Serejas Slave 1

Started by Sereja, June 06, 2014, 05:55:59 PM

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June 06, 2014, 05:55:59 PM Last Edit: June 06, 2014, 06:00:02 PM by Sereja
Serejas Slave 1

This is my, adopted for SWBF1, Firespray-31 craft: Slave-1.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1148

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Features:

1. Animation.
2. Render effects & textures.
3. Thrust effect.
4. Turrets & Cannons.
5. First person view cockpit.
6. Well adjusted odf's.
7. Shadow.
8. Collision.
9. Damage hp hardpoints.
10. Lowres.
11. Chunks.

Thanks to Pandemic and LucasArts for SWBF assets, and Ande for ZETools.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

That's amazing, nice to see your still in modeling. I like the first person cockpit.
"I would explain it to you but your head might explode."


Thank's! :)
Just releasing some of my old projects, which I have skill to reanimate now.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

my mind is blown....very epic!
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

So Serejacious..
=AaTc= Forever

SALLY....

-Retired Modder

I like it... :tu:
Join the BOBclan Discord: click here | Proud member of the BOBclan since 2014

Wowsers. Might have to get back into modding in the near future... once I've taken care of a personal problem that needs sorting.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

Thank's! :)
Yes, it's realy hard to find some time for modding hobby, this busy days...
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Really neat piece! :tu:
Formerly:
{Alpha}Gen.Ultimo
[212]Cpl.Ultimo
WUSi.Whisper

Curious what your development methods are for this. Some of it looks like baked details whereas others look to be based off of photo layering and masking. Either way, it looks to really fit the part and pull the aesthetics across nicely.  ;)
photobucket limit image removed

Thank's! :)
"Baked details" hmm... If you meaning model painting, then no. In SWBF1, such things, may be used for adding fake shadow darkness, or when the same texture, needs to have different color variations in different spots, like some of the stock "bottom greened" endor trees. The only way to add depth for textures it's add bumpmap. Just add in your msh.option -bump (yourtganame) line, and create secondary black&white tga, named yourtganame_bump. Then copy from assets some _bump.option file.
The corps of my slave, also have specularity (shiny) render effect. In SWBF1, shiny and bump, can't be mixed, so it uses different named texture file.
Window glass - additive render effect, with soft edge transparent, by the added secondary polygons.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf: