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Messages - Dark_Phantom

#1081
Tech Support / Re: My Republic Commando won't load?
March 03, 2013, 11:42:42 AM
Very rarely (as is the situation with me), when sound is on, it causes games like this not to start.  It's worth a shot turning off your sound output machine in the Control Panel.
#1082
Star Wars Battlefront (2004 Original) / Re: Lagger
March 02, 2013, 08:41:13 PM
I thought the days of "getting rid of laggers" in BF1 was over. Still happens in other games, sadly.  Most people have no control over this.
I play on dialup internet and always have (with a couple exceptions).  Though my ping would get up in the 300-400 range back in 2006 when I started playing, I would still play fairly well.  Some people complained a little that lag got worse when I joined (a valid complaint), but would really complain when I got kills, and then proceed to boot me. 
The last couple years this has rarely been a problem though as far as I knew.
#1083
Would you like to do it Sunday Nixo?  That seems like the best day for me.  Time, I'm not quite sure yet.  8)
Yes that is me (BOB Phantom)  ;)
#1084
SWBF1 Modding / Re: Amateur Modding Contest
February 27, 2013, 05:32:56 PM
That's ok with me, the more the merrier  8)
#1085
Released Maps and Mods / Re: Kashyyyk: Docks -- Recovery
February 25, 2013, 05:26:07 PM
Thanks. :)
Actually the remote is a part of a bigger project I'm working on.  I can (hopefully) use it for extra units if I can work out a couple bugs with it.  Napseeker actually used something like it in his mods, though he said it doesn't work in multiplayer. :(
8)
#1086
SWBF1 Modding / Re: Amateur Modding Contest
February 24, 2013, 07:31:29 AM
Sorry double post but it's been a while.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=915
My entry into the amateur modding competition.  Kashyyyk Docks: Recovery!
#1088
SWBF1 Modding / Re: Amateur Modding Contest
February 19, 2013, 05:22:26 PM
LoL, slackers.
I'm almost finished.  Just need to clean up a few things and mine will be good to go  ;)
#1089
SWBF1 Modding / Re: Locals not spawning?
February 14, 2013, 05:29:01 PM
They make your reticule turn red still, but they don't shoot you, therefore bypassing the need for dummy AI.  So it works :)
Edit: you get credit for killing the neutral team LoL
#1090
SWBF1 Modding / Re: Locals not spawning?
February 14, 2013, 05:17:08 PM
When you remove SetTeamAsFriend they try to gun you down.  :o
I guess if you aren't a friend you are an enemy. 
Edit: I found something:  Maybe SetTeamAsNeutral ?
#1091
SWBF1 Modding / Locals not spawning?
February 14, 2013, 05:05:37 PM
I'm having an issue with my level... it's very odd.
    ReadDataFile("SIDE\\wok.lvl",
        "wok_inf_basic");

--  Local Stats
    SetTeamName(3, "locals")
    SetTeamIcon(3, "all_icon")
    AddUnitClass(3, "wok_inf_warrior", 3)
    AddUnitClass(3, "wok_inf_mechanic", 5)
    AddUnitClass(3, "wok_inf_rocketeer", 3)
    SetUnitCount(3, 11)
    SetTeamAsEnemy(3,ATT)
    SetTeamAsFriend(3,DEF)


This is just a small excerpt from my whole script.  When I spawn as a Friend, no Wookiees spawn.  When I spawn as the Enemy, 3 Wookiees spawn every time.  :dry:
Does the amount of reinforcements on the ally team have an impact on whether locals spawn?  Friendly has 1 reinforcement point in the match.  Its the only thing I can think of for this problem.  I'm going to see what happens when I remove the SetTeamAsFriend and create separate cps for them.
#1092
I will join as it has been a while since I have played and I feel I am ready to start again.
Be prepared to... win. Or lose if for some reason I regain all skill I once held :) 
8)
#1093
I'm willing to help with this project.  I have experience in .lua scripting and other mods for Battlefront 1 (have helped with reconstruction process) and have played it for a long time, as well as Battlefront 2 (which I do play, just never online).  I even already started making .lua scripts to integrate once I get the time to try to make a good imitation of the BF2 sides.
Notice the word "imitation".  Somebody could probably make actual sides if they wanted to. :)
:cheers:
#1094
Quote from: Buckler on February 04, 2013, 06:45:32 PM
Maybe you can put an invisible jedi AI attached to each wall!

LoL!  If only that would work that easily
#1095
SWBF1 Modding / Re: Best core builder?
February 10, 2013, 10:16:29 AM
Bamdurs v. 1.31.  Read the directions closely, most of the game is localized then.