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Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: asky902 on May 14, 2016, 09:39:13 PM

Title: How to resize objects in ZE and ingame .ODF
Post by: asky902 on May 14, 2016, 09:39:13 PM
can someone help me how to resize any objects in ZE
and ingame .
I used the geometryscale and it worked in ZE
but not ingame. plss help.
Tnx in advance...
Title: Re: How to resize objects in ZE and ingame .ODF
Post by: Ginev on May 15, 2016, 03:30:16 AM
I dont remember the command exactly but it was like this:you must add this value in your odf file for your model

GeometryScale   =   "1.0"
if this dont work add it without the " "

GeometryScale   =   1.0

1.0 is just default.

Next thing you must add a .option file for your msh file that you are using in the odf.
So if your msh file is for example:

mymshname.msh     then your msh option file will be:

mymshname.msh.option

Inside the option file i thik you must add this

-Scale 1.0


again 1.0 is just default value.
Title: Re: How to resize objects in ZE and ingame .ODF
Post by: asky902 on May 15, 2016, 04:56:27 PM
Ginev how can I open the option file .
Title: Re: How to resize objects in ZE and ingame .ODF
Post by: Phobos on May 15, 2016, 05:05:07 PM
Use notepad or notepad++ to edit .option file

Option scales the msh in game. ODF scale is for zeroeditor.
Title: Re: How to resize objects in ZE and ingame .ODF
Post by: asky902 on May 15, 2016, 05:16:51 PM
how can I scale a option file.

tnks for helping .

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