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Messages - AiRJacobs

#31
So, I have been hearing from a lot of the riders of the hate-train for the new Star Wars Battlefront. I still remember having long conversations with friends when we found out the game was being made, and made by DICE. The first bit I kept hearing from haters was this: "OH GOD! I HOPE IT IS NOT A BATTLEFIELD RE-SKIN!" This seemed to be the number  1 concern. People all over were fearing another Battlefield game with a Star Wars theme. This fear is very irrational. The primary reason for this is because of the bad launch of Battlefield 4. Since then many people have grown a hate for the Battlefield franchise. Now I want to address all of this, but first, some history of where I come from in this issue, and where I stand in all of this.

I love Star Wars Battlefront. It was the first multiplayer FPS I have ever gotten. I remember spending countless hours on the map Bespin: Platforms (best map BTW). I eventually went out and got the second game when it came out and loved it just as much. I would play both game back-to-back. However, most of my friends at the time were more into the modern FPS games. So I wanted to be more like my friends who were playing games like COD: MW2. Swimming through the internet, I tried many FPS demos I found. The first was Delta Force: Black Hawk Down. I downloaded all of the game demos in that franchise. They were ok, but not great. I stumbled upon a game called Battlefield 2. It looked interesting enough, so I went for it. I downloaded the demo, and jumped right in. My first impression was how similar the game was to Star Wars Battlefront. The core game mechanics, and controls were almost identical. Since then I have bought and played every Battlefield game all the way up to Hardline.

The thing that got me so into the Battlefield Franchise was how similar it was to Star Wars Battlefront, my all-time favorite shooter. Now, I want to make this statement. A lot of people who hear what I am about to say will most likely disagree, but it is a solid opinion that I feel strongly about. I am willing to put myself out there completely open to criticism. Are you ready for this....

Star Wars Battlefront is and always has been a "re-skin" of Battlefield

...WOW. Now let me explain before you guys start throwing rotten tomatoes at me. It is not EXACTLY the same game. There are several differences, like the HUD, the theme, the vehicles, and weapons. However, the core of both games are very similar. They are both, semi-slow paced games in which teamwork is essential for victory, there are land and air vehicles, an the soldier classes are similar. I use to play Battlefield 2 and Star Wars Battlefront back-to-back, and I can say from experience, they are very close game.

I believe that most people don't know exactly what they want. Because of the fear of another broken Battlefield game, fans are trying to keep Star Wars Battlefront as far from Battlefield as they can in fear of the same problems.

I have also played the Closed Alpha of the new Star Wars Battlefront, and I can say from experience, it is almost nothing like the original game. They only thing that makes it similar is the theme of Star Wars. The gameplay, HUD, and core mechanics are entirely different. If anything, the new game is a Plants Vs. Zombies Garden Warfare Star Wars re-skin. I have played Plants Vs. Zombies Garden Warfare (which was a fun game), and the new Star Wars Battlefront seems closer to that game.

So, in conclusion, the new Star Wars Battlefront should have been designed more like a Battlefield game because that is what the original game was like. It is too late now for DICE to change the game that much, but lets hope they make the sequel a bit better.

Just for the record, I will be buying the new game and playing it. I am not hating on the new game. I am looking forward to it. But it could have been better if they made the game more like the original ones.

Do you agree with me, do you disagree. Leave a comment below. I am always interested to hear what people have to say about my ideas. I am very open-minded about other peoples' opinions.
#32
I am new to this forum and was wondering if anyone else out there got into the Closed Alpha. I had a ton of fun, and I want to hear what you guys thought of it. Did you enjoy it, did you hate it, what is your take on the experience?

I believe it is now safe to talk about the Alpha, since so much gameplay of the Closed Alpha has been released on YouTube.

I will also be in the Open Beta. Can't wait for it.
#33
Hey everyone. I need some help with an Eyefinity issue in Star Wars Battlefront II. Here is the problem:

In order to set resolutions properly on my setup, I had to launch the game via desktop shortcut with the target command "/win" to launch the game in "Windowed Mode". Once in the game, I selected the resolution of 5280x1050, so I could utilize all 3 of my monitors correctly. I launched a map and the game loaded in just fine. The problem only started once I started running around in the game. The spawn screen looks fine, it's the in-game HUD that is screwed up. The HUD items (crosshair, minimap, player names, enemy icons, etc...) are all distorted and located in the wrong spaces on the screen.

I will upload screenshots illustrating the issue.

I had issues in the first game as well. In Star Wars Battlefront I, the screen was stretched, but the HUD was perfectly fine. In Star Wars Battlefront II, it's the opposite; the screen is not stretched, but the HUD is screwed up.

I would appreciate it if someone could provide me with a solution, like a way to customize the HUD.

