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Messages - Anyder

#91
Hey guys guys!

As you know SWBFGamers is about gamers playing SWBF, and we would love to help and let people know when you're going live for SWBF1 or SWBF2 gameplays. For this reason, we've updated the #live-videos channel in discord and are now using a new bot to promote all SWBF players that usually stream their SWBF Gameplays.
If you wish to be added to the list, feel free to reply with your twitch account and I'll add you to the list!

I've been testing with DP's account and mine and it seems to be working fine, so feel free to join the Streamcord list  :cheers:

You can find the discord server link in my signature (below).

Hope you have a wonderful week  :tu:
#92
SWBF2 Modding / Re: BF2 HEX Codes for Bothan?
April 25, 2021, 02:44:32 PM
Quote from: HelloThere91 on April 25, 2021, 04:07:11 AMI was wondering if anyone here knew the hex codes for being able to see the Bothan even when it's gone invisible. I have recently given myself a crosshair on sniper using this method by replacing: 9E D9 8A 57 31 with this 9E D9 8A 57 30.

Or if anyone has a mod available? I used to have it back in the day but have since not been able to find it.
Good night,

As you know we're a community that loves modding, but there are certain limits with what we help. All the mods we develop and publish do not give an advantage over anyone. However, what you're asking gives you an advantage, and we do not support that.

Just like I disapprove of the use of crosshair for sniper, I also disapprove of using other mods to get advantages over other players.

This means that this thread has now come to an end. If you wish to find out more about modding, check the tutorials and do some research. Thanks in advance.
#93
Sorry for the delay but here's the last update! Feel free to check it and post your ideas  :cheers:

I really hope everyone like it and join it  :cheer:

You cannot view this attachment.
#94
Here's the latest update for the tournament! We're close to finishing the draft.

I've attached the PDF file and I think I'm just missing what is allowed and what isn't regarding modding, so hopefully we'll have it finished by the end of the week, and start promoting it soon  :cheers:
#95
General / Re: Just thought I would stop by...
April 10, 2021, 04:56:21 PM
Hey there norwood! Glad to see you stop by  ;)
#96
I've made some progress regarding the cup, which can be found below. Trying to include previous feedbacks.

Today/Tomorrow I'll try to progress some more and make sure to have all info ready for mid-April, and try to get as many players involved as possible  :cheers:
#97
Released Assets / Re: TFU Proto-Stormtrooper
April 05, 2021, 04:59:09 PM
Quote from: JeHathor on April 05, 2021, 09:02:46 AMAnother broken link. Can you possibly fix it please?  :'(
Link's not local and thread is 3 years old. I do not think he is gonna update it....
#98
Quote from: Fire on April 02, 2021, 06:36:28 PMAwesome to see that you guys are still trying to push for interactive activities in SWBF1. I'd be down to join if you guys ever got something going this summer. Good luck!

We'll try to get something done! I thought it could start 31st May, but we'll see what we can come up with. Feel free to drop ideas  :cheers:
#99
Welcome Center / Re: Hey all
April 01, 2021, 04:58:07 AM
Hey there! Welcome to SWBFGamers :)

What MP version do you use? Steam/GoG or SWBFSpy?
#100
AFAIK, to play SWBFSpy you only need to use this info

PS2 Info:

DNS Settings
SWBFGamers - 74.91.125.138
Christian - 186.34.183.203

DNAS Settings
gate1.jp.dnas.playstation.org 149.56.101.45
gate1.eu.dnas.playstation.org 167.114.40.4
gate1.us.dnas.playstation.org 167.114.40.5
#101
Steam made some updates and we had to modify the files, so I recommend downloading the ones from the following link:

http://info.swbfgamers.com/downloads/SWBFSpy_SWBF1_Patch-SteamPlayers.zip

If you have all these files, it must work -- otherwise reply to this post and let us know
#102
I have the impression you're a steam/gog player and only used the exe replacement instead of the specific Steam reversion file, am I wrong?
#103
Quote from: Dark_Phantom on March 24, 2021, 04:44:16 AMMy thoughts on it (since nobody else has jumped in yet):
  • 6 weeks is probably fine, maybe even too long considering the number of people that are left.
  • I'm undecided on random teams.  For balance it's probably best but many people like to play with friends
  • I do like the format of this tournament, if you haven't played anything like this, it's definitely a treat.

Awesome! Thanks for posting DP  :cheers:

Maybe lower it to like 4 weeks? That should be enough time IMO.
Yeah, the randomized teams are just a thought I had so that it'd be balanced, but I believe there can be some changes done to that. I just don't know how to balance it... if anyone has any idea, just post below  :tu:
#104

Hey there everyone!

First of all, this year we wanted to organize something special for all SWBF1 players so that we can all enjoy this game together. Every summer (or most of them) we have been organizing something we wanted you to enjoy, and this year, we want to make it perfect for you!

So, let's begin with some basics:

=> The tournament will be hosted on SWBFSpy. This means Steam players will need to copy their games into a separate folder and add the Steam reversion patch which is available here and on our info website -- feel free to shoot me a DM or send an email if you're having trouble (I strongly recommend joining an MP Monday hosted by our admin and host, Dark_phantom, as means to avoid coming up issues like the CD Key errors).
=> We have not yet come to an idea of how long it could take, probably a 6-week tourney is fine? Drop ideas and suggestions below!
=> We'll manage it mainly here, in our forums, but we recommend using our Discord server which is always available to you, and we'll do everything in our hand to make everyone feel welcome. Voice channels will be created, but I'd appreciate it if I got some help to make sure everything is set up properly.

During the following weeks, I'll try to get some outreach from everywhere and bring players' attention to our forums to get them to sign up, or at least check if this interests them. The point of doing this is to involve as many people as possible in the setup of this event.

I will attach to this post a PDF that contains all the info about the cup, making it more comfortable for everyone to download and share -- will update it until its name has the word "FINAL" at the end.

Unlike previous tournaments, we won't sign up clans or teams. Instead, once all participants sign up as individuals, we'll give each player a random number and teams will be created that way, making it random for everyone. If we find some teams way too unbalanced, we could think of changes.

Once teams are created, we'll need each one of them to give us their "home-planet"/map. To promote the talent from our modders, any map hosted in our forum is available for teams to pick (as if it is built from scratch or is a conversion).

I expect there to be at least 5-6 teams of 5 players, so each team will be able to attack at least 2 teams per week. Those attacks have to be posted on this board by at least one player from each team (make sure to deliberate with your team first).

Each map won will give +5points to the team, losses will subtract -5points. After the 6 weeks, the team with the most points will be considered the winner of the tournament.

The use of client mods are allowed except for:
 => See-through textures.
 => Extended radar.

Now, any suggestions/ideas/modifications are always welcome!
#105
Hey guys!

As you guys all know, all the MP servers we host on both SWBF1 and SWBF2 Steam-GoG MP platforms are running with community tools. SWBF2 is far more stable than SWBF1 and has an improvised "dedicated server software", however, for SWBF1 there is nothing but a client executable file and a batch file.

The SWBF1 GoG/Steam multiplayer is not stable, and servers will not show up after about 24h, which means they need to be restarted to be shown in the server browser.

Originally I just programmed the batch file to kill the task and restart every day, however, it happened twice that players were in the server and it got restarted. This made me realize that the solution wasn't as efficient (or the most convenient) to solve the issue, so I just cut off that part and restarted myself.

I usually restart servers every day -- I might forget some days, so if you see that our servers are not showing, it is not because we have decided to stop hosting them. Please let us know and we'll restart them ASAP.