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Messages - {TCE}Call-of-Duty

#721
SWBF 1 and 2 Tournaments / Re: Explanation
September 14, 2013, 06:08:18 PM
Quote from: WusiBabyEater on September 14, 2013, 06:02:10 PM
is there really a swbf creepypasta?
yea on the museum fourm its really weird
#722
SWBF 1 and 2 Tournaments / Re: Explanation
September 14, 2013, 05:57:46 PM
Quote from: -RepublicCommando- on September 14, 2013, 05:29:19 PM
The plot thickens!
This is almost as good as the strange stories of Snakes maps!
IKR just like that BF1 creepypasta
#723
so i got to where it said join a existing network. were do i go from there
#724
hey do you think that they discontinued BF1 like Gamespy did?
#725
SWBF 1 and 2 Tournaments / Re: Explanation
September 14, 2013, 05:43:17 PM
Quote from: Oven on September 14, 2013, 04:48:27 PM
Hello players of SWBF,

Let me cut to the chase. I am Joseph (formerly [FC]Joseph).

This has always been the case. I'm online right now on Joseph's account; just ask me if you're not convinced. xfire = joseph9371.
I totally knew it, the writing was all over the wall
#726
SWBF 1 and 2 Tournaments / Re: ICW3 Week 5
September 14, 2013, 12:59:21 PM
A couple isn't half of the team
#727
SWBF 1 and 2 Tournaments / Re: ICW3 Week 5
September 14, 2013, 12:24:40 PM
Quote from: SirPimped on September 14, 2013, 11:51:45 AM
Good game. At least we solved the who being outnumbered problem.

[spoiler][/spoiler]
Yea theres a chance that they may have had a SLIGHT advantage, just a little... in other news {212}'s merc count unexpectedly sky rocketed today.
#728
wait so if its the data file in the BFBuilder doesn't that mean that we can just munge it into BF1 just thinkin out loud hear.
#729
SWBF1 Modding / Re: Discovery?
September 14, 2013, 10:03:03 AM
So you really didn't know that a right click undoes what a left click did... something tells me you may want this modding tutorial I picked up from File Front by Fierfek...

[spoiler]http://www.gamefront.com/files/files/14869671/fierfeks_star_wars_battlefront_ii_modding_tutorial_3.5.doc[/spoiler]
#730
Welcome Center / Re: I'm Back! (Again)
September 13, 2013, 03:30:39 PM
Welcome back Yoda im sure your time on the inside has institutionalized you and you are on your roa- WHOOPS WRONG SPEECH ANY-WHO... welcome back you've probably seen me in the last few months on BF1 before Gamespy shut it down if you played
#731
SWBF1 Modding / Re: SWBF1 Museum Master Thread (WIP)
September 13, 2013, 01:15:49 PM
ZOMBIE MODE, ZOMBIE MODE, ZOMBIE MODE feat. Wiz Khalifa and the Hyperion 2 sides (Just the Navy Commandos and zombies)

EDIT: Is this still going Snakey

#732
Released Assets / Re: Serejas driveable Sandcrowler
September 12, 2013, 01:09:24 PM
Great job Sereja i like the laser canons on it. You should make a update where you can walk aboard the crawler and go through the actual crawler to the cockpit to drive the crawler.
#733
SWBF1 Modding / Re: [WIP]..Forever (Maps/mods showcase)
September 11, 2013, 05:36:06 PM
so i guess your gonna put these in the Museum map
#734
Tech Support / Re: WRL models not showing up in MSH viewer
September 11, 2013, 04:32:24 PM
okay i'll look into that saving as WRL2.0 but now XSI won't open up i click on the shortcut but it doesn't load up. Just one prob after another today.
#735
Tech Support / WRL models not showing up in MSH viewer
September 11, 2013, 03:21:43 PM
Whenever i try to open up a WRL file in the MSH Viewer the screen is blank like i didn't open it and whenever i try to do something with it like save it as a MSH it sends one of those pop-ups that says "NilObjectOutOfBoundsException" and the viewer crashes. Can someone help me