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Messages - Bamdur

#1
Yea this is a cool idea! I'll try my best to participate
#2
Who is Sally? The confusion is real!
#3
Released Maps and Mods / Old Cultist Model
March 12, 2014, 08:32:54 PM
I was going through my files and I found this old cultist model I made a couple years ago.
This ones blue. Here's the download link :
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1121


Here is one I uploaded previously. It's green. : http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=625

#4
SWBF1 Modding / Tutorial Videos
March 12, 2014, 08:23:36 PM
Hey guys, I know its been a while but a very long time ago I made some modding tutorials. If anyone wants to know some basics in zero editor here they are. (made these like 3 years ago so don't mind the video style  :P, you might also want to mute the music)
These videos are extremely basic and old, so if you are an experienced modder these videos probably aren't worth your time.

If I ever have the time I might eventually make a modding tutorial series with me explaining by talking rather than this boring and annoying old style I did 3 years ago.


Star Wars Battlefront 1 Zeroeditor Modding Basics. :

Star Wars Battlefront 1: #2 Adding Objects to your map :

Star Wars Battlefront 1: #3 Adding Command posts and Health/Ammo droids  :


Star Wars Battlefront 1: #4 Adding Vehicles to your map (Part 1) :

Star Wars Battlefront 1: #5 Making your terrain Darker :
#5
Welcome Center / Hey guys
March 11, 2014, 07:17:20 PM
Whats up guys, hows everyone been? I completely forgot about swbf. What's new around here?
#6
Welcome Center / Hey
March 02, 2013, 11:52:38 AM
Hey everyone its bamdur. Just wanted to see how everyones doing.
#7
Animation in XSI for swbf is probably the hardest thing you can do in XSI and requires many steps in order to export it properly. You cant import/export animation from a higher version of mod tools above 6 (ex. 7.5 cant export into 5.1 and vice versa, but 4 can export to 5 and so on) As for the dotxsi files, I dont really remember how they work.
#8
SWBF1 Modding / Re: Health Recharge self
July 14, 2012, 03:15:38 PM
Since I dont have the modtools currently installed, i'm not sure what the exact odf command is but you could give it to a weapon that either has no msh or perhaps something else and create it so the radius only falls around the player adding health for a certain amount of time
#9
SWBF1 Modding / Re: Health Recharge self
July 12, 2012, 07:12:18 PM
I'm not quite sure I understand the effect you want, but if you want to heal somebody in a radius you could use the AddHealth = x Odf command in a weapon with a certain radius. That is if thats the effect you want
#10
The only plausible solution I see here is to somehow convert the body models after the animation plays into a         static prop with no bones or animation skeleton so that the game runs just like it would normally.  Except I have no idea how to do this  :confused:
#11
SWBF1 Modding Tutorials / Re: Shiney Glass Ideas
June 22, 2012, 06:33:32 PM
For a  glass effect, one would should make a texture with solely an alpha channel that is transparent, apply that to the model and add the desired affect to the byte code. This would make it so the model has collision but you can see through it making the glass/transparent/invisible effect. Just restating this if it already hasn't been said.
#12
Released Assets / Cultist Model
June 21, 2012, 12:04:46 PM
Well, I was cleaning up my HardDrive and I found a model I made long ago. Here is a picture.
[spoiler]
[/spoiler]
Furthermore I believe I made 4, all different colors but I cant seem to find the others. Enjoy.
The texture names are quite generic, being as there is more then one, and might interfere with other mods. This does make it more detailed though. If someone could hexedit them to reflect it, as I am a bit lazy it would be much appreciated.

Download Link : http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=625
#13
Actually it is possible to do alot more then just textures, but requires it to be loaded into memory first
#14
Very nice. did you create an option in pausemenu then add an override?
#15
Scummies / Time to go
December 06, 2011, 08:50:42 PM
Hey everyone, its been fun. Im leaving star wars battlefront and modding it now, ill still help with modding from time to time here on the forums, Farewell everyone!  :xmastim: