I mean like in original bf1 you only have 3 models in regular animation mode with the gun and all. any unit after that is in that weird low poly mode. also quick question is there any chance at some point you might look into doing 4 teams all hostile to one another and allowing different cp colors for all ? also if you could make a list of cp color codes to replace the default ones with i would appreciate it. i also want to change the green friendly color of team 1 to blue like bf2 would you know where that can be changed ?
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#2
SWBF1 Modding / Re: Battlefront team colors change
July 16, 2025, 05:29:52 AM
sorry for the bump do you plan to modify how many highrez units can be on the map at any one time ?
#3
SWBF1 Modding / Re: Battlefront team colors change
July 15, 2025, 12:49:06 PM
yes other versions have this problem i cant confirm if the classic collection does because a large amount of units in that cause them to slide and then the game crashes.
#4
SWBF1 Modding / Re: Battlefront team colors change
July 15, 2025, 11:32:11 AM
may i ask how far you plan to push this cp color stuff ? i would love to eventually be able to have 6 teams each different color like i can on steam and gog. tried to do this myself for the cd dvd version but am useless glad someone knows what they are doing the dvd version needs more love.
#5
SWBF1 Modding / Re: Battlefront team colors change
July 15, 2025, 09:00:15 AM
awesome thank you epic work keep it up. i wonder how well this would translate to the classic collection ?
#6
SWBF1 Modding / Re: Battlefront team colors change
July 15, 2025, 05:18:37 AM
is this the cd dvd version or steam gog ? and is it possible to have 4 teams all hostile to one another in different colors ?
#7
SWBF1 Modding / Re: Battlefront team colors change
July 14, 2025, 01:13:49 PM
also quick question do you plan to make this work for more than 3 teams ?
#9
SWBF1 Modding / Re: Changing sound memory from 32MB to 256MB
October 14, 2024, 11:05:05 AM
classic collection launches and works normally so far will test it harder later on.
#10
SWBF1 Modding / Re: Changing sound memory from 32MB to 256MB
October 06, 2024, 03:12:40 AM
much appreciated

#11
SWBF1 Modding / Re: Changing sound memory from 32MB to 256MB
September 25, 2024, 09:22:16 AM
looked for that value it must also be different in steam and gog as no results found.
#12
SWBF1 Modding / Re: Changing sound memory from 32MB to 256MB
September 23, 2024, 10:56:55 AM
is this for the 1.2 cd and dvd versions ? any chance this might work in the latest steam version ?
#13
SWBF1 Modding / Re: Is it possible for BF1 Split Screen on Pc?
June 02, 2024, 12:09:14 PM
its mostly hard coded
#14
SWBF1 Modding / Re: Remove low lod character models
April 16, 2024, 12:14:14 PM
works 99 percent of the time if you truly want all units to be highrez anstfers egm mod for steam gog or the classic collection.
#15
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming Release Thread
March 12, 2024, 09:05:55 AM
nice work cant wait to play your map. must learn how to make a minimaps for my maps.