QuoteNote: This mod is also included in this download http://www.swbfgamers.com/index.php?topic=3685
Download: http://www.mediafire.com/?ph2sn9cx14mx6f0This is a stand-alone builder tool for munging custom sides in SWBF1, specifically the 4 main playable factions: Empire (IMP), Rebels (ALL), Droids (CIS), and Clones (REP).
The design for this builder was inspired by Battlebelk's IMP side builder, it includes the side source assets from BFbuilder modding tools along with modified batch files to support 32bit and 64bit munging. The empire has 1.2 settings for the both jet units' jetpack charge and the darktrooper's lowered shotgun spread.
Credits:
- Phobos Developer
- BattleBelk
- LucasArts and/or Pandemic
Tips:
To modify ODF files, go into one of the side folders such as IMP\Sides\IMP\ODF folder and open the ODF or .Option file with notepad. Certain changes are online compatible. Most are not. For more details look up ODF modding tutorials. ODF changes to the host's side file will override most ODF settings for clients. There are some settings which are client based, such as loading a custom mesh (i.e. trandoshan for pilot), or modifying interface variables such as the crosshair (although this may require additional modification in the common.lvl).
TGA files can be edited with photoshop/gimp/paint.net (make sure they are saved with RLE compression off). All skins are client based. This applies to maps as well as sides and common. There is a mesh viewer available for download which lets you preview changes without having to munge first.
After changes are done, run the munge batch. The LVL for your side will be in _LVL_PC. Copy it into your LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE folder, but first rename your original file to something like impSTOCK.lvl