This is theoretical. For now, I cannot do it because I require PSP custom firmware 6.20, which is being worked on.
This is a version of the Main Play Mod for the PSP only, seeing as they got the weakest version of the game. I cannot guarantee to get everything I want in as some things might not work, but this is what is planned:
Map restoration:
Maps that are present on the UMD and work:
- Geonosis
- Jedi Temple
- Utapau
- Rhen Var (Citadel from BF1 - does work but script is old so no AI will spawn)
Maps that are present, and do NOT work, but must be reconverted for any hopes to work:
- Felucia
- Kamino
- Death Star
Conversion maps from BF1:
- Bespin: Cloud City
- Bespin: Platforms (maybe?)
- Geonosis: Spire
- Kamino: Tipoca City
- Kashyyyk: Islands
- Kashyyyk: Docks
- Rhen Var: Harbor
- Tatooine: Dune Sea
- Yavin IV: Arena
New units to be added:
There will be three new classes: Special, Melee and Commander.
Rep: Clone Commando, Clone Assassin, Clone Commander
Cis: Droid Commando, MagnaGuard (IG Droid replaces MagnaGuard from before), Droid Commander
Imp: Incinerator Trooper, Heavy Trooper, Stormtrooper Commander
Alliance: Rebel Tactical Officer, Rebel Elite, Rebel Commander
New heroes:
- Kit Fisto
- Asajj Ventress
- X1
- X2
- Galen Marek
- Ben Kenobi
- Dark Obi-Wan
- Shaak Ti
- Kyle Katarn
As I said, only theoretical so far. Teancum has released some tools for the PS2 build, which SHOULD work with the PSP build. At least, I hope it will work.
Little update, for those who care (if any).
Teancum's currently investigating whether the PSP version can be modded. I think it's likely a yes as the executeables don't list a 'switch' for each console (PC, XBox, PS2, PSP). I've also refined my ideas a little bit. I remind you that at the moment it's theoretical as we need PSP Firmware GEN 6.20 to be released to even begin to test this.