Hey guys, could anyone who has the mod tools copy and paste the stock x wing odf for me?
all_fly_xwing.odf is this the one you are looking for?
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "all_fly_xwing.msh"
[Properties]
VehicleType = "fighter"
MapTexture = "x-wing_icon"
HealthTexture = "HUD_all_xwing_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
GeometryName = "all_fly_xwing"
AnimationName = "all_fly_xwing"
FirstPerson = "ALL\allxwing;all_1st_cockpit_xwing"
FirstPersonFOV = "52" //Ideally, I'd like to see a 80 or 90 fov, with the cockpit brought down on the screen.
CollisionScale = "1.5"
CollisionThreshold = "5.0"
MaxHealth = 1980.0
HealthType = "vehicle"
//HitLocation = "p_crithit 1.5"
PilotSkillRepairScale = 0.04
PilotPosition = "hp_active"
PilotAnimation = "drive"
IsPilotExposed = "0"
CockpitTension = 22
//ExplosionCritical = "all_fly_snowspeeder_exp"
ExplosionDestruct = "all_fly_snowspeeder_exp"
Acceleraton = 30.0
MinSpeed = 20.0
MidSpeed = 50.0
MaxSpeed = 82.0
//StrafeSpeed = 6.5
//StrafeRollAngle = 0.05
PitchRate = 1.0 //Max Amount of Pitch. Larger # is higher amount.
PitchFilter = 2.9 // Speed of reaching Max Pitch. Larger # is faster.
TurnRate = 1.25 // Max turn //3.25 mouse!
TurnFilter = 5.75 // Speed of turn //5.75 mouse!
BankAngle = 0.7 // Max Bank
BankFilter = 2.5 // Speed of Bank
LevelFilter = 2.0 // How fast the craft levels when inverted. Zero disables the auto-level.
TakeoffTime = 1.0
TakeoffSpeed = 3.0
LandingTime = 2.0
LandingSpeed = 5.0
TakeoffHeight = 2.5
EyePointOffset = "0.0 3.0 2.0"
TrackCenter = "0.0 2.0 -4.0"
TrackOffset = "0.0 2.0 6.0"
TiltValue = "5.0"
AimTension = "20.0"// 8.5 How far from the center of the screen will the reticule move. Low is further from the center.
MoveTension = "4.25"//how much swim the craft has from the center of the screen
//MoveTensionX = "2.0"// How far from the screen will the ship move, affects acceleration and braking shift. Low is further from the screen.
//MoveTensionY = "4.5 2.5"
//MoveTensionZ = "3.5"
WEAPONSECTION = 1
WeaponName = "all_weap_fly_xwing_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_laser_01"
//FirePointName = "hp_laser_01"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_laser_02"
//FirePointName = "hp_laser_02"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_laser_03"
//FirePointName = "hp_laser_03"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_laser_04"
//FirePointName = "hp_laser_04"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BarrelLength = "1.0"
WEAPONSECTION = 2
WeaponName = "all_weap_fly_xwing_ptorpedo"
WeaponAmmo = "4"
AimerNodeName = "hp_torpedo_01"
//FirePointName = "hp_laser_01"
AimerYawLimts = "-90.0 90.0"
AimerPitchLimts = "-90.0 90.0"
//BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_torpedo_02"
//FirePointName = "hp_laser_02"
AimerYawLimts = "-90.0 90.0"
AimerPitchLimts = "-90.0 90.0"
//BarrelLength = "1.0"
TerrainCollision = "p_left_sphere"
TerrainCollision = "p_right_sphere"
TerrainCollision = "p_front_sphere"
VehicleCollision = "p_left_sphere"
VehicleCollision = "p_right_sphere"
VehicleCollision = "p_front_sphere"
BuildingCollision = "p_left_sphere"
BuildingCollision = "p_right_sphere"
BuildingCollision = "p_front_sphere"
SoldierCollision = "p_wing1"
SoldierCollision = "p_wing2"
SoldierCollision = "p_wing3"
SoldierCollision = "p_wing4"
SoldierCollision = "p_laser1"
SoldierCollision = "p_laser2"
SoldierCollision = "p_laser3"
SoldierCollision = "p_laser4"
OrdnanceCollision = "p_wing1"
OrdnanceCollision = "p_wing2"
OrdnanceCollision = "p_wing3"
OrdnanceCollision = "p_wing4"
OrdnanceCollision = "p_laser1"
OrdnanceCollision = "p_laser2"
OrdnanceCollision = "p_laser3"
OrdnanceCollision = "p_laser4"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "all_fly_xwing_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 1.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "all_fly_xwing_chunk2"
ChunkNodeName = "main_backdoor_R"
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "mediumsmoketrail"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "all_fly_xwing_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 2.0"
ChunkSpeed = "9.0"
ThrustEffect = "exhaust_xwing"
ThrustAttachPoint = "xwing_bl_hatch3"
ThrustAttachOffset = "0.7501 0.3673 -2.5559"
ThrustEffectMinScale = "0.95"
ThrustEffectMaxScale = "1.5"
ThrustEffectScaleStart = "0.85"
ThrustEffect = "exhaust_xwing"
ThrustAttachPoint = "xwing_br_hatch3"
ThrustAttachOffset = "-0.7501 0.3673 -2.5559"
ThrustEffectMinScale = "0.95"
ThrustEffectMaxScale = "1.5"
ThrustEffectScaleStart = "0.85"
ThrustEffect = "exhaust_xwing"
ThrustAttachPoint = "xwing_bl_hatch4"
ThrustAttachOffset = "0.7501 -0.3673 -2.5559"
ThrustEffectMinScale = "0.95"
ThrustEffectMaxScale = "1.5"
ThrustEffectScaleStart = "0.85"
ThrustEffect = "exhaust_xwing"
ThrustAttachPoint = "xwing_br_hatch4"
ThrustAttachOffset = "-0.7501 -0.3673 -2.5559"
ThrustEffectMinScale = "0.95"
ThrustEffectMaxScale = "1.5"
ThrustEffectScaleStart = "0.85"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.75
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.75
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 50.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.75
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.75
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "smokeplume"
DamageAttachPoint = "hp_smoke_1"
EngineSound = "all_fly_xwing_engine_parameterized"
TakeoffSound = "r2_take_off"
LandSound = "r2_land"
HurtSound = "r2_damage"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "r2_turn_on"
TurnOffSound = ""
TurnOffTime = ""
TurningOffSound = "r2_turn_off"
AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
MusicSpeed = "0.15"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
Yes, thanks old me! :P
Quote from: Snake on March 11, 2015, 06:05:30 PM
Yes, thanks old me! :P
Time travel should be against the forum rules.