Recent posts

#1
Released Maps and Mods / Re: The Invisible Hand
Last post by Giftheck - May 15, 2026, 12:49:15 AM
A five-year bump, but a relevant one. As some of you will have seen, I decided to revisit this map and make some changes. The process is now finished and I am happy to share with you the new version of the map. You can download it on ModDB: https://www.moddb.com/mods/the-invisible-hand/addons/the-invisible-hand-version-2

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#2
Released Maps and Mods / Re: Battle of Hoth (Formerly H...
Last post by Giftheck - May 15, 2026, 12:48:41 AM
A five-year bump, but a relevant one. As some of you will have seen, I decided to revisit this map and make some changes. The process is now finished and I am happy to share with you the new version of the map. You can download it on ModDB: https://www.moddb.com/mods/swbf-battle-of-hoth/addons/battle-of-hoth

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#3
Released Maps and Mods / Naboo: Theed City (UPDATED 202...
Last post by Giftheck - May 14, 2026, 02:38:38 PM
Six years ago ( :o ) I released my first ever map, Naboo: Theed Supremacy. I was very happy with how it turned out at the time, but in far more recent times, I decided to revisit a few of my past projects and give them a little update. For Theed, this involved:

  • Fixing up barriers and AI planning.
  • Fixing up a few buildings.
  • Creating custom building 'bases'.
  • Adding props to make the map feel more like a lived-in city rather than a collection of buildings.
  • Creating custom sides inspired by DICE's SWBF2, using a similar ethos when compared to my DICE demake maps. As we are restricted to 5 classes, I chose to give each faction an aerial unit as their fifth unit.

The map is now in a place where I am very happy with it and am happy to release it.

You can download the map here: https://www.moddb.com/mods/naboo-theed-reimagined/addons/naboo-theed-city-version-3
#4
Console Gaming for SWBF and SWBF2 (PS2/XBOX/others) / Re: PS2 swbf
Last post by Led - May 13, 2026, 04:04:42 AM
Quote from: SG-17 on May 12, 2026, 09:28:36 PMDid you ever make any more progress on this?
oldsnake hasnt been here since 2020, so we will likely never know.
#5
Console Gaming for SWBF and SWBF2 (PS2/XBOX/others) / Re: PS2 swbf
Last post by SG-17 - May 12, 2026, 09:28:36 PM
Quote from: oldsnake on March 18, 2019, 03:22:53 AMhi V3dita BR Are you sure that  the SWBF Patch and ILINK_ID.BIN you provided match the same PS2 console? the ps2 console that i got the ILINK_ID.BIN from see the lan server can join play no problem. i am trying to get it working on pcsx2-1.2.1 it seems that the server is not connecting to the master server.  the no patch version server (pic) makes the proper callouts. the patch version (pic) does not get any info from the master server.
Did you ever make any more progress on this?
#6
SWBF1 Modding / Re: Naboo: Theed Reimagining
Last post by Led - May 12, 2026, 06:45:50 PM
 :cheers:
#7
SWBF1 Modding / Re: Naboo: Theed Reimagining
Last post by Giftheck - May 11, 2026, 02:34:24 PM
As with several of my maps, I have decided to revisit and give this a bit more of a push.


I'm thinking that I'll bundle all these revamps together as a map pack.
#8
SWBF1 Modding / Understanding how rates behave...
Last post by SPS-barbarossa - May 11, 2026, 12:51:05 PM
I would like to get a better understanding of ODF variables like "SpreadRecoverRate" and "HeatRecoverRate". For example, if SpreadRecoverRate = "1", does this mean that the spread goes down by 1/second or rather 1/30FPS (or something else)?
#9
Released Maps and Mods / Re: Clone Campaign Releases
Last post by Snake - April 11, 2026, 01:44:21 PM
In honor of my friend Jango who I have not seen in probably 15 years or so here are new links for this map:

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1676
https://www.mediafire.com/file/zjmqp1gut39t957/JediExtermination_byJango.zip/file

Miss you buddy, hope all is well.
#10
Released Maps and Mods / Re: SWBF1 Museum
Last post by Snake - April 10, 2026, 08:02:05 PM
Sam add me on steam if you're not on there already! 273740076