what is wrong with the imperial blaster canon in my sfx ?

Started by wsa30h, August 10, 2019, 01:28:20 PM

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why doesent my wpn_all_bowcaster_fire.wav       work when adding it as a standalone sound to the cw era what is wrong with my sfx am i missing something ?



///////////////////////////////////
// Common to Worlds -------------------------------------------------------------------------------------------------

#endifplatform pc


#endifplatform pc

#ifplatform pc

#endifplatform


#endifplatform pc

// ----- Alliance Unit Weapons ------------------------------------------------------------------------
#ifplatform pc

..\..\gcw\effects\wpn_all_bowcaster_fire.wav    -resample pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav    -resample pc 44100

#endifplatform pc


// ----- Imperial Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav      -resample pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav       -resample pc 44100
..\..\gcw\effects\wpn_imp_sniperrifle_fire.wav  -resample pc 44100
..\..\gcw\effects\wpn_imp_mortar_fire.wav       -resample pc 44100
#endifplatform pc


// GCW Unit Weapons ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_all_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\wpn_imp_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_imp_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\crtr_vader_breath_lp.wav       -resample pc 22050
#endifplatform pc


// ----- GCW Equip --------------------------------------------------------------------------------------------
#ifplatform pc

..\..\gcw\effects\wpn_empire_lgEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav     -resample pc 22050
..\..\gcw\effects\wpn_empire_smlEquip.wav     -resample pc 22050
#endifplatform pc


// ----- GCW Reload --------------------------------------------------------------------------------------------
#ifplatform pc

..\..\gcw\effects\wpn_empire_medReload.wav   -resample pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav    -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------
// Unit VO Effects

..\..\gcw\effects\IICOM416.wav -resample pc 22050
..\..\gcw\effects\IICOM417.wav -resample pc 22050
..\..\gcw\effects\IICOM418.wav -resample pc 22050
..\..\gcw\effects\IICOM419.wav -resample pc 22050
..\..\gcw\effects\IICOM420.wav -resample pc 22050
..\..\gcw\effects\IICOM421.wav -resample pc 22050


#ifplatform pc


// AT Walker ----------------------------------------------------------------------------------------
// ----- AT Walker Engine ATAT ATST ATTE ------

#ifplatform pc
..\..\global\effects\eng_walker_hi_lp.wav            -resample pc 22050
..\..\global\effects\eng_walker_mid_lp.wav           -resample pc 22050
..\..\global\effects\eng_walker_low_lp.wav           -resample pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01  -resample pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02  -resample pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03  -resample pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04  -resample pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05  -resample pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06  -resample pc 22050
#endifplatform pc
// ----- AT Walker footsteps ATTE ATAT ATST -----

#ifplatform pc
..\..\global\effects\fs_walker_layerA01.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerA02.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerA03.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerA04.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerA05.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerA06.wav     -resample pc 22050

..\..\global\effects\fs_walker_layerB01.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerB02.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerB03.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerB04.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerB05.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerB06.wav     -resample pc 22050

..\..\global\effects\fs_walker_layerC01.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerC02.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerC03.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerC04.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerC05.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerC06.wav     -resample pc 22050

..\..\global\effects\fs_walker_low01.wav        -resample pc 22050
..\..\global\effects\fs_walker_low02.wav        -resample pc 22050
..\..\global\effects\fs_walker_low03.wav        -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------

// Speederbike ---------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\wpn_spdrbike_blaster_fire.wav   -resample pc 44100
//..\..\global\effects\eng_distSpeederbike_lp.wav      -resample pc 22050
..\..\global\effects\eng_speederbike_grit_lp.wav     -resample pc 22050
//..\..\global\effects\eng_doubleSpdBike_grit_lp.wav   -resample pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav       -resample pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav      -resample pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav      -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------

// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_atst_chinBlaster_fire.wav     -resample pc 44100
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav     -resample pc 44100
#endifplatform pc


mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh