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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: TimoCruz on May 19, 2021, 03:04:18 AM

Title: Ewok skeleton
Post by: TimoCruz on May 19, 2021, 03:04:18 AM
I'm trying to replace to rebel pilot unit with the stock Ewok unit. I copied all the files for the ewok over and have successfully got the ewok model in the game. Only problem is the ewok is still the same size as the other units. I've copied the skeleton files over and they're in the odf so I'm having trouble figuring out why it's still doing this. Anyone got any idea why?
Title: Re: Ewok skeleton
Post by: Led on May 19, 2021, 05:45:01 AM
How about you just call the stock ewok using the mission.lvl file?  No need for any munging or anything as long as you load the stock level with the ewok.
Title: Re: Ewok skeleton
Post by: TimoCruz on May 19, 2021, 07:45:24 AM
Would I still need to add the ewok files to the ALL folder?
I also want to give them more health and change their wepons so I still need to edit their odf and munge.

Avoid double-posting, please :)
Title: Re: Ewok skeleton
Post by: Led on May 19, 2021, 04:14:05 PM
It looks like you would need to munge the EWK side.  Of course changing it does not make this a stock Ewok unit. 

I think there is a SWBF1 side builder on here somewhere.

The process would be the same though, make the EWK.lvl file, load it, the call the unit from the mission.lvl.

I will suggest you make the mission.lvl file mod first using the actual stock EWK.lvl file so that you can isoloate any problems.

Remember the SWBF modding process--make one change at a time or risk it all!
Title: Re: Ewok skeleton
Post by: TimoCruz on May 20, 2021, 02:45:15 AM
It's still having the same problem. When I munge the ewok unit withot even changing anything in the odf it is still the same height as the other units instead of using the ewok skeleton. I have no idea what i'm doing wrong here.
Title: Re: Ewok skeleton
Post by: Led on May 20, 2021, 10:02:46 AM
are you using a "side builder"  or the original mod tools?

also, please check to make sure you have not over-written the original ewok files
Title: Re: Ewok skeleton
Post by: Dark_Phantom on May 20, 2021, 10:17:32 AM
I'd revert back to your original files then go this route:

I'd use this, look at end1a lua file and how they call in Ewoks:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319

You can then edit a mission to add the stock ewok to replace a unit.
For example:
On Cloud City, if I want an Ewok instead of a Wookiee, I need to:

Native Side Builders (if you wish to edit them)
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=539
Title: Re: Ewok skeleton
Post by: TimoCruz on May 20, 2021, 03:21:39 PM
I've found a solution. I used the ewok animation & skeleton files from the bf2 assets instead of bf1 and the ewok is now the right size in game. Thanks for the help guys I appreciate it!
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