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Messages - Giftheck

#2311
Released Maps and Mods / Re: Death Star Inflitration
August 17, 2009, 03:36:09 PM
Yep, there's already a topic I made when I posted this mission map:

http://www.mpcgamers.com/smf/index.php?topic=573.0

Still needs updating tho, I've decided to redo some things with it :)
#2312
SWBF1 Modding / Re: Other Non SW things in SWBF
August 14, 2009, 08:57:55 AM
The bad thing is, is you need professional programs (such as XSI) to make character models. Plus, if I were to make a Terminator mod, I would probably have to find the actual SFX somewhere.

A thought I had would be to do a map pack based on well-known game locations such asthose in Tomb Raider. The environments are easy to replicate if you know what you're doing.
#2313
Update to "kamup", "musup" and a new Hero Assault Map "tata"

http://www.megaupload.com/?d=7PNNCKZ0
#2314
Released Maps and Mods / Re: SWBF Mission Pack 1
August 12, 2009, 02:04:00 PM
New, updated link with Mustafar Death Region and Kamino Objective fixes, and a new Hero Assault:

http://www.megaupload.com/?d=7PNNCKZ0

QuoteSTAR WARS BATTLEFRONT - MISSION PACK 2 by GGCTUK

This contains mission maps for SWBF1, based off the BF2 missions.

The Kamino and Mustafar missions are played in a mock-CW world to get the Droid/Anti-Trooper sounds working correctly. The Empire piggy-backs off the CIS sounds but I have included custom sounds for some of the Empire's weapons, and as fixes (for Vader's breath, Geonosian sounds etc). The Empire side comes from the Main Play Mod "Prototype" Troopers set, with some modifications.

GLITCHES: Individual mission glitches are listed below.
-The CIS Officer will say "We Lost a Command Post" when playing as Empire after capturing CP, and "We captured a command post" when the Empire loses a CP. No known cause, I do not know how to fix this either.

====
kamup - KAMINO: Changing of the Guard
====

Clone Wars: slightly diverged from the GCW version, Empire has the Imperial Officer, and Ozzik Sturn as their hero. The Anti-Troopers have Obi-Wan.

Galactic Civil War: Based heavily off the BF2 mission. The Empire has a Sky Trooper as its fifth unit, their hero is Boba Fett. The Anti-Troopers' hero is an ARC Anti-Trooper Commander.

The objectives have been fixed.

====
musup - MUSTAFAR: Tying Up Loose Ends
====

WARNING:YOU MUST HAVE THE MUSTAFAR: REFINERY MAP TO PLAY THIS! (mus1)

Clone Wars: Again, changes to the original mission (GCW era below). Empire has the Sky Trooper. CIS has the Droid Pilot and their hero is Darth Maul.

Galactic Civil War: Empire has the Imperial Officer (differing from that seen in the CW Kamino mission). The CIS has a Geonosian Engineer instead of the Droid Pilot, and the CIS hero is Gizor Delso.

The deathregion for the massive lava lake has now been fixed - you will die if you fall in.

====
tata - TATOOINE: Hero Assault
====

Clone Wars: Play as a Jedi, Sith or Bounty Hunter from the Clone Wars.

Galactic Civil War: Play as a Jedi, Sith or Bounty Hunter from the Galactic Civil War.

====
Future
====

I hope to do a couple more mods and maps based on BF2, including the BF2 Kashyyyk mission, Geonosis etc... but for now I have no way to convert maps from BF2 to BF1 since BattleBelk's method does not seem to be working.

====
Credits
====

-Maveritchell and psych0Fred for helping me to figure out sound.
-Pandemic for the Mod Tools, and LucasArts for the game.
-Pandemic and LucasArts again for the assets from the BF1 and BF2 Mod Tools.
-ARC_Commander for the BFX assets
-Darth D.U.C.K. for the Royal/Shadow Guard
-Taivyx for force pike
-Napseeker for the new General Grievous, and the help making the Flamethrower.
-I read through the credits of the Conversion Pack for BF2, and yet I found nothing on who made the Republic skins. So, whoever made them, thanks to you too.
-Dragon93 for tutorial on Clone trooper skins
-AceMastermind for OOM droids
-RepSharpshooter for the 501st skin
-OOM-9 for the DC-15 carbine
-NeoMarz for DC-17mand Mygeeto BF2 to BF1 map conversion.
-Ben Burtt for SFX
-John Williams for music.
-Whoever made the cymbal swell, timpani roll and cymbal clash effects for the music has my thanks too.

