SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Giftheck on February 26, 2009, 05:30:45 AM

Title: Battlefront II Wookie for Battlefront I
Post by: Giftheck on February 26, 2009, 05:30:45 AM
I tried to import the Wookie from BF2. Now the model works fine, but the developers left four holes in its head for its dreadlocks to go. And, of course, you can't attach the dreadlocks. So can somebody make the Wookie for Battlefront I, with dreadlocks attached? And perhaps one without.
Title: Re: Battlefront II Wookie for Battlefront I
Post by: Breakdown on February 26, 2009, 06:32:02 AM
There isn't really a way to do it, trust me, I've tried a lot of thins, but I think the dreadlocks count as a cloth?? Not sure, maybe some modeler would be able to figure it out but otherwise I tried to get it a long time ago.
Title: Re: Battlefront II Wookie for Battlefront I
Post by: Giftheck on February 26, 2009, 06:40:02 AM
No, I found the dreadlocks set up to be the same as the BF1 capes. There's a mesh file in the folder for them, too. This is the code in BF2 (it doesn't work at all in BF1):

AnimatedAddon = "DREADS"
GeometryAddon = "wok_inf_wookiedreads"
AddonAttachJoint = "bone_head"
NumTentacles     = "4"
BonesPerTentacle    = "5"
TentacleCollType    = "1"

All "cloth ODF" info in the warrior file is commented out, so they were planning on using cloth, but didn't in the end?
Title: Re: Battlefront II Wookie for Battlefront I
Post by: Darth Verik on February 26, 2009, 09:05:24 AM
well in the rebel skin of SWBF 2 he was there but that was only a skin
Title: Re: Battlefront II Wookie for Battlefront I
Post by: Giftheck on February 26, 2009, 01:02:34 PM
I just looked, all the files are still there.
Title: Re: Battlefront II Wookie for Battlefront I
Post by: MileHighGuy on February 26, 2009, 05:59:49 PM
the wookie dreads arent cloth they're tentacles which dont work in bf1,

you could possible make the msh an addon mesh (if that works in bf1)

or open up the character msh(via xsi modtool 6 and meshtool) add the dread and ask for it to be exported (@ gametoast)
Title: Re: Battlefront II Wookie for Battlefront I
Post by: Giftheck on February 27, 2009, 12:59:16 AM
I don't have Mod Tool, nor would I know how to use it.
Title: Re: Battlefront II Wookie for Battlefront I
Post by: MileHighGuy on February 27, 2009, 04:57:03 AM
its a free program so its awlways an option
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