OverrideTexture compatible Stormtrooper

Started by tirpider, October 14, 2012, 02:49:01 AM

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October 14, 2012, 02:49:01 AM Last Edit: October 24, 2012, 05:52:26 PM by tirpider
OverrideTexture compatible Stormtrooper

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=767



tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF1 imp_inf_stormtrooper.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Removed hidden MODLs from stormtrooper (Didn't "need" to, but it's cleaner this way.)
- Rebuilt NDXL and NDXT tags for compatibility with my process.
- Made OverrideTexture compatible
   This was different for this model because his chunks were all over the place.
   - Merged unweighted MODL's as SEGM's into main body MODL.(hands, helmet and knees)
   - Re-indexed ENVL for main body.
   - Re-enveloped everything but his chest and left clavical. (this could have taken days without "search and replace")
   - renamed MODL.

Possible future edits:
- ... Can't really do much more to him without remaking the whole thing.
- If the above were to happen.. his head is just wrong.

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture = "texturename"  // body

This is just the msh and it's .option (required)
I left the filename the same as the original as it is meant to be used as a replacement for the original stormtrooper.
It still requires the same tga as the original (Imp_inf_trooper.tga)

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/