We still don't know, what you actually have put into your AddOn folder.
Maybe you can enlighten us
Have you tried it with a real modmap already?
Maybe try it with CORUSCANT: JEDI TEMPLE?
I assume that you are missing the addme.script file as well.
To answer your questions:
You either need to have the original files, or you have to do some hex editing/reading.
If you only want to inspect a file I suggest HxD: https://mh-nexus.de/de/hxd/
In the base folder of the mod map should be a "addme.script" file that contains the map name and the scripts that are loaded on startup.
Sticking with the Coruscant example:
- The map name should be in the upper half of the file: Look out for "showstr"
- The script names (with the postfixes) should be in the lower half: Should be the last readable words.
Example:
Maybe you can enlighten us

Have you tried it with a real modmap already?
Maybe try it with CORUSCANT: JEDI TEMPLE?
I assume that you are missing the addme.script file as well.
To answer your questions:
You either need to have the original files, or you have to do some hex editing/reading.
If you only want to inspect a file I suggest HxD: https://mh-nexus.de/de/hxd/
In the base folder of the mod map should be a "addme.script" file that contains the map name and the scripts that are loaded on startup.
Sticking with the Coruscant example:
- The map name should be in the upper half of the file: Look out for "showstr"
- The script names (with the postfixes) should be in the lower half: Should be the last readable words.
Example:
Code Select
...
pluafile�␅���Cor
1�␈���showstr�␗
���CORUSCANT: JED <--
I TEMPLE�␇���sid
...
�␗���AddDownload
ableContent�␆���
Cor1c�␆���Cor1a� <--
��������,���
...