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Messages - Anyder

#121
General / Re: Downloads
January 20, 2021, 09:20:00 AM
Hey,

If you don't tell us what you're trying to download, we can't help.
If you check the forum and ask what you just posted (use search tab and type "can't download" -- image attached), you'll run into this topic: http://www.swbfgamers.com/index.php?topic=13593.msg121840#msg121840


#122
Quote from: TheCapl on January 14, 2021, 07:25:29 AMthank you this is the most information anyone has given to me for this thank you so much!
You're welcome! Keep us posted on your progress  :cheers:
#123
Forum News and Forum Rules / Re: list of missing files
January 13, 2021, 03:19:45 PM
Quote from: Led on January 13, 2021, 02:51:41 AMThanks--can you tell me the page before that? 

It's this one -- I tried to fix the link but it doesn't find the file for some reason.. I'll double check in few mins.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=341
#124
Quote from: TheCapl on January 12, 2021, 08:59:31 AMok so ive been looking aroumd for so long and i am hoping someone can help me retexture exsiting units mabye just give me a guide i dont want to make a map i just want to retexture people any help is appreciated

There's no guide for that, but it's not complicated. First you'd need to get familiar with the modding tools.

Go to G:\General Modding\Builders\BF2_ModTools\data\_BUILD create a map/workspace.

Then copy the sides you want to re-skin: G:\General Modding\Builders\BF2_ModTools\assets\sides, there you can choose them, copy them into your workspace and do whatever you want to the skins, making sure RLE compression is disabled.

Go to the BUILD folder from your map/workspace, and run the VisualMunge file, and pick the Sides you've modified to munge, click on it, and files should be munged.

**Note that the locations posted above are from my local hdds**

Quote from: ThePlushieZone on January 12, 2021, 11:11:23 AMmabye so

Please, avoid posting unless you have something productive to say.
#125
I'm deleting all threads you created. Send him a DM, instead of spamming all over the forum ;)
#126
Quote from: jonjonshell21 on January 10, 2021, 10:45:01 AMHow and when is the mod will be release?
I believe the developer's message was clear in the previous message


Quote from: Giftheck on June 22, 2020, 10:47:09 AMPlease don't bump. It's been six months since I last posted about it.

To answer your question, at present it's on hiatus but I will get back to it soon. When I have something, I will share.
#127
Forum News and Forum Rules / Re: Site Upgrade
January 07, 2021, 02:54:53 PM
Huge thanks for your work!  :cheers:
#128
General / Re: Happy New Year
January 02, 2021, 05:06:57 PM
Happy new year! I don't have any NY resolutions -- 2020 was a horrible year to me, so I just hope 2021 to be better  :cheers:
#129
It will pop up a message saying so.

Also, please, avoid double-posting! You can edit your previous post adding the new info.
#130
General / Re: Dead Servers???
December 28, 2020, 01:36:09 PM
#131
General / Re: Dead Servers???
December 27, 2020, 07:51:17 PM
If you're in our discord server, feel free to ping people and let them know you're online -- see if they're down to play.
#132
Quote from: dsaf on December 27, 2020, 02:37:33 PM
I am looking to skin units, again.

I was wondering what is the best program to skin a unit.

What are some skinning programs i could use to skin units?
GIMP is free and works great.
If you have skills (and purchased the program) Adobe Illustrator or Photoshop should do it.
#133
Quote from: saber91 on December 27, 2020, 11:28:35 AM
I changed the super battledroid to a battle droid and the officer to a super battledroid and put their respective names. however when i localize these names it only shows up in my MOD world map. but i want it to show up in all of the stock maps as well. how do i do this? i tried to copy and paste the core.lvl but it just crashes the game.  :confused:
That's probably because you're missing something in the req files. Make sure the file size of both core files (new generated one and the vanilla file) are the same
#134
General / Re: Merry Christmas!
December 25, 2020, 03:19:39 PM
Merry Christmas to everyone!  :xmastim:
#135
Also, the modding from SWBF1 is very similar to SWBF2, so if you can't find a specific tutorial for SWBF2 you can also find the way to do it by checking the SWBF1 area  :tu: