SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: Giftheck on May 05, 2015, 02:47:10 AM

Title: Models Showcase (WIP and completed)
Post by: Giftheck on May 05, 2015, 02:47:10 AM
Seeing as we have a thread for textures, I figured why not have a thread for models?

And seeing as I'm making this thread, why not kickstart this with a WIP I've been doing for the past week:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FRoyalGuardTFUBased_Kitbash_V3_SWBFViewer.jpg&hash=8149c5a0cd60e0eda61d9e6a7e2bd51728e414df) (http://s23.photobucket.com/user/ggctuk/media/RoyalGuardTFUBased_Kitbash_V3_SWBFViewer.jpg.html)

This is based off the TFU Royal Guard and the model itself has turned out quite well. I'm currently going through the process of testing it and finalising the weights (ATM, I think it's just the skirt I need to weight). I did lower the ploy count of the head, though, to match other SWBF models a bit better (so this can be used in SWBF) and the skirt is a retexture of the ARC skirt (which I also re-uv mapped as the UV on the original ARC skirt was atrocious).
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on May 26, 2015, 12:55:52 PM
Here's something I threw together this morning. It's based off the Stormtroopers seen at the start of the XBox360/PS3/PC versions of The Force Unleashed:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FTFUStormieHelmet1.jpg&hash=cb41afc8566114461be97062edb2abb2d22206d4) (http://s23.photobucket.com/user/ggctuk/media/TFUStormieHelmet1.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FTFUStormieHelmet2.jpg&hash=7f300eb54f99c7aa08eca0d021d3af4cf31f31a7) (http://s23.photobucket.com/user/ggctuk/media/TFUStormieHelmet2.jpg.html)

To create this modification, I took the cheeks and back head parts from the Phase II Clone model and recreated the faces on the Stormtrooper helmet around those parts. I had to re-uv map those parts to fit (the texture parts come from the Phase I Clone texture as it's cleaner than the Phase II). As far as I can tell, the helmet is the only difference and as such I've only modified the helmet and plan on attaching it to the stock Stormtrooper's body.
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on December 13, 2015, 03:18:13 PM
Hey, it's been a while. Nobody's using this thread to show off models?

Well, here's what I've been working on:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FStormieNewVersion.jpg&hash=c7e45c853f3c7848ba2a1cad8ec4a5e08c7afc79) (http://s23.photobucket.com/user/ggctuk/media/StormieNewVersion.jpg.html)
Title: Re: Models Showcase (WIP and completed)
Post by: Led on December 13, 2015, 05:45:12 PM
err, female storm trooper?   ;)
Title: Re: Models Showcase (WIP and completed)
Post by: Gold Man on December 13, 2015, 07:12:26 PM
Quote from: Led on December 13, 2015, 05:45:12 PM
err, female storm trooper?   ;)

Part of me is surprised that hasn't been made yet, in either the SWBF1 or SWBFII modding communities. :P
Title: Re: Models Showcase (WIP and completed)
Post by: Epifire on December 13, 2015, 08:20:38 PM
I hadn't seen this thread before. I always just ended up seeing this one... http://www.swbfgamers.com/index.php?topic=6561.0

Either way if I'd be able to suggest anything would be maybe some shape beveled into those belt pouches. For the material that is. One thing I've found handy (since I could never get bumpmaps to function) is faked lighting. One thing that hardly ever fails is shadowing underneath stuff. Why I say that is that your world lighting is almost always top down, so it really never breaks realism.

For full pre-built lighting though put your ordinary texture on a mesh and make sure it's all unique UVs. Then (if using XSI) light the object's scene to your liking and bake it onto the texture. What you end up doing is bypassing SWBF's awful, if not too simple lighting mechanics and manually building it. I know you can't do that with great results on a soldier/moving unit but the fake shadowing mechanics (if used sparingly) still does a wonder of good. Look at the materials in Jedi Knight Outcast for reference as they used no bumpmaps from my knowledge.
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on December 13, 2015, 11:05:20 PM
Quote from: Led on December 13, 2015, 05:45:12 PM
err, female storm trooper?   ;)

