why doesent my wpn_all_bowcaster_fire.wav work when adding it as a standalone sound to the cw era what is wrong with my sfx am i missing something ?
///////////////////////////////////
// Common to Worlds -------------------------------------------------------------------------------------------------
#endifplatform pc
#endifplatform pc
#ifplatform pc
#endifplatform
#endifplatform pc
// ----- Alliance Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_bowcaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav -resample pc 44100
#endifplatform pc
// ----- Imperial Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_sniperrifle_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_mortar_fire.wav -resample pc 44100
#endifplatform pc
// GCW Unit Weapons ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_unit_lockon_lp.wav -resample pc 22050
//..\..\gcw\effects\wpn_all_vehicle_lockon_lp.wav -resample pc 22050
..\..\gcw\effects\wpn_imp_unit_lockon_lp.wav -resample pc 22050
//..\..\gcw\effects\wpn_imp_vehicle_lockon_lp.wav -resample pc 22050
..\..\gcw\effects\crtr_vader_breath_lp.wav -resample pc 22050
#endifplatform pc
// ----- GCW Equip --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_empire_lgEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_smlEquip.wav -resample pc 22050
#endifplatform pc
// ----- GCW Reload --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_empire_medReload.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Unit VO Effects
..\..\gcw\effects\IICOM416.wav -resample pc 22050
..\..\gcw\effects\IICOM417.wav -resample pc 22050
..\..\gcw\effects\IICOM418.wav -resample pc 22050
..\..\gcw\effects\IICOM419.wav -resample pc 22050
..\..\gcw\effects\IICOM420.wav -resample pc 22050
..\..\gcw\effects\IICOM421.wav -resample pc 22050
#ifplatform pc
// AT Walker ----------------------------------------------------------------------------------------
// ----- AT Walker Engine ATAT ATST ATTE ------
#ifplatform pc
..\..\global\effects\eng_walker_hi_lp.wav -resample pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample pc 22050
#endifplatform pc
// ----- AT Walker footsteps ATTE ATAT ATST -----
#ifplatform pc
..\..\global\effects\fs_walker_layerA01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample pc 22050
..\..\global\effects\fs_walker_low01.wav -resample pc 22050
..\..\global\effects\fs_walker_low02.wav -resample pc 22050
..\..\global\effects\fs_walker_low03.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------
// Speederbike ---------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\wpn_spdrbike_blaster_fire.wav -resample pc 44100
//..\..\global\effects\eng_distSpeederbike_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_grit_lp.wav -resample pc 22050
//..\..\global\effects\eng_doubleSpdBike_grit_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------
// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_atst_chinBlaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav -resample pc 44100
#endifplatform pc