoryPoolSize("Obstacle", 999)
SetMemoryPoolSize("TreeGridStack", 999)
[/spoiler]

This map is really awesome! A true masterpiece  :cheers:

I can only re-iterate what DP said.. You just keep amazing us with something new and better every time we think we've seen the best.

Someone should show this to Psych0fred  ;)
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

July 27, 2015, 04:40:27 PM #21 Last Edit: July 28, 2015, 10:04:36 AM by TheGangstarTY
I don't think I've got around to playing any of your maps yet but I've heard a lot of amazing talk about your fantastic map making skills. By the looks of this, it's going to be one of the best maps I'll ever play!
Also I have a question about this particular image:
[spoiler][/spoiler]
Is this going to be like Sarlacc Pit in Tatooine: Dune Sea? By the looks, it has the same animation of when the little leg things grab a soldier and drag them down.
I can't wait until this is finished! It looks brilliant! Well done  :tu:
Feel free to contact me on Steam, I answer instantly (Unless I'm offline):<br /><br />YouTube: https://www.youtube.com/user/roblox751123

Thank's! I like to making beauty maps.  8)  Let's hope the gameplay also will be fun.
Quote from: Led on July 27, 2015, 04:19:35 PM
Someone should show this to Psych0fred  ;)
Yes, I guess, this game lives far beyond than its creators may foresee...
[spoiler]
QuoteMessage Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityDroid.cpp(1316)
Droid "rep_weap_inf_remotedroid2_ord" weapon 2 "rep_weap_inf_orbital_attack" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\WeaponDispenser.cpp(373)
Dispenser missing entity class "all_weap_inf_remote_charge_dispenser2_ord"
[/spoiler]
This is weird, because the weapon is exist, and can be used in game, so SPTest just lied to us.
Quote from: Phobos on July 27, 2015, 12:08:24 PMThis could also cause crashes, the total team spawn count and unit counts mismatching
[spoiler]
QuoteMessage Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Team.cpp(166)
AddUnitClass lua script command specifies too many units for team !
[/spoiler]
I do not know what this mean, and specialy how to fix this, but SPTest talking about that in each of my maps...  :shrug:
Any other things was fixed, I guess. Anyway, I think that was non critical errors, or the game could crash each time as it starts. The reason is surely effects overloads. It's sadly, there is no line for increasing effects slot... :(
Quote from: TheGangstarTY on July 27, 2015, 04:40:27 PM
Also I have a question about this particular image:
[spoiler][/spoiler]
Is this going to be like Sarlacc Pit in Tatooine: Dune Sea? By the looks, it has the same animation of when the little leg things grab a soldier and drag them down.
Yes, it have Sarlacc animation, because it is Sarlacc tentacles.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Quote from: Sereja on July 28, 2015, 04:05:28 PM
This is weird, because the weapon is exist, and can be used in game, so SPTest just lied to us.[spoiler][/spoiler]
I do not know what this mean, and specialy how to fix this, but SPTest talking about that in each of my maps...  :shrug:
Any other things was fixed, I guess. Anyway, I think that was non critical errors, or the game could crash each time as it starts. The reason is surely effects overloads. It's sadly, there is no line for increasing effects slot... :(Yes, it have Sarlacc animation, because it is Sarlacc tentacles.
If you can send your mission LUA I'll double check to see what might be causing this. Sometimes you will get this error if using "allied locals" but it doesn't always crash. Effect overload could be causing this crash, I will test the map on a server later. Too bad we cannot increase limits for effects and model memory. This map is extremely fun!

July 29, 2015, 12:22:32 PM #24 Last Edit: July 29, 2015, 12:34:55 PM by Isaac1138
Looks great!  speechless...and somehow this map isn't going over the "Battlefront level limit".  It has better graphics then the bf2 version as well as more assets. 

"May I request an idea of a possible next map after this, a Bespin level accurate to the Episode V scenes.  It has always been a dream of mine!  Keep up the good work."
If you are good at something, never do it for attention.

