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Messages - Auggie

#31
Earlier today, I was playing on my 40tps GameRanger server (Don't worry, I haven't given up on SWBF2 SWBFSpy at all. Playing on GR has made me realize how horrible the software really is.) with about 20-30 players on it, and I noticed that the hit registry was HORRIBLE. At times, I could run up behind a guy and shoot him in the back with a shotgun at point blank range, and it wouldn't do any damage at all. Those were extreme cases though. Most of the time, I would shoot a guy with a shotgun and it'd only do maybe 0-25% of his health per shot. And no, it's not lag. I had an 80-85ms ping and very smooth-looking player movements the entire time. I know this is bad hit registry because earlier, I was 1v1ing a guy on my server (only 2 players on it) and even at medium ranges, I could 1-shot him with the shotgun. I could even 1-shot him in the air when he was using the Dark Trooper!

My theory is that past maybe 5-10 players, the hit registry of a 40tps server starts to become worse than 30tps, which is obviously what it was designed to run at. Sure, 40tps is STABLE at way past 5-10 players, but I think the hit registry starts to drop off.

Before I compare 40tps to 30tps, and subject my players to even worse hit registry, I wanted you guys' opinions. Does this even make sense? Can a higher than supported tick rate such as 40tps actually cause worse hit registry at higher player counts? Or is this just the result of SWBF2's poor net-code?
#32
QuoteI know it's possible certain network configurations can cause a crash on accident because I've seen it happen before to the Ryza server hosted by Ryza Sr.
This is it. A guy with the in-game name of "Count of Sereno" was bragging about how he accidentally discovered a way to crash servers using a certain network configuration. I was told this by another player, so I checked the logs, and he was telling the truth. Apparently, he was IP banned on Ryza's server. He joined the server later just to play, and I IP banned him. I have his IP written down just in case anyone needs it. The unfortunate part is that he told a server of about 20 players how he did it.
#33
Okay, I installed the 1.5 patch, but people were still able to crash it. I know someone is crashing it because a bunch of other servers were crashed today as well.

Are they crashing the servers in a different way that the 1.5 patch doesn't prohibit? Does a new patch need to be made?  How long would it take to create such a patch? Does anyone even know what they're exploiting in order to create the patch?
#34
I love this website.
#35
But that's for SWBFSpy right? I need a 1.5 patch that will work with GR.
#36
I have a feeling it's the former. I'm have 4 cores, 4 GB RAM on my VDS. That should be enough, right? Isn't there a server patch that stops people from crashing your server?
#37
I decided to try out hosting a server on GameRanger, but the server keeps crashing at the higher player counts. Last night, there were about 22-25 players on my server. Everything went smoothly for a while until it finally crashed. There was no lag whatsoever, not even right before the crash. Then today, at about 14 players, the server crashed again, unexpectedly. What's going on? How do I fix it? Other servers on GameRanger have 32 players on them and don't crash, so why does it do it to me? Please help. Everyone is having a good time, and boom. The server crashes, and everyone's game closes. It's disappointing for everybody.
#39
@Phobos Very informative, thank you.
#40
It set up a server with 60tps, and it seemed to work fine. But why aren't all servers 60tps then?
#41
Would a 50tps or 60tps server be playable? Is there a player limit before it becomes unplayable like how Andyer said that after 32 players, a 40tps server becomes unplayable? Or would 50/60tps server be unplayable regardless of player count.

I see that the TWD server is 60tps, so can a normal server do it?
#42
Thank you so much!!!
#43
OHHHHHHH. Thank you for bearing with me. Most people would become annoyed with my incompetence.

So just to clarify: Even though 1920x1440 doesn't show up as a resolution in my video settings, it will still run the game at that resolution?

Also, do I have to launch Battlefront through SWBF1 Launcher, or can I launch it normally and still have my custom resolution?
#44
Ok sorry, that was a dumb question.

I placed both SWBF1 Launcher and SWBF1 Launcher.ini in my GameData folder. Then I opened SWBF1 Launcher.ini and put 1920 for "WIDTH" and 1440 for "HEIGHT." First, I launched the game normally, but my resolution wasn't there. Then I launched the game by double-clicking SWBF1 Launcher, and the resolution wasn't there either. What did I do wrong?

EDIT: I understand. I'm grateful to have a website dedicated to SWBF with such a helpful and knowledgeable community.
#45
Why do none of the resolutions that it generated show up then?