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Messages - CommanderChristian

#16
Requests / Re: Underground Cave System
January 14, 2010, 02:32:26 PM
Quote from: Jon415 on January 13, 2010, 04:43:43 PM
Try downloading europa caves ftrom swbffiles.  as for the acklay, i dont think thats possible for swbf1

I have that map on a different computer (it's out of commission right now). The only problem is I can mod or make maps because ZeroEditor doesn't work for me for some reason. I'm just throwing out ideas for someone who can mod to pick up and use. I forgot acklays were in battlefront II  :D oops.

Then again, since I'm on a different computer than the one that had BF on there I can try downloading Zeroeditor again!  :cheer:
#17
Requests / Underground Cave System
January 13, 2010, 04:02:10 PM
Would it be possible for someone to mod an Acklay into a spider then put it into a cave system maybe a little bigger than the Hoth caves? That would be a cool map  :D
#18
SWBF1 Modding / Re: melee
January 13, 2010, 03:54:46 PM
That almost looked like BF1 to me, does the make your making have AI hero support?
#19
SWBF1 Modding / Re: Shoot while riding kaadu/tauntaun
January 13, 2010, 03:49:01 PM
For some reason my computer wouldn't let me download that map. I really want to try it out. Since the computer that had Battlefront on it needs a new part I guess I can try to make the map work on the replacement computer! YES!  :cheer:
#20
Rep and Imp troopers.  I do better with rifle (and win more with it :D) I do like the vanguards and snipers are really fun too. I hardly play as the Rebs or the CIS at all. I just like the other two better.
#21
Man, that must of taken a while. A hour at least! Good job Hardcore!
#22
I don't like the dark trooper since they have HORRIBLE jet pack reloading time.  It doesn't make sense that they have a slower reloading time for their jump pack then the rep jet pack which lasts longer. I like the republic then the imperials and once in a while the rebels. Once in a blue moon I will play as the droids very rarely.  I almost always play as the trooper, their awesome.
#23
I usually play as imperials so I don't really play as the wookie.   I normally just wreck havoc with troopers.
#24
Ancient  Research Facility is awesome. Ultimate battlefront the clone wars mod is really fun to. teh commandos ROCK!
#25
I like the awards (I have all but the missle one) but, I know this is kind of cheesy, if you don't scroll through weapons at least when I play I will have the normal one. I wish there was a way to fix the award sniper rifle no head shot bug though...
#26
Obi wan is my favorite, but on hero assalt Jango is awesome! My least favorite is Yoda, because he's so short it's hard to control and he has no saber through :dry:
#27
I used to use the arrow keys but I died alot when I stretched over to enter vehicles, switch weapons, etc. so I got used to using the WASD keys. It's closer to the other commands.  I didn't know you can use the numbers, that's new to me!  :happy:
#28
Why, if was such a good clan, did you dismantle it? You wanted a greater challenge? (I'm not trying to criticize, I just don't understand.)
#29
Do you have carbonite backup software or something like that?

Oops, wrong button.  Anyways, if you do, turn it off.  It usually makes the game go slow.
#30
Quote from: Napseeker on October 24, 2009, 11:17:38 PM
The self-destructing vehicles are part of the game itself - the idea is that there can only be a fixed number of vehicles spawned in a game and if a gamer flies their fighter some place out of reach and abandons it there (deliberately or by dying), then the fighter is stuck there for the rest of the game and useless to other players.  So when you make a map, you can decide how long a fighter can be left abandoned "in the field" before it self-destructs.  By destroying itself, it can then be respawned back at its original spawning location for another gamer to fly.  The mapmaker usually defines a safe zone where you can abandon/leave a fighter and not have to worry about it blowing up - this is usually near a CP controlled by your team - but gamers have no way of knowing where a safe zone is. 

The best way is to just get back into your fighter every once in a while so that the game doesn't think the fighter has been abandoned.  Every time you exit the fighter, the counter starts to tick again - the mapmaker may set the self-destruct to happen 30 seconds after being abandoned or 10 minutes. It's up to them.

In my BofC map, a LOT of self-destructing happens so that a fighter is always available in the CIS or REP cruiser hangars for AI bots to hop into... keeps the space dogfights constantly going.

That makes sense, thanks for the tip!