Quote from: Isaac1138 on July 29, 2015, 12:22:32 PM
Looks great!  speechless...and somehow this map isn't going over the "Battlefront level limit".  It has better graphics then the bf2 version as well as more assets. 
Well, about "BF2" graphics, I must say, about the "secret" of such a good looking screenshots. I am use ENB addon, so it makes BF2 style blurs, glows, enlightments etc. Actualy any of your map, may looks the same, if you download it, and fixing correct settings for it.
Quote from: Isaac1138 on July 29, 2015, 12:22:32 PM
"May I request an idea of a possible next map after this, a Bespin level accurate to the Episode V scenes.  It has always been a dream of mine!  Keep up the good work."
Well, the better way to bring your dream in life - it's start modding by yourself. ;) I do not know if I may have a chance to finish even any else of my mod maps at all.  :D
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Quote from: Sereja on July 30, 2015, 01:58:49 AM
Well, about "BF2" graphics, I must say, about the "secret" of such a good looking screenshots. I am use ENB addon, so it makes BF2 style blurs, glows, enlightments etc. Actualy any of your map, may looks the same, if you download it, and fixing correct settings for it.Well, the better way to bring your dream in life - it's start modding by yourself. ;) I do not know if I may have a chance to finish even any else of my mod maps at all.  :D
I have the ENB addon but the effects look horrible on my PC. Perhaps my INI file is not set up properly, can you send the one you are using?

heres mine
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=

[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=
UseMRTRendering=0
ForceNVidiaCard=false
ForceNVidiaCaps=false
CyclicConfigReading=false

[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=1
EnableWater=1
EnableShadow=0
DepthBias=0
EnableDepthOfField=0

[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
KeyScreenshot=44
KeyShowFPS=106
KeyAmbientOcclusion=121

[REFLECTION]
ReflectionPower=80
ChromePower=90
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=70
ReflectionSourceTFactor=70
UseAdditiveReflection=1
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=50
EnvBumpOffset=50
ReflectionFlip=0

[BLOOM]
BloomPowerDay=4
BloomFadeTime=400
BloomConstantDay=3
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=4
BloomPowerNight=10
BloomConstantNight=5
BloomCurveNight=4
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100
BlueShiftAmount=1.0
Radius1=3.0
Radius2=3.0
Contrast=1.0

[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=50
BrighteningLevel=60
IlluminationLevel=50
AdditiveIlluminationLevel=20
UseAmbientOcclusion=0
UseIndirectLightning=0
FadeDistance=40
UseForAlphaTest=0
UseForAlphaBlend=0
UseIndirectLighting=0
UseNoiseRandomization=0

[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=50
ScreenLevelNight=20
DarkeningAmountNight=-30
GammaCurveDay=5
GammaCurveNight=4
ColorSaturationDay=-3
ColorSaturationNight=-3
UsePaletteTexture=0

[PLUGIN]
WeatherMod=0

[WATER]
UseWaterDeep=1
WaterDeepness=250
WaterQuality=2

[SHADOW]
ShadowFadeStart=50
ShadowFadeEnd=100
ShadowAmountDay=100
ShadowAmountNight=50
ShadowScreenLevelDay=100
ShadowScreenLevelNight=50
ShadowQuality=0
UseShadowFilter=1
FilterQuality=0
ShadowBlurRange=20

[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
ForceDisplaySize=false
ForceAntialiasing=false
AntialiasingQuality=0
AntialiasingUpScale=1.0
DisplayWidth=1280
DisplayHeight=800

[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=8
MotionBlurRotation=8

[PERPIXELLIGHTING]
SpecularColorMin=10
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=1
DOFFocusRange=1000
DOFBlurinessRange=50

Quote from: Sereja on July 30, 2015, 01:58:49 AM
Well, the better way to bring your dream in life - it's start modding by yourself. ;)

yeah I tried making a map for bf2, didn't work out so well,  :td:
I read the instructions on Gametoast, helped me somewhat in the begining then it got confusing for me.


