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Messages - Bamdur

#31
SetMemoryPoolSize("EntityMine", 400)
#32
oh and sorry for double posting but to solve this thread this is how you enable it. go into common.req
and remove "ifs_readyselect" well it appears it only works for single player, but after only testing for 5 mins its reasonable.
#33
actually sleepkiller i had tested that before you sent me the source code and it had worked, but say that if you will. modtester/phobos what everyone else is sayign is correct swbf was designed to have the socket connection maintained during playing and if interupted produce bad results another reason why they dont have that. on many computers alt f4'ing during playing can be fixed by control alt deleting and ending swbf process but its a pesky thing to do.
#35
SWBF1 Modding / Re: New "standard" sides
October 23, 2011, 10:18:48 PM
well its the same way as editing on 32 bit but you need to add @set path=C:/windows/system32 to the munge file
#36
SWBF1 Modding / Re: New "standard" sides
October 23, 2011, 09:57:16 PM
its easy to localize on 64 bit with my methods
#37
SWBF1 Modding / Re: New "standard" sides
October 23, 2011, 01:54:42 AM
QuoteAnd I'm not sure your post conforms with the rules....
...
#38
SWBF1 Modding / Re: New "standard" sides
October 22, 2011, 11:32:02 PM
 :o
#39
well after using it this is what ive found out, it extracts .class (munged odf files), .texture (munged tga files) .font (munged font files) .shader( shader files) and .script files(munged lua files) it doesnt decompile anything
#40
there is a trial dude
#41
Released Maps and Mods / Re: BESPIN: SECURITY COMPOUND
October 21, 2011, 03:31:23 AM
if you could post some screenshots could be cool
#42
Public Square / Re: Smileys
October 20, 2011, 08:31:14 PM
They work now, cool
#43
Public Square / Re: Smileys
October 20, 2011, 06:43:58 PM
O.o [spoiler][/spoiler]
#44
Public Square / Re: Smileys
October 20, 2011, 06:29:54 PM
 :censored: :cheer: :rant: :tu: :tu: :td: :cheer: :whistle: :rant: :tu: :) :bye: :dry: :cheers: :blink: :XD: :wub: :wacko: :mad: :ohmy: :happy: :slap: :D :shrug: :sleep: :moo: :sick: :xmastim: :wave: :confused: :whip: are ones that dont work for me /dont show up
#45
Public Square / Smileys
October 20, 2011, 06:10:54 PM
Some/Most of the smileys here are gifs/images that are from the mpcgamers directory which is unavailible so the smileys dont work, i think we sholud fix this or add new ones :)