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Messages - Led

#6091
Welcome Center / Re: I'm here for the party :)
January 16, 2011, 12:54:29 PM
Nice!

Welcome to the SWBFgamers.com forums!

:cheers:
#6092
Note that any download links that point to MPCgamers.com will no longer work.

I will try to edit the posts to point to SWBFgamers.com downloads, but it may take a while.

For now, if you see an MPCgamers.com link, we have the maps--you will just have to go to the download section to find it.

Thanks
#6093
Requests / IMPORTANT NOTE: Download Links
January 16, 2011, 12:25:33 PM
Note that any download links that point to MPCgamers.com will no longer work.

I will try to edit the posts to point to SWBFgamers.com downloads, but it may take a while.

For now, if you see an MPCgamers.com link, we have the maps--you will just have to go to the download section to find it.

Thanks
#6094
SWBF players will need the following information for your Direct Connection (DC) SWBF server:


Subject Line:  Date and Time of your DC

In the message:

IP address:
Maps:  standard or Mod-Map
Other:  any other mod file needed

Additionally, it is very helpful if you can post links to any mod maps you are using.

All the best,
Buckler



#6095
I can host--let's keep this alive :)

Buckler
#6096
Forum News and Forum Rules / Forum Reorganization
January 13, 2011, 01:32:39 PM
Since the purpose of this forum is for SWBF players and modders, I would like to re-organize the forums--with Bamdurs suggestion, I have made an assets forum and an XSI forum.  Please let me know if you have any other suggestions.
#6097
Hi ggctuk,

Thanks for finding the new site!

Buckler
#6098
Forum News and Forum Rules / SWBFgamers.com
January 12, 2011, 06:25:08 PM
JediKiller has moved away from Star Wars Battlefront, but there are some of us that have stayed behind.  I have purchased the domain SWBFgamers.com and JK has essentially set up the SWBF related forums for me on the new site.  I have a three year lease on the domain, and have paid for three years of hosting on hostgator.

I hope this can be a place for all SWBF gamers and modders--both Mac and PC--that still enjoy the game.

Long Live SWBF!

Buckler aka Led
#6099
The way that I know how to do this is  to use BattleBelk's Mission tools.  Available for download here on MPC.

Edit the max fly height value in the map's LUA file, create a new mission.lvl file and replace in on the server.  This can be done as a server side only mod.

Specific intructions can be found on gametoast.  Do a search for topics started by Battlebelk.

Led
#6100
Hi MPC'ers,

I will host Naboo Kardarra Coast by Direction Connection on Friday Night 1/7/2011 at 9:00 PM central time
for my clan and we invite you to join us:

-Mod Map 9:00 pm central time
Naboo Kadarra Coast:
http://www.filefront.com/17759363/NabKC.zip

this map will be hosted by Direct Connection
(choose Direct Connection instead of internet) and enter this IP
address to join the server on 1/7/2011 at 9:00 pm central
69.246.184.48

----------


Best Regards,
Led/ Buckler
#6101
SWBF1 Modding / Re: Using Two Standard Maps
December 27, 2010, 05:52:40 PM
some are definitely better than others :)

Here are some videos of various combinations that I played around with:
http://www.xfire.com/profile/rtlbuckler/videos/


Edit:

The interesting thing is that players that dont have the new mission.lvl file dont see the second map.  But the collision is modified--they can fall through the floor. 

It may be possible then to load a second map that was just, say for example, vehicle spawns.  So then cloud city could have an at-st spawn in the court or something.  I have not done any mapping, so if someone wants to help, perhaps we could try it out :)



#6102
SWBF1 Modding / Using Two Standard Maps
December 27, 2010, 11:21:07 AM
Hi MPCers,

Having looked at some old modding topics, I found that I can make combo maps with only requiring the download of a new mission.lvl file (245 kb) .

For example, platforms + city:

http://www.xfire.com/video/3dc824/


I used Battlebelks mission tool and loaded one map on top of another.
by adding this line to the bottom of the bes1r.lua:

ReadDataFile("BES\\bes2.lvl")


I have a PC server up if you want to try.  The mission file is located here:
http://www.filefront.com/17709439/mission.lvl/


I eventually want to release a new mission.lvl with serveral combos.


Can you give me suggestions?

Thanks!
Led



#6103
SWBF1 Modding Tutorials / Re: How to make mission maps
December 25, 2010, 06:33:45 PM
ReadDataFile("dc:..\\..\\..\\..\\Data\\_LVL_PC\\BES\\bes2.lvl")


is the command to load in a standard map

if you want to load a map from another mod map *that is already in addon* use
ReadDataFile("dc:..\\..\\..\\modidofmaptouse\\Data\\_LVL_PC\\modidofmaptouse\\modidofmaptouse.lvl")

if you want to load a side from another mod map *that is already in addon* use, for example, to read from
the mod map ewok01

ReadDataFile("dc:..\\..\\..\\ewok01\\Data\\_LVL_PC\\SIDE\\ewk.lvl",
        "all_end_music",
        "ewk_inf_basic")
#6104
Hi,

I have done side mods and want to release an addon level using the standard cloud city map.

I have edited my lua file to be:

ReadDataFile("dc:..\\..\\..\\..\\Data\\_LVL_PC\\BES\\bes2.lvl")

as from my understanding in this topic:

http://forums.mpcgamers.com/index.php?topic=417.0  by Pi-man.

But it does not work--any suggestions? [edit:  works now!]


Thanks!
#6105
Here is a link to the gametoast topic for Battlebelks mission tool:

http://www.gametoast.com/forums/viewtopic.php?f=1&t=15271


However, the download link is dead.  I will update this post if I can find the download link.

Led