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Messages - kaching335

#16
SWBF1 Modding / Re: My Best Skinning so far
April 18, 2010, 07:15:41 AM
Just so you know theres already an Arc Gunship, its in the conversion pack vehicles assets, and no offence but i think its better.
#17
Released Maps and Mods / Re: Kamino: Jango vs Obi-Wan
January 22, 2010, 05:52:46 PM
Well i was really just recreating stuff from the movie, and its boba fett lol. this is part of a big mod i am working on.i have thought of some sort of boba vs jango map but at the moment im busy with Kashyyk Hunt and Duel of Fates (obi+quigon vs maul).
#18
SWBF1 Modding / .sitx File?
January 06, 2010, 04:03:45 PM
I was browsing through the maps here, and found that some of them were in .sitx file,how do i open them?
#19
Excellent Jediwookie, I liked the original so much and this is even better  :tu:
Somes things i would like to point out:
The Super Battledroid Oribtal Strike doesnt do anything
The Magna Guard is a bit overpowered
The Geonosian has like 8 health& ammo things; seems a bit unbalanced in my opinion
After installing this mod, the starships on bespin plateforms float (was this intentional?)
It would be great to have some locolization (see http://www.mpcgamers.com/smf/index.php?topic=908.0 for a tutorial on how to do this)

Ideas for CW
Use Chaingun for Commander (BF1 Assets for it can be found at http://www.gametoast.com/index.php?option=com_docman&task=doc_details&gid=1363&Itemid=69)
Use the BF2 Droid Gunship
Fix/Remove the SBD Oribtal Strike
Take away the Magna Guard's Motar Launcher
Give the Geonosian about 4 health dispensers
Replace Geonosis Fighter with a Magna Guard Fighter or Vulture Droid
Replace STAP with sith speeder (found on Secret Society)
Replace Republic Gunship with This (http://www.secretsociety.com/forum/downloads/Psych0%20Projects/BetaVehicles/Rep_Command_Shuttle/)

Ideas for GCW
It would be nice if you used the Rebel Tantive IV troopers
and mabye give the shocktrooper the appearance of the Death Star Trooper (engineer in bf2)

If you need any help,you know my xfire.I am on xfire pretty much every day,so.
#20
SWBF1 Modding / Re: Redemtion Mod Final 2010
January 01, 2010, 08:06:06 PM
I'm working on a project of my own currently, but if you need some help i may be able to.
#21
SWBF1 Modding / Re: List of current SWBF1 Modders
December 23, 2009, 05:58:40 PM
im a modder...im working on a big project right now...

heres the proof:http://www.gametoast.com/forums/viewtopic.php?f=1&t=19835
#22
SWBF1 Modding / Re: melee
December 22, 2009, 09:23:22 AM
making a SMACK sound?       :mad:      :whip:
#23
it glitched on me

EDIT:Thank you Hardcore
#24
i'm a bf2 modder,but i am grounded and dont have much time.i can do your request in about a week (assuming its not too complicated for me,as i am newer at modding 2)
#25
yes all republic troops and mace
#26
Released Maps and Mods / Re: GGW Maps
August 31, 2009, 02:27:47 PM
well im not saying the maps are bad im just saying they are better left in bf2 where you can do all the spins and destroy critical systems and stuff
#27
Released Maps and Mods / Re: GGW Maps
August 30, 2009, 07:26:23 PM
1st the kamino map is different other than that...its bf2 kamino..
2nd yeah i like imp and strike's ds better
3rd space is better off left in bf2..
#28
Released Maps and Mods / GGW Maps
August 29, 2009, 05:31:23 PM
theres some pretty cool maps here:http://www.freewebs.com/ggwmaps/maplinksinfo.htm#434594191

Edited by buckler:  Links broken, if anyone has these files, please let me know and we can put them up here.
#29
SWBF1 Modding / Re: New HUD?
August 29, 2009, 10:00:23 AM
nice hud bd! :tu:

Quote from: UNIT33 on August 29, 2009, 08:39:40 AM
YESSSS !
Finally somebody has bothered !
I'm tired of those dull blue rectangular shapes lurking around my head !
I have many suggestions....

1. Change the 'friendly unit' colour to blue, just like in the sequel.

ditto, i love the bf2 friendly blue color
#30
SWBF1 Modding / Re: Main Play Mod version 7
August 24, 2009, 11:07:35 AM
the sniper needs a skeleton to look right