Nope, just a more accurate stormtrooper.
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on February 06, 2016, 07:13:08 AM
I decided to redo the stormtrooper almost completely. The model now has four textures (it also uses the FPS hands and has a separate helmet texture), some parts have been rendered with higher polys and the UVs have been completey redone. There is a body glove mesh now which is based on the TIE pilot body (modified to work with the mesh parts). And yes, the idea to do this complete refit of the Stormtrooper came from my porting the SWBFEA stormtroopers.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FNewStormieEvenNewerWIP.jpg&hash=dc23515ebe12bd34c72cd9a4010655be993ed265) (http://s23.photobucket.com/user/ggctuk/media/NewStormieEvenNewerWIP.jpg.html)

The idea is that with this body as a base I can do whatever I want without having to re-export the entire model and re-envelope it. Also, this model will allow for dual mapping of textures.
Title: Re: Models Showcase (WIP and completed)
Post by: 411Remnant on February 06, 2016, 07:37:20 AM
I like this change, so we can make much more diverse skin textures. All models are getting this treatment?
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on February 06, 2016, 08:02:12 AM
At the moment I'm just doing it to the Stormtrooper. It's not an easy process. But I may do it to the Clone Trooper as well.
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on February 10, 2016, 01:30:14 AM
Well, there's been a bit of inspiration what with the hacking of SWBFIII being a success. So I'm going to show off two models today. First is my new Sandtrooper (I finished giving my Stormtrooper the complete remap treatment):

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2F2016Sandtrooper1.jpg&hash=58b03ee73ce2b73e75df74abf370067b2c931ecc) (http://s23.photobucket.com/user/ggctuk/media/2016Sandtrooper1.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2F2016Sandtrooper2.jpg&hash=e77b557d77ce7cba7fb0dfb62806bb71ee7f0b5b) (http://s23.photobucket.com/user/ggctuk/media/2016Sandtrooper2.jpg.html)

Second is my Imperial Remnant Stormtrooper. These guys featured in SWBFIII. I'm happy with my new Stormtrooper so I only borrowed some of the parts from the SWBFIII model:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FRemnantStormie.jpg&hash=a137285cfb4cb2eeac9767cc8ba4b4cdcfb7771d) (http://s23.photobucket.com/user/ggctuk/media/RemnantStormie.jpg.html)
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on March 02, 2016, 09:29:04 AM
Am I reallky the only one using this topic? Anyways, I thought you'd be glad to know I ported the SWBF3 AT-AT. It works in SWBF just fine (this is where I had to test it out):

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FSWBF3ATAT.jpg&hash=113227417df64ff4325f3021101ec27f3a059f0e) (http://s23.photobucket.com/user/ggctuk/media/SWBF3ATAT.jpg.html)

The model has been modified in a few ways: first, the original model had a door on one of its sides and a compartment. I removed that and paced a single face there. I also shortened the upper legs and moved the head cannons a little bit. And of course, I've altered the pose to match the stock AT-AT. It's a fricking beauty, I can tell you. It currently sits at 14,017 tris. It's a beast, but it seems to work just fine in the first game (perhaps vehicle model memory is separated from unit model memory). Of course, I won't actually be using it in SWBF1 but in SWBF2.
Title: Re: Models Showcase (WIP and completed)
Post by: Cdt Fox on March 02, 2016, 12:37:03 PM
Quote from: Gistech on March 02, 2016, 09:29:04 AM
Am I reallky the only one using this topic? Anyways, I thought you'd be glad to know I ported the SWBF3 AT-AT. It works in SWBF just fine (this is where I had to test it out):

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FSWBF3ATAT.jpg&hash=113227417df64ff4325f3021101ec27f3a059f0e) (http://s23.photobucket.com/user/ggctuk/media/SWBF3ATAT.jpg.html)

The model has been modified in a few ways: first, the original model had a door on one of its sides and a compartment. I removed that and paced a single face there. I also shortened the upper legs and moved the head cannons a little bit. And of course, I've altered the pose to match the stock AT-AT. It's a fricking beauty, I can tell you. It currently sits at 14,017 tris. It's a beast, but it seems to work just fine in the first game (perhaps vehicle model memory is separated from unit model memory). Of course, I won't actually be using it in SWBF1 but in SWBF2.