Here are some details that may help in answering the problem:
GPU: AMD Sapphire Tri-X R9 290X 4Gb GDDR5
CPU: AMD FX-8370e (OC 3.8Ghz)
RAM: 8Gb DDR3 1600Mhz
Display Drivers: Catalyst Control Center 15.7.1
OS: Windows 10 Pro (x64)
Star Wars Battlefront II (Steam Version): v1.1
SWBFII Res: 5280x1050

Please take a look at the screenshots below before you reply so that you understand the issue a bit better.
I can provide more information if necessary.

Thank you for any help.
#34
It's not the skybox, I am positive of that. Regardless, I have given up on Star Wars Battlefront I Eyefinity. I guess I will just stick with standard, single monitor resolutions, such as 1920x1080. The game itself runs fine though.

I have moved on to Star Wars Battlefront II. It was far easier to set up and get working, however, I have run into another issue. The player camera is fine, now the HUD is screwed up. I will start a new thread under the "Star Wars Battlefront II" category and go into more detail, including screenshots.
#35
I followed your tutorial that you posted earlier. I followed it exactly.

If you are wondering what change I made, I changed the 1st Person FOV of all the Republic Soldiers (Clones) to 100 (instead of 70). This may not seem very high, but it is enough to see a distinct difference. I could see more around me, like the screen was zoomed out a bit more, however, the screen was still stretched, so I am riding on my newer theory that the player camera has a separate aspect ratio from the game program (if that makes any sense).

I noticed something about the image I uploaded. Take a look at either of the spawn screen images that I uploaded. You will notice that nothing up front is stretched out (Font size is normal, map is normal, clone trooper is not stretched), but if you look at the blue background, you should be able to see the world is stretched horizontally. This boggles my mind. How  can a foreground not look distorted, but the background can? I think we should look into this more.
#36
Well, I sucessfully modded the file and replaced the original .lvl file with my modded one. Sadly, it did not fix my problem. The screen is still stretched out horizontally.

I actually have another theory as to what is happening. If you look at the images I posted above, you will see that the entire screen is stretched. If this was a FOV issue, the center of the screen would not be stretched, only the sides. Contrary to what I said earlier, I think that this may actually be an aspect ratio problem within the soldier's camera. Let me explain.

Because the HUD, menu, and fonts are not stretched, then that means the aspect ratio within the game is correct. The game only appears stretched when playing as a unit in the game. Nothing appears stretched in the spawn screen even. Again, this ONLY HAPPENS WHEN PLAY IN THE GAME.

I will post another spawn screen image below.

In the image, you can see that the soldier is not stretched out and neither are the buttons or the font. It is zoomed in a bit, but that is a different issue. You can see that the screen only seems to get stretched out when playing in the game, so it may not exactly be a FOV issue with the player camera, but an aspect ratio issue. I assume the aspect ratio of the menu and HUD are separate from that of the player cam aspect ratio.

If anyone knows how to change the game's aspect ratio, please let me know.
#37
I changed the directory to "C\LucasArts\BFBuilder" but I still get the script error. I will re-download the file and re-extract it to see if that works.
#38
I can confirm that the link you posted is the file I downloaded. I will change the directory and see if that works.
#39
The location of the file is "C:\BFBuilder\0 BFBuilder Pro.exe"
My OS is Windows 10 Pro 64-bit
#40
I am having issues with "0 BFBuilder Pro". When I click "create new world" then click "Ok" to create the directory, a script error pops up:

"An error has occurred in the script on this page."

"Line: 2073"
"Char: 110"
"Error: Could not complete the operation due to error 800a004c."
"Code: 0"
"URL: file:///C:/BFBuilder/0%20BFBuilder%20Pro.hta"

"Do you want to continue running scripts on this page?"

" [Yes] [No] "

Please help. So far this is my only issue. I understand the rest of the mod tutorial instructions.
#41
I am also having this issue. Someone please help.
#42
Forgive me for being such a noob, but how exactly do I do all this.

Here is what I asume I am suppose to do: I am suppose to extract the content of all of the ".lvl" files in the SIDE folder in the game's directory. I am then suppose to modify the ".odf" files so they have the correct FOV. After than, I am suppose to repack all the the files back into ".lvl" files, and place them in the "Addon" folder in the "gamedata" folder in the game's directory.

Correct me if I am wrong.

So, what tools do I need to do all of this (extract and repack files)? Can someone point me to a tutorial?

I only want to modify the files necessary to change the FOV. I do not want to make anything really big.
#43
Ok. I found the file and changed the FOV setting. How do I apply the file to the game? Can I use my FOV setting in multiplayer games?
#44
Oh, ok. I am not exactly "modding", I just want to change the FOV, but thank you very much.
#45
Quote from: Anyder on September 02, 2015, 01:43:00 PM
Please, read the whole thread before posting

I did read the whole thread. As I said, I am new to modding this game.
What is and where is this "ODF" thing?