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Messages - Giftheck

#2296
Kasheek, because everything I've played/watched pronounces it like that.
#2297
Dunno yet. Let me finish downloading and installing the Steam version before I tell you :p
#2298
SWBF1 Modding Tutorials / Re: Basic ODF Editing
October 04, 2009, 09:10:45 AM
So a 'demunger' is possible for ODF files?
#2299
I have to choose the AT-AT. In a battle, the AT-AT, although it has only two pilot seats, can take more damage than the AT-TE, and it can deliver a heavier punch too.
#2300
Hmm... it does not create problems for me. Try closing 3DAnalyzer before running BFBuilder Pro.
#2301
Requests / Re: Fixing collision for the Jedi Temple
September 30, 2009, 03:33:25 PM
I'm not sure, I'd have to look into that as there are items munged that have collision in-game that didn't according to the munge application.

All I know is, the BF1 munge creates one big collision primitive from individual primitives. Each must contain the word "collision" to be picked up by the munge.
#2302
I'll see about fixing that so the CIS own the Orchard as well.
#2303
I've just added some stuff on collision fixing to that since they're related to the problems some maps have.
#2304
SWBF1 Modding / Re: Felucia: Marshland (Delta1 Released!)
September 29, 2009, 12:50:18 PM
I don't mind there not beling vehicles. There wasn't much room to maneouver anyways in BF2.

Love the changes! It plays perfectly on my machine, almost exactly like BF2's (let's face it, no matter what we port, we are NEVER going to get over the exact gameplay of BF2).
#2305
Naboo: Prototype (Reconvert Beta 1)

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=62

This is the Naboo: Prototype map included in BF2's Conversion Pack, ported from Battlefront II into Battlefront I. It includes all vehicles that are in the BF2 version ported into BF1.
#2306
Removed.
#2307
Could you get up ENDD and BLOCK?
#2308
SWBF1 Modding / Re: SWBF2 Conversion Pack?
September 27, 2009, 02:26:35 PM
Quote from: Jedikiller on September 23, 2009, 03:58:31 PM
You are aware that there is already a Jedi Temple conversion that has been pretty much fully converted?

Yep, and as I noted, loads of collision problems. Some of which I have fixed already.
#2309
Quote from: Jedikiller on September 25, 2009, 06:18:37 AM
It's a simple matter to rename it, I guess.

In terms of foliage- it seems to have moved itself way outside the map. I guess I can try and fix it, but there are some layer issues that prevent me editing a lot. It appears that the foliage, and therefore, a great number of the bugs listed in this topic, are on a layer that crashes ZeroEdit, so I will have to go through and place the foliage myself.

I've noticed BF2 hintnodes also crash the map often. Plus, sometimes water doesn't munge. Claims the water's an extra layer.
#2310
You missed out the test map used in both games - Naboo: Prototype. Sadly, only a BF2 source exists for it, but I'm working on that too.