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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Led on March 22, 2011, 06:31:48 PM

Title: HELP needed: How to get locals faction to have names
Post by: Led on March 22, 2011, 06:31:48 PM
Hi,

I have added a local faction to cloud city.

But will I kill them, it says

PLA Led Killed [NULL]

What is needed to give them names?

Here is a video

http://www.xfire.com/video/437438/
Title: Re: HELP needed: How to get locals faction to have names
Post by: Snake on March 22, 2011, 08:12:01 PM
maybe you need to locolize each unit or if you did you mightv done it wrong
Title: Re: HELP needed: How to get locals faction to have names
Post by: Led on March 22, 2011, 08:23:22 PM
eh, ya, i didnt do anything other than put the in the lua script  :shrug:
Title: Re: HELP needed: How to get locals faction to have names
Post by: Bamdur on March 22, 2011, 10:00:24 PM
if it isnt a mod map, you need to modify the stock core.lvl to accomdate your new locals.
Title: Re: HELP needed: How to get locals faction to have names
Post by: Snake on March 23, 2011, 08:23:09 AM
Ooh yeah my bad, you would just have to do the equivalent of locolization on the core.lvl thingy
Title: Re: HELP needed: How to get locals faction to have names
Post by: Led on March 23, 2011, 06:10:35 PM
I am taking a stock map and editing it through zero editor to have a local faction.  Can you point me to a tutorial?  I have never used the core level tool.

Thanks
Title: Re: HELP needed: How to get locals faction to have names
Post by: Snake on March 24, 2011, 11:35:35 AM
ooh then yeah you have to locolize them. There is a tut on locolizition in our modding tutorials but its not that good. In bfbuilder go to documentation (I think) and theres a thing called locolization keys. Its by psychofred but idk how helpful itll be ill try to help you later tonight if i can finish my school work.
Title: Re: HELP needed: How to get locals faction to have names
Post by: ^snippers^ on March 24, 2011, 02:57:56 PM
i know of a core.lvl 64bit localization tool that bamdur released. It helped me understand localizations after i messed my whole entire game up. So yea, ask him for it, I can't find the link at the moment, but im sure he will give it to ya  ;) (it's especially made for 64 bit, im not sure if you use 32)
Title: Re: HELP needed: How to get locals faction to have names
Post by: Led on March 24, 2011, 05:41:07 PM
does anyone have a list of the localization keys?

secretsociety is down :(

edit:

http://www.4shared.com/get/uHtR5jsy/Corelvl_tool.html;jsessionid=2BF34E44BEBD80A5BC199A0EE55F5DBD.dc323

is a link to bamdurs tool, it says it works on 32 bit systems

-------------------------

Localization problem solved:

The issue was that I was using a stock map called bespin2 in my modid directory called ewok01
I used the mod tools localization tool to add names of locals, but it did not register until I changed the default
ewok01 key to the bespin2 key.

thanks to bamdur for helping me out with his core tool--its nice!










Title: Re: HELP needed: How to get locals faction to have names
Post by: Snake on March 25, 2011, 02:18:23 PM
i couldv sworn I saw it in the tuts that come with the bf tools.. Hang on. I can't find it. That's weird I remember it very clearly.. I found this if you havent looked at it http://gametoast.com/forums/viewtopic.php?f=1&t=20086&p=379395&hilit=Locolization+Keys#p379395
Title: Re: HELP needed: How to get locals faction to have names
Post by: Led on March 25, 2011, 03:40:39 PM
well, I solved my problem which was related to the map name being different that the mod id.

The localization keys on secret society are down.

But Bamdur has a fairly comprehensive list in his core tool.

I will lock this topic
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