Quote from: Sereja on July 30, 2015, 01:58:49 AMI do not know if I may have a chance to finish even any else of my mod maps at all.  :D

What other projects are u planing?
If you are good at something, never do it for attention.

Here the correct (in my test) ENB settuings:
[spoiler][PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=

[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=
UseMRTRendering=0
ForceNVidiaCard=false
ForceNVidiaCaps=false
CyclicConfigReading=false

[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=1
EnableShadow=0
DepthBias=0
EnableDepthOfField=1

[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
KeyScreenshot=44
KeyShowFPS=106
KeyAmbientOcclusion=121

[REFLECTION]
ReflectionPower=80
ChromePower=90
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=70
ReflectionSourceTFactor=70
UseAdditiveReflection=1
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=50
EnvBumpOffset=50
ReflectionFlip=0

[BLOOM]
BloomPowerDay=4
BloomFadeTime=400
BloomConstantDay=3
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=4
BloomPowerNight=10
BloomConstantNight=5
BloomCurveNight=4
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100
BlueShiftAmount=1.0
Radius1=3.0
Radius2=3.0
Contrast=1.0

[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=50
BrighteningLevel=60
IlluminationLevel=50
AdditiveIlluminationLevel=20
UseAmbientOcclusion=0
UseIndirectLightning=0
FadeDistance=40
UseForAlphaTest=0
UseForAlphaBlend=0
UseIndirectLighting=0
UseNoiseRandomization=0

[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=7
ScreenLevelNight=5
DarkeningAmountNight=-6
GammaCurveDay=1
GammaCurveNight=1
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=1

[PLUGIN]
WeatherMod=1

[WATER]
UseWaterDeep=1
WaterDeepness=250
WaterQuality=0

[SHADOW]
ShadowFadeStart=50
ShadowFadeEnd=100
ShadowAmountDay=100
ShadowAmountNight=50
ShadowScreenLevelDay=100
ShadowScreenLevelNight=50
ShadowQuality=0
UseShadowFilter=1
FilterQuality=0
ShadowBlurRange=20

[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
ForceDisplaySize=false
ForceAntialiasing=false
AntialiasingQuality=0
AntialiasingUpScale=1.0
DisplayWidth=1280
DisplayHeight=800

[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=4
MotionBlurRotation=4

[PERPIXELLIGHTING]
SpecularColorMin=10
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=1
DOFFocusRange=1000
DOFBlurinessRange=50
[/spoiler]

Unfortunately, because of lack of the free space on my PC, some of my early unfinished projects, like "Coruscant: Entertaiment District", "Raxus Prime: Junkyard" "Yavin IV: Jungle", "Kashyyyk: Bridge", Tatooine: Race Track", "Naboo: Royal Palace", "Imperial Cruiser: Hangars" was deleted. They wasn't realy succesful (in those times I was only a beginner in modding), but they could be resurected. Among non deleted yet projects, I have only "Endor: Ewok Willage", and "Yavin IV: Ocean of Storms" (dogfight style map, for testing my  fighters).
Quote from: Isaac1138 on July 30, 2015, 10:28:57 AM
yeah I tried making a map for bf2, didn't work out so well,  :td:
I read the instructions on Gametoast, helped me somewhat in the begining then it got confusing for me.
Modding for BF2, is a very complicated and bored thing. After reading instructions, I am also tired with this. Making beauty maps for BF1, is much more easy.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

July 31, 2015, 08:38:52 AM #29 Last Edit: August 01, 2015, 11:37:30 AM by Isaac1138
Quote from: Sereja on July 31, 2015, 03:46:21 AMUnfortunately, because of lack of the free space on my PC, some of my early unfinished projects

looks like you could use a backup hardrive.

Naboo Royal Palace would have been a good one!
If you are good at something, never do it for attention.