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Messages - Auggie

#16
Okay, I've got a problem. I went through all the map.lvl files and replaced com_item_flag with -om_item_flag to make it unreadable, and this it fine when the server starts on a CTF map. But when it changes to another CTF map, the server crashes, and all players get stuck on "Finding Host..." screen. Is there something else I need to do?

Better yet, does anyone know how people used to do this back in the day? Hex editing-wise? What's the CORRECT way to do this?
#17
I tried out this mod, and the command posts aren't capturable. That's bad for me because I want a mix of TDM and Conquest. I figured out how to simply remove the flags from CTF though, so I'm good. Just a heads up.
#18
Okay. It turns out that -SR-Fasty's mod also remove command post capturing. I wanted a mix of CTF w/o flags (TDM) and Conquest. I don't really care about tanks and turrets still being in the game. I just need a way to hex edit out ONLY the flags in CTF. Any help would be much appreciated!

EDIT:
Nevermind, I figured it out. All you have to do is open the map.lvl files in you hex editor and search for com_item_flag. Make it unrecognizable by making it something like this: -om_item_flag. Do this for all instances. I might upload a LVL_PC file for people who only want to remove flags and want to keep vehicles, turrets, and conquest captures.
#19
Thank you so much!
#20
It's still being approved, so can you attach the file and PM me with the instructions, please?
#21
Quote
Having no flags bugs the bots out so they don't even move or shoot at all
That's okay. I don't like bots. That was just my way of saying that the flags were still in the map.

QuoteIf you want it for a multiplayer server then I think I still have my TDM file I can send you. Not sure how well it works for Single Player though.
Yes, I want it for a multiplayer server. What do you mean by "TDM file?" Like a LVL_PC folder with updated map.lvl files that remove flags from CTF? Either way, send it to me or, better yet, upload it to the Downloads. Include instructions please because I have no experience at all modding servers. Thanks!

If he doesn't have it, the question still stands. How to I remove the flags entirely from the map?
#22
I tried this...
Quote3) You can also remove flags using hex edit on the existing files
open the map file in hex editor, and search for com_item_flag, and between what looks like "XFRM0" and "PROP" there is about 50 bytes of data - obscure this data by writing just random letters and numbers over it (don't overwrite xfrm0 and prop, just the data in between those bits)
those little bytes of data is object coordinate and changing it puts the flag somewhere only god knows.

For 2 flag levels, do this for each instance of the flag you find. Usually f3 in hex tools finds next instance.
...but the flags are still in the map, just not where they're supposed to be (i.e. in the walls, undeground). I still get the blinking icon, and the bots seem to get distracted by them.

I've played a game where a guy removed the flags entirely. Do you guys know how to do this? I'm going for a TDM-style gamemode.
#23
@Phobos What does /waitlate do exactly? I know it has something to do with forcing players with low ping to "wait" for players with high ping in order to be more balanced. I have no idea what this means though. This sounds like it makes the experience worse for players with low ping. Is this true? Can you shed some light on this?
#24
Batch files can't be opened through GR though, which is so stupid.  :td: When I can get people to switch over to SWBFSpy, that won't be a problem, but right now, it is.

Hex editing seems like the best option.
#25
Haha, yes. That's what I meant. If Anyder was able to hex edit 40tps, shouldn't it be the same for 60tps? I could probably compare the two files and see where the change is. I just don't know what to set it to. Because I'm a newb.

I'm probably wrong though. Things are never usually that simple. :/
#26
What are the hex edits that need to be made for 60tps? Honestly, that's probably easier.
#27
Can you elaborate on how to do the 3rd, easiest option?
#28
Can anyone point where I can change the tick rate to something like 60tps or 90tps?
#29
Does anyone agree/disagree with 14 players being the limit for 40 tps?
#30
What about for SWBF2? What's the maximum player count that a 40tps SWBF2 server is stable at ("stable" = hit detection is still better than 30tps)?