====
LEGAL
====

THIS MOD IS NOT ENDORSED BY LUCASARTS, PANDEMIC OR LUCASFILM. ALL MATERIAL USED IN THE MAKING OF THIS MOD WAS USED STRICTLY FOR ENTERTAINMENT PURPOSES AND SHOULD NOT BE REDISTRIBUTED WITHOUT CONSENT. THIS MOD IS FOR FUN, SO IF YOU PAID FOR IT, YOU'VE BEEN RIPPED OFF.
#2315
Released Maps and Mods / Re: SWBF Mission Pack 1
August 11, 2009, 09:06:41 AM
I'm quite fired up now, I wonder what I should do next for it?
#2316
Released Maps and Mods / SWBF Mission Pack 1
August 11, 2009, 08:46:21 AM

Edited by buckler:  Link is broken, if anyone has these files, please let me know and we can put them up here.


http://www.megaupload.com/?d=71BGC050

QuoteSTAR WARS BATTLEFRONT - MISSION PACK 1 by GGCTUK

This contains mission maps for SWBF1, based off the BF2 missions.

Differences include: Both missions are played in a mock-CW world to get the Droid/Anti-Trooper sounds working correctly. The Empire piggy-backs off the CIS sounds but I have included custom sounds for some of the Empire's weapons, and as fixes (for Vader's breath, Geonosian sounds etc). The Empire side comes from the Main Play Mod "Prototype" Troopers set, with some modifications.

GLITCHES: Individual mission glitches are listed below.
-The CIS Officer will say "We Lost a Command Post" when playing as Empire after capturing CP, and "We captured a command post" when the Empire loses a CP. No known cause, I do not know how to fix this either.

====
kamup - KAMINO: Changing of the Guard
====

Clone Wars: slightly diverged from the GCW version, Empire has the Imperial Officer, and Ozzik Sturn as their hero. The Anti-Troopers have Obi-Wan.

Galactic Civil War: Based heavily off the BF2 mission. The Empire has a Sky Trooper as its fifth unit, their hero is Boba Fett. The Anti-Troopers' hero is an ARC Anti-Trooper Commander.

====
musup - MUSTAFAR: Tying Up Loose Ends
====

WARNING:YOU MUST HAVE THE MUSTAFAR: REFINERY MAP TO PLAY THIS! (mus1)

Clone Wars: Again, changes to the original mission (GCW era below). Empire has the Sky Trooper. CIS has the Droid Pilot and their hero is Darth Maul.

Galactic Civil War: Empire has the Imperial Officer (differing from that seen in the CW Kamino mission). The CIS has a Geonosian Engineer instead of the Droid Pilot, and the CIS hero is Gizor Delso.

GLITCH: The deathregion for the massive lava lake is absent. I do not know the name of it, but in the next version I hope to have this fixed.

====
Credits
====

-Maveritchell and psych0Fred for helping me to figure out sound.
-Pandemic for the Mod Tools, and LucasArts for the game.
-Pandemic and LucasArts again for the assets from the BF1 and BF2 Mod Tools.
-I read through the credits of the Conversion Pack for BF2, and yet I found nothing on who made the Republic skins. So, whoever made them, thanks to you too.
-Napseeker for help making the Flamethrower.
-Dragon93 for tutorial on Clone trooper skins
-AceMastermind for OOM droids
-RepSharpshooter for the 501st skin
-OOM-9 for the DC-15 carbine
-NeoMarz for DC-17mand Mygeeto BF2 to BF1 map conversion.
-Ben Burtt for SFX
-John Williams for music.
-Whoever made the cymbal swell, timpani roll and cymbal clash effects for the music has my thanks too.

====
LEGAL
====

THIS MOD IS NOT ENDORSED BY LUCASARTS, PANDEMIC OR LUCASFILM. ALL MATERIAL USED IN THE MAKING OF THIS MOD WAS USED STRICTLY FOR ENTERTAINMENT PURPOSES AND SHOULD NOT BE REDISTRIBUTED WITHOUT CONSENT. THIS MOD IS FOR FUN, SO IF YOU PAID FOR IT, YOU'VE BEEN RIPPED OFF.
#2317
They're almost done, but I have a glitch where whenever the Empire captures a CP, (if you're playing as the Empire), then you'll hear the CIS Offcier going "We've lost a command post." Likewise, when we lose a post, "We've captured a command post". Just that to fix.