This model look more accurate than the stocks one...I just love it!  ;) Will you think of an upcoming release?  :P
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on March 02, 2016, 01:12:28 PM
At some stage, yes. There's a few things to sort out on it first, like the animations being too fast. I'm not sure how to slow them down. Plus, ODF files for the weapons need to be finished.
Title: Re: Models Showcase (WIP and completed)
Post by: Unit 33 on March 03, 2016, 01:05:11 AM
Great work! I think I speak for everybody, but your hard work is highly appreciated.
Title: Re: Models Showcase (WIP and completed)
Post by: Snake on March 03, 2016, 08:18:37 AM
Wow, very nice!
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on March 03, 2016, 01:54:43 PM
Thanks :)

A couple of tweaks and it will be ready for consumption. I have no idea how to alter the animations properly so they're slowed down, but for the interim I've just edited down the new footstep SFX. Just need to find out why the feet are misbehaving - it looks like part of the foot mesh is getting pulled to Dummyroot as I forgot to map the feet to the foot bones before exporting.
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on May 28, 2016, 03:20:03 AM
Today, I'll be showing something a little different. This is the first time I've worked on a map, and I decided to start with Hoth by rebuilding Echo Base. Yes, I'm basing this version of Echo Base off the "Rebel Base" map seen in SWBFEA. But this will basically be part of a larger map. I was always annoyed how 'Echo Base' amounted to a hangar, Ion Control... and a bunch of empty corridors, so I took it upon myself to make something a little different. I'm not 100% sure whether I'll replace Echo Base in the stock map with my finished versions, or whether I'll create a new Hoth map with the new Echo Base. I'm leaning towards the latter.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FHothBaseHangarProgress3.jpg&hash=402b215a90aec0a3c114b4a90cf024646fac6fa4) (http://s23.photobucket.com/user/ggctuk/media/HothBaseHangarProgress3.jpg.html)

The hangar itself is actually pretty much done. It's just the other side rooms I need to make. Here, I'll actually be breaking the map up once I'm done with it so that it reduces poly load per object. I plan on having the massive hangar at the back as well with the GR-75s inside it.

I actually converted the octagonal box from the new game to use as a prop, and I've also started converting some of the SWBF3 meshes as well (I might be using the SWBF3 rear hangar to build my GR-75 hangar).

I'm very tempted, once it's done, to try and make it into the first ground-to-space map for the first game.
Title: Re: Models Showcase (WIP and completed)
Post by: Ginev on May 28, 2016, 12:30:03 PM
You can convert the BF3 meshes?You mean the Free radical ones?How?You have payed version of Unwrap 3d?
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on May 28, 2016, 01:07:05 PM
http://www.swbfgamers.com/index.php?topic=10407.0

Corra_Ashu ripped them but they are not textured.
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on December 04, 2016, 01:09:18 AM
Here's a little something I've decided to do, egged on by the fact the Scarif DLC will not have playable ones of these:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FWalker_WIP_Scarif.jpg&hash=75965a65e81ce9fa9bdac33c3e387f398a891056) (http://s23.photobucket.com/user/ggctuk/media/Walker_WIP_Scarif.jpg.html)

The body's the easy part. Now I have to rebuild the head.
Title: Re: Models Showcase (WIP and completed)
Post by: Ginev on December 04, 2016, 01:58:59 AM
Im still sad that Corra did not get Dantooine and Dathomir maps...
Title: Re: Models Showcase (WIP and completed)
Post by: Rayce on December 04, 2016, 11:24:38 AM
Quote from: Gistech on December 04, 2016, 01:09:18 AM
Here's a little something I've decided to do, egged on by the fact the Scarif DLC will not have playable ones of these:

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FWalker_WIP_Scarif.jpg&hash=75965a65e81ce9fa9bdac33c3e387f398a891056) (http://s23.photobucket.com/user/ggctuk/media/Walker_WIP_Scarif.jpg.html)[/spoiler]

The body's the easy part. Now I have to rebuild the head.
Nice!  :tu: It's a shame they won't be in the DLC.
Title: Re: Models Showcase (WIP and completed)
Post by: Giftheck on December 04, 2016, 11:28:35 AM
Quote from: Commander Awesome on December 04, 2016, 11:24:38 AM
Nice!  :tu: It's a shame they won't be in the DLC.

Oh, they are in the DLC. They're just part of the "battle beyond". You'll see them out of bounds but you can't pilot them. At all.
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