Unit 33's Rebel Marksman
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1665 (https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1665)
Includes:
New head model, backpack and jacket (3D)! I've added a number of new textures to improve consistency with the other of Pandemic's rebel models.
Lowrez included for BF1.
Credits
- LucasArts
- Pandemic
- EA Capital Games for the head and backpack model
- Unit 33 - Modelling, textures, UV edits
(https://i.imgur.com/d9Yw24x.jpeg)
(https://i.imgur.com/VmlonfH.jpeg)
Very nice job!
Out of curiosity, did you test to see how many render in-game at once?
My assumption is, based entirely on the way she looks, that she's within the original model's poly count, so won't be taxing on the engine.
Quote from: Ty294 on April 02, 2024, 05:21:46 PMVery nice job!
Out of curiosity, did you test to see how many render in-game at once?
I didn't notice too much egregious low rez flipping, but then I used the Tirpider hack for the low rez (so it's less noticable).
btw it's 1,865 triangles
Quote from: Giftheck on April 03, 2024, 01:03:29 AMMy assumption is, based entirely on the way she looks, that she's within the original model's poly count, so won't be taxing on the engine.
TY may be referring to the fact I work in Blender - a few of us that use the SK blender addon have a suspicion that something about the export is slightly more taxing for stock BF1, even if model edits are minor.
:tu: Really happy to see that we can have an un-ugly sniper in battlefront now.
The high heels are perfect for maintaining balance on the edge of Cloud City :tu: