Serejas Slave 1
This is my, adopted for SWBF1, Firespray-31 craft: Slave-1.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1148 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1148)
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi63.fastpic.ru%2Fbig%2F2014%2F0607%2Fa9%2F1f9d8b79e8a92075028295a7d01c9da9.jpg&hash=3edf123d35667a56be2aa594f0da0d2751edfc57)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi64.fastpic.ru%2Fbig%2F2014%2F0607%2Fee%2F02589d0480486acd0daf76e9e3a0c1ee.jpg&hash=2583e4eb4dd48bb7659f30039ac4b3196bd3c635)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi63.fastpic.ru%2Fbig%2F2014%2F0607%2F64%2Fc09ea08f11f1327bfb070635c66cdc64.jpg&hash=73f9952454b5a72b40eb886e5312e25572c573f5)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi63.fastpic.ru%2Fbig%2F2014%2F0607%2F9c%2F5fb4060e230a8528e1649bdc2dd34b9c.jpg&hash=c51785d8f6236dc4879ca4d35333d2ee81fddb99)[/spoiler]
Features:
1. Animation.
2. Render effects & textures.
3. Thrust effect.
4. Turrets & Cannons.
5. First person view cockpit.
6. Well adjusted odf's.
7. Shadow.
8. Collision.
9. Damage hp hardpoints.
10. Lowres.
11. Chunks.
Thanks to Pandemic and LucasArts for SWBF assets, and Ande for ZETools.
You can use it as you wish, but if you release it in your mod, you should credit me!
Credits: me, Sereja.
That's amazing, nice to see your still in modeling. I like the first person cockpit.
Thank's! :)
Just releasing some of my old projects, which I have skill to reanimate now.
my mind is blown....very epic!
So Serejacious..
I like it... :tu:
Wowsers. Might have to get back into modding in the near future... once I've taken care of a personal problem that needs sorting.
Thank's! :)
Yes, it's realy hard to find some time for modding hobby, this busy days...
Really neat piece! :tu:
Curious what your development methods are for this. Some of it looks like baked details whereas others look to be based off of photo layering and masking. Either way, it looks to really fit the part and pull the aesthetics across nicely. ;)
Thank's! :)
"Baked details" hmm... If you meaning model painting, then no. In SWBF1, such things, may be used for adding fake shadow darkness, or when the same texture, needs to have different color variations in different spots, like some of the stock "bottom greened" endor trees. The only way to add depth for textures it's add bumpmap. Just add in your msh.option -bump (yourtganame) line, and create secondary black&white tga, named yourtganame_bump. Then copy from assets some _bump.option file.
The corps of my slave, also have specularity (shiny) render effect. In SWBF1, shiny and bump, can't be mixed, so it uses different named texture file.
Window glass - additive render effect, with soft edge transparent, by the added secondary polygons.