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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: UkrNafta on August 08, 2019, 11:45:57 PM

Title: .msh
Post by: UkrNafta on August 08, 2019, 11:45:57 PM
Hellothere,

guys, tell me please, how can i open .msh file (skin) and view it, or edit the model?

Do i need textures?

How do you work with this?)
(https://i.imgur.com/QXXcfsT.png)

I opened these files in 3ds Max and... nothing... Emptiness, no models and polygons...

Thank you very mach.
Title: Re: .msh
Post by: AnthonyBF2 on August 09, 2019, 01:13:47 AM
MSH is a 3D model, not a texture. You'll need a few different things (that I can't remember, someone else will comment what you need)
Title: Re: .msh
Post by: UkrNafta on August 09, 2019, 11:23:39 AM
Okay, thanks, but... guys, please, tell me someone in more detail))
Title: Re: .msh
Post by: Led on August 09, 2019, 01:49:39 PM
skin file is *.TGA (save with no compression); skins are not easy to interpret since they are all splayed out.

msh is the model file, not very easy to import into anything.  Get an example model from psychofreds website, and you can import it into XSI Modtools with the appropriate plug in.  See 3-D animation board for more details.
Title: Re: .msh
Post by: UkrNafta on August 09, 2019, 10:14:46 PM
Oh, Led, thank you for the umpteenth time)
But... I'm not understand...  PsychoFred's Mod Is this a program, application?
My friend and I find this topic (Topic: PsychoFred's Mod Tools Documentation--When Modding, read this first! ) (http://www.swbfgamers.com/index.php?topic=4692.0).
This is it?
Title: Re: .msh
Post by: Led on August 10, 2019, 06:57:56 AM
maybe look here for msh information
https://sites.google.com/site/andescp/zetools_main
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