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Messages - -IAS- Jazz

#16
hey while your on could you tell me possible reasons that the main play mod would crash battlefront if i just installed it by putting the data and addon folders in, right out of the package?
#17
Star Wars Battlefront (2004 Original) / Essentials
April 11, 2009, 11:42:56 PM
We should have a list of the best of the best of maps.  only the best of the best. 5 star quality (from Ryan's awesome map list) is the only thing allowed. I'm talking maz1, dea1, da1, uta1, myg1, mus1, dust1, pig, etc. Just the best, most well known maps so we could say "Standards, Essentials, and Serene" or something of the like in GameRanger descriptions. More importantly this will make sure everyone is getting the most out of their game.
#18
its like a disease. i get it to restart like 5 or 6 times before i get to play again.
#19
Requests / Re: amazing map ideas
February 21, 2009, 11:12:16 AM
dresh read the first post i made. explains everything
so is any modder going to do the enders game one?
#20
Star Wars Battlefront (2004 Original) / Re: SWBF Champion
February 19, 2009, 02:30:27 PM
I CHALLENGE DESTRUCTOR TO A DUEL TO DECIDE WHO IS THE SWBF CHAMP! put me in line, please. (=
#21
i like both, but a good story makes for good multiplayer, because the multiplayer maps have meaning, they're not just some graveyard on tatoine or whatever. and it is agreed that the halo community is just nasty...
#22
Released Maps and Mods / Re: Woods: Search and Destroy
February 19, 2009, 02:23:25 PM
ill test it, and may i suggest an idea? a crossing point near the bridge, through the water, with ground just under it. (= that would make my day.
#23
Requests / Re: amazing map ideas
February 19, 2009, 02:20:39 PM
cool idea.
im not going to let my enders game map idea die.  i will continue to post until someone wastes their time doing it.
#24
Requests / Re: amazing map ideas
February 12, 2009, 02:08:23 PM
so dont play with bots... this would be playersonly, 2players to 16players, the design wouldnt lag at all, so no bots, you could just have 16 republic flyers lying around, with the appearance of a clone trooper or whatever. the skin btw is blue with yellow... ill post a picture.
#25
Other Games / Re: Funny gaming moments
February 10, 2009, 10:18:01 PM
In the halo demo, you can shoot the warthog funny so it becomes a door to the base. ive done it like three times and the other players walk up to it and are running into it and goin "WTF? YOU F****** NOOOB I !@$()#&!^ HATE YOU STOP BEING A SHEE @#%@ YOU @%@#!!!!!!!!!!! and so on... it was HILARIOUS.
#26
Requests / Re: amazing map ideas
February 10, 2009, 10:10:13 PM
I don't know what your talking about, death on falling. there is no falling.  i think the LAAT that looks like a person thing would work, and for now just skin up a blue clone for it. closest thing to it. am i talking to any modders? and i like the hook idea... theres got to be another way... fast jetpack on top of vehicle... i dont know how to do this...
#27
Requests / amazing map ideas
February 10, 2009, 02:47:24 PM
OK, I've just spontaneously had some ideas for maps.
     Ender's Game
two basic rectangular rooms, one with stars,  one with stars and fog (the plain room where most battles take place in the book wouldn't make for a good game, so screw it). Stars, in the book, are just plain black squares, that should not be too hard to make. you could use brownish grey colored Hoth snow for the fog. walls would be a plain metal, nothing fancy. Then there are side rooms that would contain the command posts. there was a darkened barrier, so the other army couldn't see through. a whole bunch of fog one one plane would do that trick, if not, a moving wall, like in Mustafar or the Death Star, those moving doors.  If possible, you could alter the time for the command post so just entering the zone would cause capture (thus the reason for two, separate rooms).  I'm not sure if any of these are possible, since i have no modding experience. to get the antigravity effect we could have vehicles like LAATs lined up, just suits hanging on walls, but the LAAT acts like it has no weight, just floating. the walls would have to give no damage for bouncing, or the vehicles would be so durable that the hit wont hurt, at any angle. if possible a straight on collision would result in no movement. again, I don't know if any of this is possible, but if some of that mass of information is useful, its help. this map would be a combination of a two level maze mod and an antigravity mod that were suggested on the last website.

Also, a completly destructable map would be soo cool. shoot the ground below the guy and he falls, shoot through a wall and kill someone... that would be soo much fun. and the reverse, maybe guns that shoot different map elements, anything. that would be SOO COOL. id help in any way possible if anyone were to attempt this dangerous mission. (= Good Luck!
#28
SWBF1 Modding / Re: Quality mapping!
February 10, 2009, 01:57:16 PM
Beauty is in the eye of the beholder. Pi is right, if you want something that YOU think looks good, do it yourself. id love to do it for you but i dont know what you want and im not a modder in any way shape or form. (= id like a destructable map btw...e
#29
i think i downloaded all of them...
no i diddnt but i love the singleplayer maps.
THANK YOU!
#30
thanks guys...

EDIT:
Schtick ur a Pittsburgh-er?
MY WHOLE FAMILY IS FROM THERE MAN
(=

Please do not double post- thanks.