SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: Dark_Phantom on October 25, 2022, 09:11:14 AM

Title: Dantooine: Jedi Enclave (KOTOR port to BF1)
Post by: Dark_Phantom on October 25, 2022, 09:11:14 AM
NEW RELEASE

Dantooine: Jedi Enclave is a port to Star Wars Battlefront (2004) of a location of the same name from Star Wars: Knights of the Old Republic (2003).  The map is iconic in that it's where the player "officially" starts their journey to become a Jedi.

This is a release version (1.1) of Dark_Phantom's conversion of Dantooine: Jedi Enclave (dpk02). Both GCW and CW versions work correctly.  There are no custom sides. Just extract the zip and place the DPK02 folder in your Addon directory for SWBF1.

https://www.moddb.com/games/star-wars-battlefront/downloads/dantooine-jedi-enclave#downloadsform

Bugs fixed in 1.1 (vs 1.0):
Allow ordnance to go through the invisible roof (Recon droids now work where appropriate in the roundabout and the Landing Zone)

Credits and extra information are contained in the readme

(https://media.moddb.com/cache/images/downloads/1/240/239954/thumb_620x2000/dantooine_council.PNG)
Title: Re: Dantooine: Jedi Enclave (KOTOR port to BF1)
Post by: Triops on October 25, 2022, 02:27:50 PM
Thank you for the portation and for the upload :cheer:
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