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Messages - [FC]Target

#16
SWBF1 Modding / Re: New "standard" sides
November 28, 2011, 05:55:21 PM
Quote from: Buckler on November 28, 2011, 03:54:48 PM
I have inserted a new script file into the mission list for maps and sides that are in custom directories (not in Addon). 


how did you achieve this?

Quote from: Buckler on November 28, 2011, 03:54:48 PM

If anyone has any custom sides
I can make pretty much any side you guys want So SUGGESTIONS!!

Also how would I give them to you?
Quote from: Buckler on November 28, 2011, 03:54:48 PM
Soon, I will release a developers kit, so we can make some fast progress.

What exactly did you have in mind for a Kit?
#17
SWBF1 Modding / .script files?
November 28, 2011, 12:38:30 PM
Can .script files be converted into Lua /?
#18
Requests / Re: Weapon Modeling Tutorial
November 25, 2011, 09:07:57 AM
oh i thought he meant weapon odf modding
#19
SWBF1 Modding / Assists
November 24, 2011, 09:14:14 PM
Is it possible to make an Assist system like partial credit for wounding a dude and your partner finishing him? if so it would be nice to add to our " massive update"
#20
Requests / Re: Weapon Modeling Tutorial
November 24, 2011, 08:57:27 PM
i shall make 1 soon
#21
SWBF1 Modding / Re: Future Common Projects
November 24, 2011, 08:10:05 AM
well I have been thinking about this same idea for a while and here is my thoughts we could give the interface builder a makeover for instance make a gui interface for modding and munging crosshairs, and well anything in common.lvl also it seemed fairly complete to me what, to your knowledge is missing? anyway I would love to help with your second idea.
#22
SWBF1 Modding / Re: (some) Historical Maps can be served
November 20, 2011, 07:01:52 AM
on localization i have no idea


but if we can get the clients to save the download in a specific spot (namely C: drive) we can make a batch file that would install the update for them
#23
Released Maps and Mods / All.lvl side mod
November 20, 2011, 05:21:57 AM
#24
Hmmmm keep the server exe and just add features on to it.. could work better question how hard would it be?
#25
true it would have to be made from scratch  :td:
#26
so your idea is to make a new dedicated server software

hmmm. it could be done
#27
Released Assets / New Shotgun
November 16, 2011, 12:06:52 PM
I have decided to start releasing some of my assets so here ya go

please use these for whatever you want but please credit me

cis_weap_inf_shotgun.odf
[weaponClass]
ClassLabel              = "cannon"

[Properties]
AnimationBank           = "bdroid"
GeometryName            = ""cis_weap_inf_rifle"
HighResGeometry         = "cis_1st_weap_inf_rifle"

//***********************************************
//************* TARGET & RANGE VALUES  **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

MinRange = "0"
OptimalRange = "32"
MaxRange = "78"

LockOnRange             = "64.0"
LockTime = "0.4"
LockOnAngle = "1.0"

ZoomMin = "3.5"
ZoomMax = "3.5"
ZoomRate = "0.0"

YawSpread = "0.0"
PitchSpread = "0.0"

SpreadPerShot = "0.1"
SpreadRecoverRate = "0.8"
SpreadThreshold = "0.6"
SpreadLimit = "3.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "70"
ReloadTime = "0.5"
ShotDelay = "0.2"
TriggerSingle = "1"

SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

SalvoCount = "1"

ShotsPerSalvo = "10"
ShotPatternCount = "10"
ShotPatternPitchYaw = "0.1 0.2"
ShotPatternPitchYaw = "0.0 0.5"
ShotPatternPitchYaw = "0.2 0.1"
ShotPatternPitchYaw = "0.0 0.5"
ShotPatternPitchYaw = "0.0 0.7"
ShotPatternPitchYaw = "0.3 0.6"
ShotPatternPitchYaw = "0.0 0.4"
ShotPatternPitchYaw = "0.4 0.3"
ShotPatternPitchYaw = "0.0 0.4"
ShotPatternPitchYaw = "0.1 0.6"

OrdnanceName = "cis_weap_inf_wrist_blaster_ord"

//***********************************************
//***********  HUD & CONTROLLER VALUES  *********
//***********************************************

IconTexture = "IMP_blasterrifle_icon"
//ModeTexture = "HUD_weap_fullauto"
ReticuleTexture = "reticule_charger"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

RecoilLengthLight       = "0.0"
RecoilLengthHeavy       = "0.0"
RecoilStrengthLight     = "0.0"
RecoilStrengthHeavy     = "0.0"
RecoilDecayLight = "0.0"
RecoilDecayHeavy = "0.0"

//************************************************
//*******************   SOUND    *****************
//************************************************

FireSound        = "cis_weap_inf_wrist_shrapnel"
OverheatSound     = "com_weap_energy_depleted"
OverheatSoundPitch  = "0.5"
OverheatStopSound   = "com_weap_energy_refilled"
ChangeModeSound = "cis_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "cis_weap_inf_equip_med"


cis_weap_inf_shotgun_ord.odf
[OrdnanceClass]
ClassLabel      = "bolt"

[Properties]
ImpactEffectWater   = "watersplash_ord"

LaserTexture        = "redlaser_D"
LaserGlowColor      = "253 43 43 100"

LightColor              = "253 43 43 150"
LightRadius             = "4.0"

LaserLength     = "3.0"
LaserWidth      = "0.1"
GlowLength      = "5"
BlurLength      = "6"

ImpactEffectSoft    = "ord_explosion"
ImpactEffectRigid   = "ord_explosion"
ImpactEffectStatic  = "ord_explosion"
ImpactEffectTerrain = "ord_explosion"
ImpactEffectWater   = "watersplash_ord"
ImpactEffectShield  = "ord_explosion"

ExpireEffect        = "ord_explosion"

LifeSpan = "3.8"
Velocity = "500.0"
Gravity         = "1.0"
Rebound         = "0.0"

MaxDamage       = "350.0"
VehicleScale        = "0.0"
ShieldScale     = "1.0"
PersonScale     = "1.0"
DroidScale      = "1.0"
BuildingScale       = "0.1"

OrdnanceSound       = "com_weap_inf_ord_hum_sm"
CollisionSound = "imp_weap_ord_exp"

creates a 10 shot spread pretty good shotgun odfs are above
#28
Released Assets / Re: AH-6 Littlebird
November 16, 2011, 08:08:45 AM
I would try to take the // off before the collision data
#29
Released Maps and Mods / Re: All.lvl side mod
November 13, 2011, 01:31:16 PM
yes i shall
#30
Released Maps and Mods / All.lvl side mod
November 13, 2011, 06:12:44 AM
All.lvl side mod

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=390

A side lvl mod all units are pretty much pver powered read the readme (requires 7z)