Aww yeah man, thank you! Yeah The turbolaser sound (which I think is the AAT turret snd) failed to import properly. I don't know if it was the quality rate, or just improper method to add it. Firstly I gotta run down the whole project folder, which I think is on my XP machines.
So for that I've got two things standing in my way being...
1: Get my XP machines and crosslink cable reestablished.
2: Try and remember what I did to install an old XSI modtool for MSH transfer.
I think there was a full working revise of the Pandemic exporter last I looked. If anyone can tell me how that runs on Windows 10, I'd love to know. In any case I'll have to run that down before any new models can be added.
Once I can move forward, I wanna see what I can do with vertex paints on the models. Cause I'd like to get rid of the overused standin rock formations and provide properly modeled out cliff embankments. The vertex paints would handle some faked occlusion and just having proper cliffs would be dope.
So besides diving into Maya right now, I gotta pickup my old tools. However I'll see if I can dig up the original working files and PM those to you.
So for that I've got two things standing in my way being...
1: Get my XP machines and crosslink cable reestablished.
2: Try and remember what I did to install an old XSI modtool for MSH transfer.
I think there was a full working revise of the Pandemic exporter last I looked. If anyone can tell me how that runs on Windows 10, I'd love to know. In any case I'll have to run that down before any new models can be added.
Once I can move forward, I wanna see what I can do with vertex paints on the models. Cause I'd like to get rid of the overused standin rock formations and provide properly modeled out cliff embankments. The vertex paints would handle some faked occlusion and just having proper cliffs would be dope.
So besides diving into Maya right now, I gotta pickup my old tools. However I'll see if I can dig up the original working files and PM those to you.