Napseeker is right, I managed to port almost ALL of BF2's vehicles back into BF1 (although it requires a lot of ODF editing). The only absent ones ar ethe Snail Tank and BARC Speeder. If you will, Kashyyyk: Beachhead will be the testing ground to see if they can be made to work poroperly.
It's because the animation "barc9_pose" (Unit sat on a BARC speeder) is absent from the human animation bank. I found this out with the AT-RT anim too, so I re-added the animation into BF1 and it worked! I'm assuming that the custom maps call on their own common.lvl animation banks rather than the main "DATA" common.lvl, so I should be able to add the BARC speeder anim.
I plan to add turrets into the map, and all vehicles, via additional LVL files included with Kashyyyk (much like BF2's system of adding turrets by their own side lvl)
The only noticeable thing would be the treads on the Snail Tank - I have yet to figure out how to move them.
It's because the animation "barc9_pose" (Unit sat on a BARC speeder) is absent from the human animation bank. I found this out with the AT-RT anim too, so I re-added the animation into BF1 and it worked! I'm assuming that the custom maps call on their own common.lvl animation banks rather than the main "DATA" common.lvl, so I should be able to add the BARC speeder anim.
I plan to add turrets into the map, and all vehicles, via additional LVL files included with Kashyyyk (much like BF2's system of adding turrets by their own side lvl)
The only noticeable thing would be the treads on the Snail Tank - I have yet to figure out how to move them.