I've also got to figure out what Mustafar's death regions are called. Or... I could follow BattleBelk's tut on getting BF2 maps into BF1.
#2318
Released Maps and Mods / SWBF2-inspired missions
August 10, 2009, 01:57:36 PM
Edited by buckler:  Link is broken, if anyone has these files, please let me know and we can put them up here.

RELEASE: http://www.megaupload.com/?d=7PNNCKZ0

That's right, I'm currently making a series of mods based off those cross-era maps seen in BF2.

KAMINO: Changing of the Guard
MUSTAFAR: Tying up Loose Ends

Features:

GCW-era, but based in CW to get all sounds working.
New SFX for the Empire's weaponry - now their weapons sound like they SHOULD! New music suitable to each faction/planet.
Minor fixes to the newer sides ensure that new sounds play when they are meant to - you can now hear Lightsaber delfecting blaster shots!
No need to have the Main Play Mod installed! The only mission that uses stock sides is Mustafar, and even then you do not need the mod.


*edit* they are SWBF2 inspired and not BF2. BF2= Battlefield 2, a popular modern-day FPS. Try to avoid confusion.  .invertus



*edit* BF2 is still "Battlefront II" abbreviated, but noted.
#2319
It seems Unit Sounds cannot be done  :td: (in my "Kamino - Uprising" and "Mustafar - Uprising" maps, which are inspired by BF2 missions, I got round this by having the Imperials use the Clone Trooper sound effects) but vehicles are very easy once you get the hang of it.
#2320
It's brilliant to play! But I noticed some sounds are missing, such as the AT-ST firing sound etc, which could easily be added. Other than the lack of sounds for Clones/Empire, it's brilliant!  :cheer:
#2321
SWBF1 Modding / Re: Other Non SW things in SWBF
August 03, 2009, 01:40:54 PM
Quote from: Hardcore on August 02, 2009, 03:31:28 PM
I've long considered making a large scale mod (known rather as a total conversion) but i was waiting to see if the Main menu could be changed normally, making a mod to change the entire game all the way to another world or something.

Problem being- it is not legal to TAKE models from other games (except for rare occasions such as a SWBF1/2) so you have to make it all for yourself, i know VF501 was once working on a Halo Mod, and had a very nice looking Elite and a few other things going, so yes its possible and some have done it, just gotta look around.

Surely it depends on whether it's a model from an official game, or if it's fan-made? For instance, I am not allowed to rip the Lara Croft Model from Tomb Raider Legend and insert it into SWBF, but there are fan-made remakes made for the TRLE. Of course, it also depends on whether you ask for permission first.

I've seen some T-800 models out there, and some HK ones, and as I said, I saw a HK Tank inserted into a Star Wars game.
#2322
SWBF1 Modding / Other Non SW things in SWBF
August 02, 2009, 01:55:09 PM
This is merely a thought that came through my mind. SWBF could actually have other characters, maps, objects etc not originating from Star Wars. I saw online (in another SW game, can't remember the game) that someone had inserted a Hunter-Killer Tank from Terminator and that got me thinking. Why can't we do things like this in SWBF? I'd love to play Terminator Future War, or Medal of Honor's Beach Assault Map in SWBF. What do you think?
#2323
Odd, I'm not entirely sure. I recently reinstalled SWBF and got it working in one (I redownloaded the mod rather than recompiling it all). You need to replace ALL files.
#2324
Quote from: Satellite on June 25, 2009, 01:13:43 AM
Just a minor "bug": Vader keeps getting stuck at the bottom of the allegedly "bottomless" pit...

Also: Why did you use Episode 3 tracks and how did you put them in? (and isn't that a violation of the EULA?)

The bug with the pit is inherent to the normal map - it should kill all units but a death zone was not placed there.

As for the Episode III music, it's all mostly the same as the stuff on the official Episode III album. I may have enhanced a track or two to better fit the mood of the game, but since nobody has figured out how to rip the PC LVL files yet (I know who to rip the PS2 LVL files but not cleanly), I don't think bootleggers will be getting their hands on the material. The real cookie is the unreleased TFU "Redemption" track. It seems they don't go after people who rip video games nowadays, and TBH if they made a full TFU release I wouldn't even be talking about this. As for how I put them in, I copied over the files "tat_music_gcw" , edited it to point to the mod's "streams" folder, and saved .wav files in there.
#2325
So here's the code you use:

ReadDataFile("dc:..\\..\\..\\modID\\data\\_lvl_pc\\ModID\\ModID.lvl")