SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: MileHighGuy on May 11, 2014, 11:12:59 AM

Title: jumping on wall mounted mines?
Post by: MileHighGuy on May 11, 2014, 11:12:59 AM
 I was wondering it it was possible to make a mine type weapon that you could jump on? I saw a video a long time ago of a guy placing mines on walls and jumping on them to get up the wall.
Title: Re: jumping on wall mounted mines?
Post by: Led on May 11, 2014, 11:41:49 AM
I suspect it is possible.  An easy way to check would be to change the geometry/collision scale of the existing mine to make it bigger to see if you can climb on top of it.
Title: Re: jumping on wall mounted mines?
Post by: MileHighGuy on May 11, 2014, 11:56:45 AM
I replaced the mine geometry and I could walk through it, and could not jump on it. I could shoot it though. It seems like the mine class makes it so there is no soldier collision.

I added

SoldierCollision      = "p_collision" (p_collision is in my model)

and it did nothing.

anyone got any more ideas?
Title: Re: jumping on wall mounted mines?
Post by: Led on May 11, 2014, 12:20:57 PM
You can dispense vehicles and walk on them, so there must be a way :)

Title: Re: jumping on wall mounted mines?
Post by: MileHighGuy on May 11, 2014, 12:27:14 PM
Yeah that's true. but ClassLabel   = "mine" is giving me trouble.
Title: Re: jumping on wall mounted mines?
Post by: RepComm on May 11, 2014, 12:55:52 PM
Might have been something fixed with the 1.2 update.. I've never been able to achieve or see anyone do it live before, because I play on 1.2

If it's because of the update, then you might check and see how odfs vary from despencer and mine despencer, then health and ammo odf from mine placed odf.

-At first I thought you meant like grenade jumping :P
Title: Re: jumping on wall mounted mines?
Post by: Sereja on May 11, 2014, 07:08:59 PM
I am almost sure: ordance can't have a soldier collision.
Perhaps, if somebody made a video about this, it's may be was a some fake mines. Possibly, instead of droid dispencer, somebody made an armoredbuilding dispencer, and give a mine geometry for it.
Title: Re: jumping on wall mounted mines?
Post by: MileHighGuy on May 11, 2014, 07:18:37 PM
I think the video might have been on console, actually.
Title: Re: jumping on wall mounted mines?
Post by: Led on May 11, 2014, 07:21:58 PM
I have heard of a player talking about "mine climbing" a long time ago, but I have never been able to do it nor have I ever seen it done.

Title: Re: jumping on wall mounted mines?
Post by: MileHighGuy on May 11, 2014, 07:25:34 PM
Quote from: HardcoreSome tricks about mines, are "Mine Throwing" and "Mine Climbing" first off mine climbing can be done by setting a mine on a wall and then attempting to jump on it, normally you want to set the mine about face hight, you can stand on the model and this will allow you to climb up to places a rocket trooper normally could not reach.

I googled it and it led back to this site
Title: Re: jumping on wall mounted mines?
Post by: Led on May 11, 2014, 07:29:53 PM
HardCore still visits us from time to time--you could send him a PM and see if he has actually done it.
Title: Re: jumping on wall mounted mines?
Post by: Ultimo on May 11, 2014, 07:35:50 PM
I would like to believe I saw somebody doing this in one of my early years of SWBF.
However, it was all 1.2 for me.
But, and I could be wrong, I do honestly think I remember seeing this happen by another player while playing on the map Rhen Var Harbor.
Title: Re: jumping on wall mounted mines?
Post by: MileHighGuy on May 11, 2014, 07:41:47 PM
I'm most interested about the modding side of it... I want to be able to recreate it so I can use the mines as barricades
Title: Re: jumping on wall mounted mines?
Post by: Ultimo on May 11, 2014, 07:45:30 PM
Quote from: MileHighGuy on May 11, 2014, 07:41:47 PM
I'm most interested about the modding side of it... I want to be able to recreate it so I can use the mines as barricades
That sounds like a fun idea. :D

Also, thinking into it, if the mines have no player collision, that was probably an update fix so mines couldn't be dropped and stuck onto players. That, in many ways, could be obstructing on view, obstructing on movement ability, and even obstructing in a deadly way for games with TK off. You would literally be a walking land mine. LOL
But yeah. We need to reverse this puppy and kick it back into collision. ;)
Title: Re: jumping on wall mounted mines?
Post by: Dark_Phantom on May 12, 2014, 07:39:35 AM
Didn't we decide that it could be done in PS2 version?  That would seem to make sense.  Guess later today I'll have to break out the PS2 and see.
Title: Re: jumping on wall mounted mines?
Post by: {PLA}gdh92 on May 12, 2014, 09:33:05 AM
I remember the video, it was someone climbing at Cloudcity I think near the rear entrance. I can't remember anything else though.
Title: Re: jumping on wall mounted mines?
Post by: oldsnake on May 13, 2014, 04:26:49 AM
swbf1 ps2 no patch version  see my post with picture. http://www.swbfgamers.com/index.php?topic=7358.0
Title: Re: jumping on wall mounted mines?
Post by: Led on May 13, 2014, 05:49:40 AM
Nice.  So now the question:  is it in the ODF for the mine, or the exe file ?

.

http://www.swbfgamers.com/index.php?topic=7358.msg79581#msg79581

here is a video of me not climbibg :)
http://www.xfire.com/videos/625451
Title: Re: jumping on wall mounted mines?
Post by: Snake on May 13, 2014, 06:47:25 AM
I don't think mines have any collision. If so, try creating your own mine by copying and pasting the respective files over to your odf and msh folder and change the names of the files. After you've changed all the names (make sure you change the ord names and everything) then go to the newly renamed mine msh.option and type in -nocollision and see if it does anything.
Title: Re: jumping on wall mounted mines?
Post by: MileHighGuy on May 13, 2014, 07:22:52 AM
I've changed it to a msh with collision but i didn't try the -nocollision. I will try that now

EDIT:

i tried a lot of things including -kcollision. My odf is full of collision  stuff. It looks like it wont work but the mines can still be used as projectile shields. I could see a halo style bubble shield msh working. Or just a little thing you crouch behind.
Title: Re: jumping on wall mounted mines?
Post by: Dark_Phantom on May 14, 2014, 03:46:44 PM
LoL, I was just about to say that I tried this last night and could mine climb on PS2 :)  Apparently we've already covered this.

I am still wondering why there are differences like that between PS2 and PC.  Like the cool glowing bars under the steps on CC that Sleepkiller pointed out on PS2 and the fact that there are planes on Naboo: Plains on PS2.
Also, there's an invisible ammo droid on CC on PS2 that is visible on PC (between forward flank and walkway).
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