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Topics - wsa30h

#41
SWBF1 Modding / unit flew outside world error
July 03, 2020, 03:02:32 PM
is it possible to increase the distance you can fly outside of the map ? Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(2685)
Unit flew out of world, x = -77.447510, z = -1140.421387
#42
Released Maps and Mods / cross era campaign beta
July 03, 2020, 07:30:02 AM
 my cross era campaign mod this is only a beta as the gcw has 7 out of 9 missions finished. please leave feedback here or on moddb. this goes into your addon like normal mod maps beware it takes up 14 missions from the 50 mission addon limit so if on 1.2 update its best to play with little or no mods in the addon folder, on the latest steam and gog version it doesent really matter the limit there is 500 i think.

https://www.moddb.com/mods/star-wars-battlefront-2004-cross-era-campaign-mod-beta/addons/dlc
#43
is it possible to make the cw and or gcw campaign playable in multiplayer ?
#44
has sereja released the assets to his polis massa conversion ?
#45
how many bonuses can i have active for my custom campaign ? and what are there names ? i need all the cis and empire bonuses names.
#46
so this is the link to the geonosis prototype the gcw era has a day and night variant. als gcw era is droids vs empire as this made more sense than putting rebels on geonosis. https://www.moddb.com/games/star-wars-battlefront/addons/geonosis-dust-plains
#47
new update on out on steam.
#48
title says all but how does one make a custom loading screen i have seen giftheck made one for his mod but how ?
#49
how do i remove just the terrain cutters collision ? and how do i know if there is one there i am trying to fix up the geonosis tunnel from the prototype map but the cutter has collision ingame i even made an option file for the mesh and put it the -donotmergecollision and it doesent make a difference.
#50
if anyone has a fixed version of the tunnel that isnt transparent and has fixed collision please send it to me. its the one from the geonosis prototype. edit managed to fix it myself except for the entrance
#51
i got a serious problem am trying to use the stock bf1 geonosis map in bf1 and edit it and this command post is solid instead of been able to walk in the collision is messed up but i didnt touch anything. on top of that the sky is black but am using the default geo1sky and have checked the files are all there is there a special region for making that object work ?
#52
is it possible to randomize which version of the map the game loads and also what units ? i want to have my naboo style map with regular stormtroopers during the day and nova trooper at night is it possible to randomize in this way ?
#53
can anyone please make a detailed tutorial on creating a minimap for bf1 there are tutorials for bf2 but some stuff is different
#54
how do i set up invisible collisions like the ones found on mos eisley ?
#55
how would i tie a local friendly faction to team 1 cps ?
#56
i have searched for most common and rarer clone legions but i cant find any probably not looking deep enough but if anyone has a link to a huge clone pack that was made specially for sbwf1 please let me know.
#57
how do i make a new button on the campaign to give an entirely new era ?
#58
is it possible to make a custom icon for a custom campaign or are they hard coded ?
#59
can we fill in ice in the water tab instead of water ? or is water hard coded ?
#60
is it possible to load a custom map and a custom campaign script as an 8th mission in the cw era i already asked dark phantom and his technique works to replace mission 1 or any other mission but i was wondering wherever we can add a completely new mission after attack on kashyyyk  ? this is the script for replacing current missions i tried replacing new entry after sp campaign with dnlable = 1 but it gives me an error on line 10 last token error.       local newEntry = { mapluafile = "wsa30hc_h", side = 1, showstr = "WSA's PLANET", description = "description here", movie = "wsa30h1fly" }

SPCampaign_CW[1] = newEntry

newEntry = { mapluafile = "mission2c_h", side = 1, showstr = "SECOND MAP", description = "2nd campaign map!", movie = "wsa30h1fly" }